scaffolding: root README, plan, VS Code build tasks, Gitea Actions release workflow

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MmdG9GqfSWCzts7AkDwRDh
This commit is contained in:
2026-07-14 02:37:58 +02:00
parent 581e37acd8
commit 42422be2f7
4 changed files with 236 additions and 1 deletions

View File

@@ -0,0 +1,105 @@
name: release-tools
# På varje push till master/main: bygg de tools som fått ändringar
# (linux x64 + arm64) och lägg binärerna på en rullande
# "<tool>-latest"-release på släppsidan i Gitea.
on:
push:
branches: [master, main]
workflow_dispatch: {} # manuell körning bygger ALLA tools
jobs:
build-release:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v4
with:
fetch-depth: 0 # hela historiken behövs för diffen mot 'before'
- name: Detektera ändrade tools
id: changed
run: |
TOOLS="pixel-sprite-maker mesh-tool"
BEFORE="${{ github.event.before }}"
CHANGED=""
if [ "${{ github.event_name }}" = "workflow_dispatch" ] \
|| [ -z "$BEFORE" ] \
|| echo "$BEFORE" | grep -Eq '^0+$' \
|| ! git cat-file -e "$BEFORE" 2>/dev/null; then
echo "första push / manuell körning -> bygger alla tools"
CHANGED="$TOOLS"
else
for t in $TOOLS; do
if ! git diff --quiet "$BEFORE" "${{ github.sha }}" -- "$t/"; then
CHANGED="$CHANGED $t"
fi
done
fi
CHANGED="$(echo $CHANGED)" # trimma whitespace
echo "tools=$CHANGED" >> "$GITHUB_OUTPUT"
echo "bygger: ${CHANGED:-inget}"
- name: Installera Go
if: steps.changed.outputs.tools != ''
uses: actions/setup-go@v5
with:
go-version: "1.24"
cache: false
- name: Testa + bygg (x64 + arm64)
if: steps.changed.outputs.tools != ''
run: |
set -e
VERSION="latest-$(git rev-parse --short HEAD)"
for t in ${{ steps.changed.outputs.tools }}; do
case "$t" in
pixel-sprite-maker) BIN=spritec ;;
mesh-tool) BIN=mesht ;;
*) echo "okänt tool $t"; exit 1 ;;
esac
echo "=== $t ($BIN) ==="
cd "$t"
go test ./...
mkdir -p build
GOOS=linux GOARCH=amd64 go build -trimpath \
-ldflags "-s -w -X main.version=$VERSION" -o "build/$BIN-linux-x64" .
GOOS=linux GOARCH=arm64 go build -trimpath \
-ldflags "-s -w -X main.version=$VERSION" -o "build/$BIN-linux-arm64" .
(cd build && sha256sum "$BIN"-linux-* > checksums.txt && ls -la)
cd ..
done
- name: Skapa/uppdatera releaser + ladda upp binärer
if: steps.changed.outputs.tools != ''
env:
API: http://gitea-d:3000/api/v1
REPO: ${{ github.repository }}
TOKEN: ${{ secrets.GITHUB_TOKEN }}
run: |
set -e
for t in ${{ steps.changed.outputs.tools }}; do
case "$t" in
pixel-sprite-maker) BIN=spritec ;;
mesh-tool) BIN=mesht ;;
esac
TAG="$t-latest"
BODY="$t (binär: $BIN) - rullande bygge från senaste master. Commit: ${{ github.sha }}. Arkitekturer: linux x64 + arm64 (Pi5)."
rid=$(curl -s -X POST "$API/repos/$REPO/releases" \
-H "Authorization: token $TOKEN" -H 'Content-Type: application/json' \
-d "{\"tag_name\":\"$TAG\",\"name\":\"$TAG\",\"body\":\"$BODY\"}" | jq -r '.id // empty')
[ -z "$rid" ] && rid=$(curl -s "$API/repos/$REPO/releases/tags/$TAG" \
-H "Authorization: token $TOKEN" | jq -r '.id')
echo "$t -> release id $rid"
for f in "$BIN-linux-x64" "$BIN-linux-arm64" checksums.txt; do
aid=$(curl -s "$API/repos/$REPO/releases/$rid/assets" \
-H "Authorization: token $TOKEN" | jq -r ".[] | select(.name==\"$f\") | .id")
if [ -n "$aid" ] && [ "$aid" != "null" ]; then
curl -s -X DELETE "$API/repos/$REPO/releases/$rid/assets/$aid" \
-H "Authorization: token $TOKEN" -o /dev/null
fi
curl -s -X POST "$API/repos/$REPO/releases/$rid/assets?name=$f" \
-H "Authorization: token $TOKEN" \
-F "attachment=@$t/build/$f" -o /dev/null -w " $f -> HTTP %{http_code}\n"
done
done

