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agent-tools/doc/plan.md

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agent-tools — plan

Goal

A collection of small, agent-friendly CLI tools. The common thread: text in, verifiable artifacts out. An agent should be able to author the input format directly, predict what the output will look like, and verify results without a GUI.

Stack

  • Go (single static binaries, zero deps, trivial cross-compile to the Pi5's arm64 runner), one Go module per tool.
  • Targets: linux x64 + linux arm64.

Deploy target

Pattern A (distributable binaries): rolling <tool>-latest release per tool on Gitea, built by .gitea/workflows/release.yml on push to master/main. Only tools whose folders changed get rebuilt.

Milestones

  1. pixel-sprite-maker (spritec): .sprite text format → PNG/JPG/SVG, sprite sheets with self-documenting file names, terminal preview.
  2. mesh-tool (mesht): OBJ/STL create/inspect/edit with ASCII multi-view rendering, measurements and watertightness checks.
  3. Per-tool VS Code build tasks → <tool>/build/.
  4. CI: changed-tool detection + per-tool rolling releases.

Roadmap / expansion ideas (not agreed yet)

  • spritec: palette import from image files, GIF export for animations, tile-map composer (map file referencing sprite tiles).
  • mesht: OBJ vertex-color support, simple boolean ops (union via voxelization), PNG snapshot rendering, glTF export.
  • New tools: bitmap-font maker, sound-effect generator (sfxr-style text presets), tiled-map (.tmx) writer.

Open questions

  • Versioned releases (vX.Y.Z tags per tool) on top of the rolling latest — add when something depends on a pinned version.