Compare commits
3 Commits
bitmap-fon
...
sfx-maker-
| Author | SHA1 | Date | |
|---|---|---|---|
| dc78c791df | |||
| d2bf781a71 | |||
| e7ac31b5c8 |
@@ -20,7 +20,7 @@ jobs:
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- name: Detektera ändrade tools
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id: changed
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run: |
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TOOLS="pixel-sprite-maker mesh-tool bitmap-font-maker"
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TOOLS="pixel-sprite-maker mesh-tool bitmap-font-maker sfx-maker"
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BEFORE="${{ github.event.before }}"
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CHANGED=""
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if [ "${{ github.event_name }}" = "workflow_dispatch" ] \
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@@ -57,6 +57,7 @@ jobs:
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pixel-sprite-maker) BIN=spritec ;;
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mesh-tool) BIN=mesht ;;
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bitmap-font-maker) BIN=fontc ;;
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sfx-maker) BIN=sfxc ;;
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*) echo "okänt tool $t"; exit 1 ;;
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esac
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echo "=== $t ($BIN) ==="
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@@ -84,6 +85,7 @@ jobs:
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pixel-sprite-maker) BIN=spritec ;;
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mesh-tool) BIN=mesht ;;
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bitmap-font-maker) BIN=fontc ;;
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sfx-maker) BIN=sfxc ;;
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esac
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TAG="$t-latest"
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BODY="$t (binär: $BIN) - rullande bygge från senaste master. Commit: ${{ github.sha }}. Arkitekturer: linux x64 + arm64 (Pi5)."
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18
.vscode/tasks.json
vendored
18
.vscode/tasks.json
vendored
@@ -33,6 +33,22 @@
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"group": "test",
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"problemMatcher": ["$go"]
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},
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{
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"label": "build sfx-maker",
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"type": "shell",
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"command": "go build -trimpath -ldflags '-s -w' -o build/sfxc .",
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"options": { "cwd": "${workspaceFolder}/sfx-maker" },
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"group": "build",
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"problemMatcher": ["$go"]
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},
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{
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"label": "test sfx-maker",
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"type": "shell",
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"command": "go test ./...",
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"options": { "cwd": "${workspaceFolder}/sfx-maker" },
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"group": "test",
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"problemMatcher": ["$go"]
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},
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{
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"label": "test pixel-sprite-maker",
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"type": "shell",
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@@ -51,7 +67,7 @@
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},
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{
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"label": "build",
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"dependsOn": ["build pixel-sprite-maker", "build mesh-tool", "build bitmap-font-maker"],
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"dependsOn": ["build pixel-sprite-maker", "build mesh-tool", "build bitmap-font-maker", "build sfx-maker"],
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"dependsOrder": "parallel",
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"group": { "kind": "build", "isDefault": true },
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"problemMatcher": []
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@@ -11,6 +11,7 @@ agent understands the result without opening an image viewer.
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| [`pixel-sprite-maker/`](pixel-sprite-maker/) | `spritec` | Turns `.sprite` text files (palette + character grid) into PNG/JPG/SVG pixel art, up to 256x256 px per sprite. Combines several sprites into sprite sheets / animation strips whose **file names document the layout** (`walk_8x8_4x1.png` = 8x8 px frames, 4 columns, 1 row). |
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| [`mesh-tool/`](mesh-tool/) | `mesht` | Creates, inspects and edits 3D models (OBJ + STL). ASCII multi-view rendering + measurements (bbox, volume, watertightness) let an agent *see* a model, edit it (scale/rotate/mirror/merge/primitives) and verify the result. |
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| [`bitmap-font-maker/`](bitmap-font-maker/) | `fontc` | Turns `.font` text files (pixel glyph grids, proportional widths) into font atlases (PNG + JSON metrics) and renders text strings to PNG or the terminal. |
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| [`sfx-maker/`](sfx-maker/) | `sfxc` | Synthesizes retro game sound effects (sfxr-style) from `.sfx` text presets to 16-bit WAV: waves, envelope, pitch slides, vibrato, arpeggio, filters. Deterministic, with built-in presets (jump, coin, laser…). |
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Each tool has its own folder, its own README with the full format/CLI
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reference, its own tests and its own dev branch (`dev/<tool>`).
