Byt namn till metro-puzzle-jp (Gitea-repots namn)
Mapp, Go-modul, binär, VS Code-sökvägar, dokumentation och visningsnamn följer nu repots namn på Gitea. Arbetsnamnet jp-subway-pussel finns kvar som historik i spelbeskrivningen §15. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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@@ -11,9 +11,9 @@ import (
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"github.com/hajimehoshi/ebiten/v2/ebitenutil"
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"github.com/hajimehoshi/ebiten/v2/inpututil"
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"gitea.brasse-pc.eu/brasse/jp-subway-pussel/internal/buildinfo"
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"gitea.brasse-pc.eu/brasse/jp-subway-pussel/internal/level"
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"gitea.brasse-pc.eu/brasse/jp-subway-pussel/internal/res"
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"gitea.brasse-pc.eu/brasse/metro-puzzle-jp/internal/buildinfo"
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"gitea.brasse-pc.eu/brasse/metro-puzzle-jp/internal/level"
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"gitea.brasse-pc.eu/brasse/metro-puzzle-jp/internal/res"
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)
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// Intern upplösning. Allt ritas i denna storlek och skalas sedan upp med
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@@ -125,7 +125,7 @@ func (g *Game) Draw(screen *ebiten.Image) {
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name = "FEL: " + g.levelError.Error()
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}
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ebitenutil.DebugPrint(screen, fmt.Sprintf(
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"JP Subway Pussel %s (%s) %.0f fps\nBana: %s\nResurser: %s\nESC avslutar",
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"Metro Puzzle JP %s (%s) %.0f fps\nBana: %s\nResurser: %s\nESC avslutar",
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buildinfo.Version, buildinfo.Mode, ebiten.ActualFPS(), name, g.resDir))
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}
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@@ -6,7 +6,7 @@ import (
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"strings"
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"testing"
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"gitea.brasse-pc.eu/brasse/jp-subway-pussel/internal/res"
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"gitea.brasse-pc.eu/brasse/metro-puzzle-jp/internal/res"
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)
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const sample = `{
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