- Created README.md with project description and setup instructions - Added project configuration files (TheGame.csproj, TheGame.sln, project.godot) - Implemented main game scenes (MainMenu.tscn, Game.tscn, LoadGameMenu.tscn) - Developed game logic in C# scripts (Game.cs, MainMenu.cs, LoadGameMenu.cs, PauseMenu.cs, SaveManager.cs) - Introduced save/load functionality and timer display - Included icon.svg for game branding
30 lines
633 B
Plaintext
30 lines
633 B
Plaintext
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="TheGame"
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run/main_scene="res://scenes/MainMenu.tscn"
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config/features=PackedStringArray("4.2", "C#", "Forward Plus")
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config/icon="res://icon.svg"
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[display]
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window/size/viewport_width=1280
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window/size/viewport_height=720
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window/size/resizable=true
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[dotnet]
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project/assembly_name="TheGame"
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[rendering]
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renderer/rendering_method="forward_plus" |