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68
sfx-maker/README.md
Normal file
68
sfx-maker/README.md
Normal file
@@ -0,0 +1,68 @@
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# sfx-maker (`sfxc`)
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Synthesizes **retro game sound effects** (sfxr-style) from `.sfx` text
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files and writes 16-bit mono **WAV**. Sound design becomes text an agent
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can read, tweak and reason about — no DAW needed. Go, zero
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dependencies, single static binary.
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## Build
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```bash
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# Arch/Garuda: sudo pacman -S go
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cd sfx-maker
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go build -o build/sfxc . # or the VS Code task "build sfx-maker"
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go test ./...
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```
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## Quick start
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```bash
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sfxc preset jump -o jump.sfx # editable text preset
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sfxc build jump.sfx # -> jump.wav
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mpv jump.wav # listen (or aplay/ffplay)
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sfxc preset coin -o coin.wav # straight to WAV
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sfxc preset coin --seed 3 -o coin3.wav # deterministic variant
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sfxc info laser.sfx # validate + summary
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```
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Presets: `blip, coin, explosion, hurt, jump, laser, powerup`.
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`--seed 0` is the canonical sound; any other seed nudges pitch/length
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deterministically — ask for three seeds, keep the one that sounds best.
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## The `.sfx` format
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```
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# comment
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sfx: jump name
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wave: square square | saw | sine | triangle | noise
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volume: 0.7 0..1
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attack: 0.01 seconds: fade in
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sustain: 0.08 hold at full volume
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decay: 0.18 fade out (total length = a+s+d, max 10 s)
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freq: 330 start pitch, Hz
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freq-slide: 900 Hz/second (positive = rising, negative = falling)
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duty: 0.5 square pulse width 0.05..0.95 (thinner = buzzier)
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vibrato-depth: 25 pitch wobble, Hz
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vibrato-rate: 9 wobbles per second
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arpeggio: 1.335 multiply pitch by this...
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arpeggio-time: 0.06 ...after this many seconds (classic coin blip)
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lowpass: 2200 cutoff Hz (muffle: explosions, thuds)
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highpass: 300 cutoff Hz (thin out: lasers, clicks)
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sample-rate: 44100 8000-96000
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seed: 1 noise randomness — same seed = same sound
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```
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Unknown keys are **errors**, so typos surface immediately. Everything is
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deterministic: same file → byte-identical WAV.
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## Recipe intuition for agents
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- **Jump**: square wave + rising `freq-slide`.
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- **Coin/pickup**: square + `arpeggio` > 1 shortly after the start.
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- **Laser**: saw + steep negative `freq-slide` + `highpass`.
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- **Explosion**: noise + `lowpass` ~2 kHz + long `decay`.
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- **Hurt**: saw, low pitch, quick fall.
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- **Power-up**: rising slide + `vibrato`.
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[`examples/`](examples/) contains all presets as `.sfx` + rendered `.wav`.
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9
sfx-maker/examples/blip.sfx
Normal file
9
sfx-maker/examples/blip.sfx
Normal file
@@ -0,0 +1,9 @@
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# blip preset (seed 0) — edit freely, then: sfxc build examples/blip.sfx
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sfx: blip
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wave: square
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volume: 0.7
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attack: 0.002
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sustain: 0.03
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decay: 0.05
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freq: 660
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duty: 0.4
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BIN
sfx-maker/examples/blip.wav
Normal file
BIN
sfx-maker/examples/blip.wav
Normal file
Binary file not shown.
10
sfx-maker/examples/coin.sfx
Normal file
10
sfx-maker/examples/coin.sfx
Normal file
@@ -0,0 +1,10 @@
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# coin preset (seed 0) — edit freely, then: sfxc build examples/coin.sfx
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sfx: coin
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wave: square
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volume: 0.7
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attack: 0.005
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sustain: 0.08
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decay: 0.25
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freq: 988
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arpeggio: 1.335
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arpeggio-time: 0.06
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BIN
sfx-maker/examples/coin.wav
Normal file
BIN
sfx-maker/examples/coin.wav
Normal file
Binary file not shown.
