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Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01MmdG9GqfSWCzts7AkDwRDh
50 lines
2.8 KiB
Markdown
50 lines
2.8 KiB
Markdown
# agent-tools
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Small, self-contained CLI tools built for **AI agents** to use during
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development work. Every tool is a single static Go binary with a
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text-first interface: input formats an agent can read and write
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directly, and output (names, errors, previews) explicit enough that the
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agent understands the result without opening an image viewer.
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| Tool | Binary | What it does |
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|------|--------|--------------|
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| [`pixel-sprite-maker/`](pixel-sprite-maker/) | `spritec` | Turns `.sprite` text files (palette + character grid) into PNG/JPG/SVG pixel art, up to 256x256 px per sprite. Combines several sprites into sprite sheets / animation strips whose **file names document the layout** (`walk_8x8_4x1.png` = 8x8 px frames, 4 columns, 1 row). |
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| [`mesh-tool/`](mesh-tool/) | `mesht` | Creates, inspects and edits 3D models (OBJ + STL). ASCII multi-view rendering + measurements (bbox, volume, watertightness) let an agent *see* a model, edit it (scale/rotate/mirror/merge/primitives) and verify the result. |
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| [`bitmap-font-maker/`](bitmap-font-maker/) | `fontc` | Turns `.font` text files (pixel glyph grids, proportional widths) into font atlases (PNG + JSON metrics) and renders text strings to PNG or the terminal. |
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| [`sfx-maker/`](sfx-maker/) | `sfxc` | Synthesizes retro game sound effects (sfxr-style) from `.sfx` text presets to 16-bit WAV: waves, envelope, pitch slides, vibrato, arpeggio, filters. Deterministic, with built-in presets (jump, coin, laser…). |
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| [`hitbox-tool/`](hitbox-tool/) | `hitbox` | Scans sprite sheet PNGs and writes per-frame collision boxes as JSON from the alpha channel. Understands the spritec sheet naming convention including upscaled sheets. |
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Each tool has its own folder, its own README with the full format/CLI
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reference, its own tests and its own dev branch (`dev/<tool>`).
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## Building
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```bash
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# Arch/Garuda prerequisite:
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sudo pacman -S go
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cd <tool>/ && go build -o build/<binary> . # per tool
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go test ./... # per tool
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```
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VS Code: **Terminal → Run Build Task** — `build` builds every tool into
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its own `<tool>/build/` folder; per-tool `build <tool>` and
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`test <tool>` tasks also exist.
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## CI / releases
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`.gitea/workflows/release.yml` runs on every push to `master`/`main` on
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the self-hosted runner: tools whose folders changed are tested, built
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for **linux x64 + arm64** (the Pi5), and published to a rolling
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release per tool on the repo's release page:
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- tag `pixel-sprite-maker-latest` → assets `spritec-linux-x64`, `spritec-linux-arm64`, `checksums.txt`
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- tag `mesh-tool-latest` → assets `mesht-linux-x64`, `mesht-linux-arm64`, `checksums.txt`
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A manual `workflow_dispatch` run builds all tools regardless of diffs.
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## Branch layout
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- `main` — stable, releases are built from here
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- `dev/pixel-sprite-maker`, `dev/mesh-tool` — per-tool development branches
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