M6: plånbok, biljetter, kortet i telefonen och seedade minispel
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- sim.Wallet: IC-kort, kontanter, pappersbiljett, telefon med batteri, spenderat; följer med mellan banor (Game.Wallet) - internal/minigame: gemensamt Game-gränssnitt (Update/Done/Success), all slump från del-seeds: TopUp (hitta チャージ, belopp, mata sedlar), Ticket (taxetavla med resmål på japanska), Crowd (tidsfönster, två försök), Ride (stationerna passerar, kliv av vid resmålet) - sim.Run: spärren kräver biljett på biljettbanor annars användbart kort; telefonen ger ×1,1 fart men 15 % seedad omskanning (frysning 1,5 s), dött batteri gör kortet oanvändbart; automaten startar påfyllning eller biljettköp; tåget kontrollerar biljetten; fulla tåg kräver trängsel; resan avgör vinst/förlust (fel station, åkte förbi, fel tåg); StepMini låter klockan och sällskapet ticka medan rörelsen pausar - level: ticketRequired, rideStops, Train.Crowded; 002 är biljettbana med fullt tåg och fyra stopp; ordboken har stationer (kind) + sju nya namn - game: vyer för minispelen, plånbok i HUD, P i menyn = kort i telefonen, förlustorsaker och spenderat på resultatet, flaggor -phone/-card, skriptkommandon hold/waitstop; inforuta/minikarta döljs under minispel - plan: M7b (Björn) – tågvind, ankomstindikator nära rälsen, in-/utkörningsanimation för tåg och bussar – i spelbeskrivning, roadmap, testplan - docs/README/wiki med tre nya bilder (automat, biljettavla, tågresa) Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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@@ -49,7 +49,7 @@
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"words.hint": "Arrows: select Enter: learn the word for points Esc/L: back",
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"words.already": "You already know that word.",
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"words.bought": "New word: %s = %s",
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"words.too_expensive": "Costs %d points – clear levels with good times for more.",
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"words.too_expensive": "Costs %d points - clear levels with good times for more.",
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"urge.toilet": "needs the toilet (W)",
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"urge.thirsty": "is thirsty (K)",
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"urge.hungry": "is hungry (K)",
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@@ -60,5 +60,36 @@
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"hud.kiosk_prompt": "Enter: buy food/drink for %d person(s), %d¥",
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"hud.kiosk_none": "Nobody is hungry or thirsty right now.",
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"result.explored": "Explored",
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"result.served": "served"
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"result.served": "served",
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"hud.cash": "Cash",
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"hud.phone": "Phone",
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"hud.ticket": "Ticket",
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"hud.machine_topup": "Enter: top up the card (card %d¥, cash %d¥)",
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"hud.machine_ticket": "Enter: buy a ticket (cash %d¥)",
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"hud.wrong_ticket": "This ticket is not valid for this train!",
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"hud.need_ticket": "Gate: you need a ticket - buy one at the machine (T).",
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"hud.phone_dead": "Gate: your phone is dead - buy a ticket instead.",
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"hud.rescan": "Beep… scan again.",
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"hud.missed_train": "You could not get on - the train left.",
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"level.lost": "Level failed",
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"result.lost_wrong_train": "Wrong train.",
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"result.lost_wrong_stop": "You got off at the wrong station.",
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"result.lost_missed_stop": "You rode past your destination.",
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"result.spent": "Spent",
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"result.missed": "Missed trains",
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"menu.phone": "P: card in phone %s",
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"menu.on": "on",
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"menu.off": "off",
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"mini.cancel": "Esc: cancel",
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"mini.topup.title": "Top up the card",
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"mini.topup.pick": "Pick the right button on the machine:",
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"mini.topup.amount": "Choose an amount:",
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"mini.topup.feed": "Hold Enter to feed %d¥ in bills",
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"mini.topup.wrong": "Wrong button…",
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"mini.ticket.title": "Tickets",
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"mini.ticket.hint": "Buy a ticket to %s. Cash: %d¥",
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"mini.crowd.title": "Crowded train - squeeze in",
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"mini.crowd.hint": "Press Enter when the marker is in the green zone (%d tries left)",
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"mini.ride.title": "On the train - next stop",
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"mini.ride.hint": "Enter: get off here (you are going to %s)"
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}
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