9
sfx-maker/examples/explosion.sfx
Normal file
9
sfx-maker/examples/explosion.sfx
Normal file
@@ -0,0 +1,9 @@
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# explosion preset (seed 0) — edit freely, then: sfxc build examples/explosion.sfx
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sfx: explosion
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wave: noise
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volume: 0.7
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attack: 0.01
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sustain: 0.15
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decay: 0.55
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freq-slide: -600
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lowpass: 2200
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BIN
sfx-maker/examples/explosion.wav
Normal file
BIN
sfx-maker/examples/explosion.wav
Normal file
Binary file not shown.
9
sfx-maker/examples/hurt.sfx
Normal file
9
sfx-maker/examples/hurt.sfx
Normal file
@@ -0,0 +1,9 @@
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# hurt preset (seed 0) — edit freely, then: sfxc build examples/hurt.sfx
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sfx: hurt
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wave: saw
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volume: 0.7
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attack: 0.005
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sustain: 0.04
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decay: 0.14
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freq: 300
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freq-slide: -700
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BIN
sfx-maker/examples/hurt.wav
Normal file
BIN
sfx-maker/examples/hurt.wav
Normal file
Binary file not shown.
9
sfx-maker/examples/jump.sfx
Normal file
9
sfx-maker/examples/jump.sfx
Normal file
@@ -0,0 +1,9 @@
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# jump preset (seed 0) — edit freely, then: sfxc build examples/jump.sfx
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sfx: jump
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wave: square
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volume: 0.7
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attack: 0.01
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sustain: 0.08
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decay: 0.18
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freq: 330
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freq-slide: 900
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BIN
sfx-maker/examples/jump.wav
Normal file
BIN
sfx-maker/examples/jump.wav
Normal file
Binary file not shown.
10
sfx-maker/examples/laser.sfx
Normal file
10
sfx-maker/examples/laser.sfx
Normal file
@@ -0,0 +1,10 @@
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# laser preset (seed 0) — edit freely, then: sfxc build examples/laser.sfx
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sfx: laser
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wave: saw
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volume: 0.7
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attack: 0.005
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sustain: 0.05
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decay: 0.12
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freq: 1400
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freq-slide: -6000
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highpass: 300
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BIN
sfx-maker/examples/laser.wav
Normal file
BIN
sfx-maker/examples/laser.wav
Normal file
Binary file not shown.
12
sfx-maker/examples/powerup.sfx
Normal file
12
sfx-maker/examples/powerup.sfx
Normal file
@@ -0,0 +1,12 @@
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# powerup preset (seed 0) — edit freely, then: sfxc build examples/powerup.sfx
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sfx: powerup
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wave: square
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volume: 0.7
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attack: 0.01
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sustain: 0.25
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decay: 0.25
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freq: 220
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freq-slide: 700
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duty: 0.4
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vibrato-depth: 25
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vibrato-rate: 9
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BIN
sfx-maker/examples/powerup.wav
Normal file
BIN
sfx-maker/examples/powerup.wav
Normal file
Binary file not shown.
3
sfx-maker/go.mod
Normal file
3
sfx-maker/go.mod
Normal file
@@ -0,0 +1,3 @@
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module gitea.brasse-pc.eu/brasse/agent-tools/sfx-maker
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go 1.24
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212
sfx-maker/main.go
Normal file
212
sfx-maker/main.go
Normal file
@@ -0,0 +1,212 @@
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// sfxc synthesizes retro game sound effects from .sfx text files
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// (sfxr-style parameters) and writes 16-bit mono WAV.
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package main
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import (
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"flag"
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"fmt"
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"os"
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"path/filepath"
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"strings"
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"gitea.brasse-pc.eu/brasse/agent-tools/sfx-maker/sfx"
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)
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var version = "dev"
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const usage = `sfxc - sound effect maker for agents
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Usage:
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sfxc build <file.sfx> [-o out.wav] synthesize a .sfx file to WAV
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sfxc preset <name> [-o out.sfx|out.wav] [--seed n]
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write a preset (editable .sfx text,
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or straight to .wav)
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sfxc info <file.sfx> validate + print parameters
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sfxc version
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Presets: blip, coin, explosion, hurt, jump, laser, powerup
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--seed 0 (default) is the canonical sound; other seeds give variants.
