Files
TheGame/scenes/LoadGameMenu.tscn
Björn Blomberg 61b03c5801 Add initial project files and implement core game features
- Created README.md with project description and setup instructions
- Added project configuration files (TheGame.csproj, TheGame.sln, project.godot)
- Implemented main game scenes (MainMenu.tscn, Game.tscn, LoadGameMenu.tscn)
- Developed game logic in C# scripts (Game.cs, MainMenu.cs, LoadGameMenu.cs, PauseMenu.cs, SaveManager.cs)
- Introduced save/load functionality and timer display
- Included icon.svg for game branding
2025-10-16 10:50:04 +02:00

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[gd_scene load_steps=2 format=3 uid="uid://cdnyu0lqxhn80"]
[ext_resource type="Script" path="res://scripts/LoadGameMenu.cs" id="1_l8m0c"]
[node name="LoadGameMenu" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource("1_l8m0c")
[node name="Background" type="ColorRect" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
color = Color(0.15, 0.15, 0.25, 1)
[node name="VBoxContainer" type="VBoxContainer" parent="."]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -200.0
offset_top = -200.0
offset_right = 200.0
offset_bottom = 200.0
[node name="TitleLabel" type="Label" parent="VBoxContainer"]
layout_mode = 2
text = "LOAD GAME"
horizontal_alignment = 1
[node name="HSeparator" type="HSeparator" parent="VBoxContainer"]
layout_mode = 2
[node name="ScrollContainer" type="ScrollContainer" parent="VBoxContainer"]
layout_mode = 2
size_flags_vertical = 3
[node name="SaveList" type="VBoxContainer" parent="VBoxContainer/ScrollContainer"]
layout_mode = 2
size_flags_horizontal = 3
[node name="HSeparator2" type="HSeparator" parent="VBoxContainer"]
layout_mode = 2
[node name="BackButton" type="Button" parent="VBoxContainer"]
layout_mode = 2
text = "Back to Main Menu"
[connection signal="pressed" from="VBoxContainer/BackButton" to="." method="_on_back_button_pressed"]