- Go 1.27 + Ebitengine v2.10, intern upplösning 320x180 med heltalsskalning - internal/res (resursuppslag), internal/rng (seedad slump), internal/level (banformat, validering, BFS-lösbarhet) med tester; internal/archtest kontrollerar att bara presentationslagret beror på Ebitengine - tools/build: debug -> build/debug/, release -> build/release/<os>-<arch>/ med resources/ bredvid binären; Windows korsbyggs utan C-verktyg - VS Code tasks (build/test/release) och launch (dlv) - Första banan 001-flygplatsen, sv/en-texter, skyltordbok, placeholder-sprite - doc/: spelbeskrivning (renskriven), mål och tester, roadmap med teknikval (M0–M12), plan.md; README med bygg- och beroendeinformation Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
18 lines
481 B
JSON
18 lines
481 B
JSON
{
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"game.title": "JP Subway Puzzle",
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"menu.start": "Start",
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"menu.continue": "Continue",
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"menu.endless": "Endless mode",
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"menu.settings": "Settings",
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"menu.quit": "Quit",
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"hud.destination": "Destination",
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"hud.next_train": "Next train",
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"hud.card_balance": "Card balance",
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"meter.food": "Food",
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"meter.drink": "Drink",
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"meter.toilet": "Toilet",
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"meter.battery": "Battery",
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"level.failed": "You missed too many trains…",
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"level.cleared": "Arrived!"
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}
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