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|
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The .sfx format (all keys optional, '#' comments):
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sfx: jump name
|
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wave: square square | saw | sine | triangle | noise
|
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volume: 0.7 0..1
|
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attack: 0.01 seconds: fade in
|
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sustain: 0.08 hold
|
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decay: 0.18 fade out
|
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freq: 330 start pitch, Hz
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freq-slide: 900 Hz per second (negative = falling)
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duty: 0.5 square pulse width 0.05..0.95
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vibrato-depth: 25 Hz
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vibrato-rate: 9 Hz
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arpeggio: 1.335 pitch multiplier that kicks in at...
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arpeggio-time: 0.06 ...this many seconds
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lowpass: 2200 filter cutoff Hz
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highpass: 300 filter cutoff Hz
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sample-rate: 44100
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seed: 1 noise randomness (deterministic)
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Play the result with e.g.: mpv out.wav or aplay out.wav
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`
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func main() {
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if len(os.Args) < 2 {
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fmt.Print(usage)
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os.Exit(2)
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}
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switch os.Args[1] {
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case "build":
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cmdBuild(os.Args[2:])
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case "preset":
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cmdPreset(os.Args[2:])
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case "info":
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cmdInfo(os.Args[2:])
|
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case "version", "--version", "-v":
|
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fmt.Println("sfxc", version)
|
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case "help", "--help", "-h":
|
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fmt.Print(usage)
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default:
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die("unknown command %q — run 'sfxc help'", os.Args[1])
|
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}
|
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}
|
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|
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// parseInterspersed lets flags appear before or after positional args.
|
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func parseInterspersed(fs *flag.FlagSet, args []string) {
|
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var flags, pos []string
|
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for i := 0; i < len(args); i++ {
|
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a := args[i]
|
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if len(a) > 1 && a[0] == '-' {
|
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flags = append(flags, a)
|
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name := strings.TrimLeft(a, "-")
|
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if !strings.Contains(name, "=") {
|
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f := fs.Lookup(name)
|
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isBool := false
|
||||
if f != nil {
|
||||
if bv, ok := f.Value.(interface{ IsBoolFlag() bool }); ok && bv.IsBoolFlag() {
|
||||
isBool = true
|
||||
}
|
||||
}
|
||||
if !isBool && i+1 < len(args) {
|
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i++
|
||||
flags = append(flags, args[i])
|
