Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01MmdG9GqfSWCzts7AkDwRDh
1.6 KiB
1.6 KiB
agent-tools — plan
Goal
A collection of small, agent-friendly CLI tools. The common thread: text in, verifiable artifacts out. An agent should be able to author the input format directly, predict what the output will look like, and verify results without a GUI.
Stack
- Go (single static binaries, zero deps, trivial cross-compile to the Pi5's arm64 runner), one Go module per tool.
- Targets: linux x64 + linux arm64.
Deploy target
Pattern A (distributable binaries): rolling <tool>-latest release per
tool on Gitea, built by .gitea/workflows/release.yml on push to
master/main. Only tools whose folders changed get rebuilt.
Milestones
- ✅
pixel-sprite-maker(spritec): .sprite text format → PNG/JPG/SVG, sprite sheets with self-documenting file names, terminal preview. - ✅
mesh-tool(mesht): OBJ/STL create/inspect/edit with ASCII multi-view rendering, measurements and watertightness checks. - ✅ Per-tool VS Code build tasks →
<tool>/build/. - ✅ CI: changed-tool detection + per-tool rolling releases.
Roadmap / expansion ideas (not agreed yet)
- spritec: palette import from image files, GIF export for animations, tile-map composer (map file referencing sprite tiles).
- mesht: OBJ vertex-color support, simple boolean ops (union via voxelization), PNG snapshot rendering, glTF export.
- New tools: bitmap-font maker, sound-effect generator (sfxr-style text presets), tiled-map (.tmx) writer.
Open questions
- Versioned releases (
vX.Y.Ztags per tool) on top of the rollinglatest— add when something depends on a pinned version.