Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01MmdG9GqfSWCzts7AkDwRDh
2.8 KiB
agent-tools
Small, self-contained CLI tools built for AI agents to use during development work. Every tool is a single static Go binary with a text-first interface: input formats an agent can read and write directly, and output (names, errors, previews) explicit enough that the agent understands the result without opening an image viewer.
| Tool | Binary | What it does |
|---|---|---|
pixel-sprite-maker/ |
spritec |
Turns .sprite text files (palette + character grid) into PNG/JPG/SVG pixel art, up to 256x256 px per sprite. Combines several sprites into sprite sheets / animation strips whose file names document the layout (walk_8x8_4x1.png = 8x8 px frames, 4 columns, 1 row). |
mesh-tool/ |
mesht |
Creates, inspects and edits 3D models (OBJ + STL). ASCII multi-view rendering + measurements (bbox, volume, watertightness) let an agent see a model, edit it (scale/rotate/mirror/merge/primitives) and verify the result. |
bitmap-font-maker/ |
fontc |
Turns .font text files (pixel glyph grids, proportional widths) into font atlases (PNG + JSON metrics) and renders text strings to PNG or the terminal. |
sfx-maker/ |
sfxc |
Synthesizes retro game sound effects (sfxr-style) from .sfx text presets to 16-bit WAV: waves, envelope, pitch slides, vibrato, arpeggio, filters. Deterministic, with built-in presets (jump, coin, laser…). |
hitbox-tool/ |
hitbox |
Scans sprite sheet PNGs and writes per-frame collision boxes as JSON from the alpha channel. Understands the spritec sheet naming convention including upscaled sheets. |
Each tool has its own folder, its own README with the full format/CLI
reference, its own tests and its own dev branch (dev/<tool>).
Building
# Arch/Garuda prerequisite:
sudo pacman -S go
cd <tool>/ && go build -o build/<binary> . # per tool
go test ./... # per tool
VS Code: Terminal → Run Build Task — build builds every tool into
its own <tool>/build/ folder; per-tool build <tool> and
test <tool> tasks also exist.
CI / releases
.gitea/workflows/release.yml runs on every push to master/main on
the self-hosted runner: tools whose folders changed are tested, built
for linux x64 + arm64 (the Pi5), and published to a rolling
release per tool on the repo's release page:
- tag
pixel-sprite-maker-latest→ assetsspritec-linux-x64,spritec-linux-arm64,checksums.txt - tag
mesh-tool-latest→ assetsmesht-linux-x64,mesht-linux-arm64,checksums.txt
A manual workflow_dispatch run builds all tools regardless of diffs.
Branch layout
main— stable, releases are built from heredev/pixel-sprite-maker,dev/mesh-tool— per-tool development branches