44
.vscode/tasks.json vendored Normal file
View File

@@ -0,0 +1,44 @@
{
"version": "2.0.0",
"tasks": [
{
"label": "build pixel-sprite-maker",
"type": "shell",
"command": "go build -trimpath -ldflags '-s -w' -o build/spritec .",
"options": { "cwd": "${workspaceFolder}/pixel-sprite-maker" },
"group": "build",
"problemMatcher": ["$go"]
},
{
"label": "build mesh-tool",
"type": "shell",
"command": "go build -trimpath -ldflags '-s -w' -o build/mesht .",
"options": { "cwd": "${workspaceFolder}/mesh-tool" },
"group": "build",
"problemMatcher": ["$go"]
},
{
"label": "test pixel-sprite-maker",
"type": "shell",
"command": "go test ./...",
"options": { "cwd": "${workspaceFolder}/pixel-sprite-maker" },
"group": "test",
"problemMatcher": ["$go"]
},
{
"label": "test mesh-tool",
"type": "shell",
"command": "go test ./...",
"options": { "cwd": "${workspaceFolder}/mesh-tool" },
"group": "test",
"problemMatcher": ["$go"]
},
{
"label": "build",
"dependsOn": ["build pixel-sprite-maker", "build mesh-tool"],
"dependsOrder": "parallel",
"group": { "kind": "build", "isDefault": true },
"problemMatcher": []
}
]
}

View File

@@ -1,3 +1,46 @@
# agent-tools
smal tools for ai agents
Small, self-contained CLI tools built for **AI agents** to use during
development work. Every tool is a single static Go binary with a
text-first interface: input formats an agent can read and write
directly, and output (names, errors, previews) explicit enough that the
agent understands the result without opening an image viewer.
| Tool | Binary | What it does |
|------|--------|--------------|
| [`pixel-sprite-maker/`](pixel-sprite-maker/) | `spritec` | Turns `.sprite` text files (palette + character grid) into PNG/JPG/SVG pixel art, up to 256x256 px per sprite. Combines several sprites into sprite sheets / animation strips whose **file names document the layout** (`walk_8x8_4x1.png` = 8x8 px frames, 4 columns, 1 row). |
| [`mesh-tool/`](mesh-tool/) | `mesht` | Creates, inspects and edits 3D models (OBJ + STL). ASCII multi-view rendering + measurements (bbox, volume, watertightness) let an agent *see* a model, edit it (scale/rotate/mirror/merge/primitives) and verify the result. |
Each tool has its own folder, its own README with the full format/CLI
reference, its own tests and its own dev branch (`dev/<tool>`).
## Building
```bash
# Arch/Garuda prerequisite:
sudo pacman -S go
cd <tool>/ && go build -o build/<binary> . # per tool
go test ./... # per tool
```
VS Code: **Terminal → Run Build Task**`build` builds every tool into
its own `<tool>/build/` folder; per-tool `build <tool>` and
`test <tool>` tasks also exist.
## CI / releases
`.gitea/workflows/release.yml` runs on every push to `master`/`main` on
the self-hosted runner: tools whose folders changed are tested, built
for **linux x64 + arm64** (the Pi5), and published to a rolling
release per tool on the repo's release page:
- tag `pixel-sprite-maker-latest` → assets `spritec-linux-x64`, `spritec-linux-arm64`, `checksums.txt`
- tag `mesh-tool-latest` → assets `mesht-linux-x64`, `mesht-linux-arm64`, `checksums.txt`
A manual `workflow_dispatch` run builds all tools regardless of diffs.
## Branch layout
- `main` — stable, releases are built from here
- `dev/pixel-sprite-maker`, `dev/mesh-tool` — per-tool development branches

43
doc/plan.md Normal file
View File

@@ -0,0 +1,43 @@
# agent-tools — plan
## Goal
A collection of small, agent-friendly CLI tools. The common thread:
**text in, verifiable artifacts out**. An agent should be able to author
the input format directly, predict what the output will look like, and
verify results without a GUI.
## Stack
- Go (single static binaries, zero deps, trivial cross-compile to the
Pi5's arm64 runner), one Go module per tool.
- Targets: linux x64 + linux arm64.
## Deploy target
Pattern A (distributable binaries): rolling `<tool>-latest` release per
tool on Gitea, built by `.gitea/workflows/release.yml` on push to
master/main. Only tools whose folders changed get rebuilt.
## Milestones
1.`pixel-sprite-maker` (`spritec`): .sprite text format → PNG/JPG/SVG,
sprite sheets with self-documenting file names, terminal preview.
2.`mesh-tool` (`mesht`): OBJ/STL create/inspect/edit with ASCII
multi-view rendering, measurements and watertightness checks.
3. ✅ Per-tool VS Code build tasks → `<tool>/build/`.
4. ✅ CI: changed-tool detection + per-tool rolling releases.
## Roadmap / expansion ideas (not agreed yet)
- spritec: palette import from image files, GIF export for animations,
tile-map composer (map file referencing sprite tiles).
- mesht: OBJ vertex-color support, simple boolean ops (union via
voxelization), PNG snapshot rendering, glTF export.
- New tools: bitmap-font maker, sound-effect generator (sfxr-style text
presets), tiled-map (.tmx) writer.
## Open questions
- Versioned releases (`vX.Y.Z` tags per tool) on top of the rolling
`latest` — add when something depends on a pinned version.