Commit Graph

8 Commits

Author SHA1 Message Date
6b10c4a57c bitmap-font-maker: fontc - .font glyph grids -> atlas PNG + metrics JSON + text rendering
- .font format: glyph sections with #/. grids, proportional widths,
  literal unicode glyph names, spacing/space-width/line-height/baseline
- build (atlas white-on-transparent + JSON metrics), render (text -> PNG
  with \n, scale, color), info, preview (terminal half-blocks)
- example tiny5 font: A-Z, ÅÄÖ, 0-9, punctuation (47 glyphs, 3x5)
- go tests: parsing, errors, atlas metrics, text rendering

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MmdG9GqfSWCzts7AkDwRDh
2026-07-14 07:03:04 +02:00
a5b8a249ed Merge dev/mesh-tool: mesht v1
All checks were successful
release-tools / build-release (push) Successful in 1m53s
pixel-sprite-maker-latest mesh-tool-latest
2026-07-14 02:39:01 +02:00
2e71a70052 mesh-tool: edited example models (teapot/cow/snowman) made with mesht
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MmdG9GqfSWCzts7AkDwRDh
2026-07-14 02:39:01 +02:00
62065f237b mesh-tool: mesht - create/inspect/edit OBJ+STL with ASCII multi-view rendering
- OBJ read/write (multi-object, ngon fan-triangulation, negative indices),
  STL binary+ascii with auto-detect and vertex welding
- info: bbox/size/area/volume + watertightness via edge manifold stats
- view: z-buffered orthographic ASCII renders (front/side/top/iso/back)
- transform: center/mirror/scale/rotate/translate/fit, per-object filter,
  winding auto-flip on negative determinant
- create: box/sphere/cylinder/cone/plane/torus; merge; convert
- go tests: primitive volumes vs analytic values, roundtrips, topology

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MmdG9GqfSWCzts7AkDwRDh
2026-07-14 02:38:29 +02:00
3eb4fa0b1d Merge dev/pixel-sprite-maker: spritec v1 2026-07-14 02:37:58 +02:00
42422be2f7 scaffolding: root README, plan, VS Code build tasks, Gitea Actions release workflow
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MmdG9GqfSWCzts7AkDwRDh
2026-07-14 02:37:58 +02:00
23135a96d1 pixel-sprite-maker: spritec - .sprite text format -> png/jpg/svg + sprite sheets
- .sprite format: single-char palette keys (hex/rgb()/CSS names/none), grid
  rows, '.' transparent by default, max 256x256 per sprite
- render/sheet/info/preview subcommands; sheets name themselves
  <base>_<cellW>x<cellH>_<cols>x<rows>.<ext> (row-major)
- SVG output RLE-merges pixel runs; JPG composites over --bg
- go tests for parser, colors, scaling, svg, sheet layout

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MmdG9GqfSWCzts7AkDwRDh
2026-07-14 02:22:16 +02:00
581e37acd8 Initial commit 2026-07-14 01:45:34 +02:00