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}
|
||||
}
|
||||
} else {
|
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pos = append(pos, a)
|
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}
|
||||
}
|
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fs.Parse(append(flags, pos...))
|
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}
|
||||
|
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func writeWAVFile(path string, p *sfx.Params) error {
|
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samples := sfx.Render(p)
|
||||
f, err := os.Create(path)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
defer f.Close()
|
||||
if err := sfx.WriteWAV(f, samples, p.SampleRate); err != nil {
|
||||
return err
|
||||
}
|
||||
return f.Close()
|
||||
}
|
||||
|
||||
func cmdBuild(args []string) {
|
||||
fs := flag.NewFlagSet("build", flag.ExitOnError)
|
||||
out := fs.String("o", "", "output .wav (default: input name with .wav)")
|
||||
parseInterspersed(fs, args)
|
||||
if fs.NArg() != 1 {
|
||||
die("build takes exactly one .sfx file")
|
||||
}
|
||||
p, err := sfx.ParseFile(fs.Arg(0))
|
||||
if err != nil {
|
||||
die("%v", err)
|
||||
}
|
||||
path := *out
|
||||
if path == "" {
|
||||
path = strings.TrimSuffix(fs.Arg(0), filepath.Ext(fs.Arg(0))) + ".wav"
|
||||
}
|
||||
if err := writeWAVFile(path, p); err != nil {
|
||||
die("%v", err)
|
||||
}
|
||||
fmt.Printf("%s (%s, %.2fs, %d Hz)\n", path, p.Wave, p.Duration(), p.SampleRate)
|
||||
}
|
||||
|
||||
func cmdPreset(args []string) {
|
||||
fs := flag.NewFlagSet("preset", flag.ExitOnError)
|
||||
out := fs.String("o", "", "output file: .sfx (editable text) or .wav (rendered)")
|
||||
seed := fs.Int64("seed", 0, "0 = canonical, other values = variants")
|
||||
parseInterspersed(fs, args)
|
||||
if fs.NArg() != 1 {
|
||||
die("preset takes exactly one preset name (%s)", sfx.PresetNames())
|
||||
}
|
||||
name := fs.Arg(0)
|
||||
p, err := sfx.Preset(name, *seed)
|
||||
if err != nil {
|
||||
die("%v", err)
|
||||
}
|
||||
path := *out
|
||||
if path == "" {
|
||||
path = name + ".sfx"
|
||||
}
|
||||
switch strings.ToLower(filepath.Ext(path)) {
|
||||
case ".wav":
|
||||
if err := writeWAVFile(path, p); err != nil {
|
||||
die("%v", err)
|
||||
}
|
||||
fmt.Printf("%s (%s preset, seed %d, %.2fs)\n", path, name, *seed, p.Duration())
|
||||
case ".sfx":
|
||||
f, err := os.Create(path)
|
||||
if err != nil {
|
||||
die("%v", err)
|
||||
}
|
||||
defer f.Close()
|
||||
comment := fmt.Sprintf("%s preset (seed %d) — edit freely, then: sfxc build %s", name, *seed, path)
|
||||
if err := p.Write(f, comment); err != nil {
|
||||
die("%v", err)
|
||||
}
|
||||
fmt.Printf("%s (%s preset, seed %d — edit then 'sfxc build')\n", path, name, *seed)
|
||||
default:
|
||||
die("-o must end in .sfx or .wav")
|
||||
}
|
||||
}
|
||||
|
||||
func cmdInfo(args []string) {
|
||||
if len(args) != 1 {
|
||||
die("info takes exactly one .sfx file")
|
||||
}
|
||||
p, err := sfx.ParseFile(args[0])
|
||||
if err != nil {
|
||||
die("%v", err)
|
||||
}
|
||||
fmt.Printf("sfx: %s\n", p.Name)
|
||||
fmt.Printf("wave: %s\n", p.Wave)
|
||||
fmt.Printf("duration: %.3fs (attack %.3g + sustain %.3g + decay %.3g)\n",
|
||||
p.Duration(), p.Attack, p.Sustain, p.Decay)
|
||||
if p.Wave != "noise" {
|
||||
fmt.Printf("freq: %g Hz", p.Freq)
|
||||
if p.FreqSlide != 0 {
|
||||
fmt.Printf(" (slide %+g Hz/s)", p.FreqSlide)
|
||||
}
|
||||
fmt.Println()
|
||||
}
|
||||
if p.ArpFactor != 0 {
|
||||
fmt.Printf("arpeggio: x%g at %gs\n", p.ArpFactor, p.ArpTime)
|
||||
}
|
||||
if p.VibratoDepth > 0 {
|
||||
fmt.Printf("vibrato: ±%g Hz at %g Hz\n", p.VibratoDepth, p.VibratoRate)
|
||||
}
|
||||
if p.LowPass > 0 {
|
||||
fmt.Printf("lowpass: %g Hz\n", p.LowPass)
|
||||
}
|
||||
if p.HighPass > 0 {
|
||||
fmt.Printf("highpass: %g Hz\n", p.HighPass)
|
||||
}
|
||||
fmt.Printf("volume: %g\nsamplerate:%d\n", p.Volume, p.SampleRate)
|
||||
fmt.Println("valid: yes")
|
||||
}
|
||||
|
||||
func die(format string, a ...any) {
|
||||
fmt.Fprintf(os.Stderr, "sfxc: "+format+"\n", a...)
|
||||
os.Exit(1)
|
||||
}
|
||||
223
sfx-maker/sfx/params.go
Normal file
223
sfx-maker/sfx/params.go
Normal file
@@ -0,0 +1,223 @@
|
||||
// Package sfx synthesizes retro game sound effects (sfxr-style) from
|
||||
// text parameter files and renders them to 16-bit mono WAV.
|
||||
package sfx
|
||||
|
||||
import (
|
||||
"bufio"
|
||||
"fmt"
|
||||
"io"
|
||||
"os"
|
||||
"path/filepath"
|
||||
"strconv"
|
||||
"strings"
|
||||
)
|
||||
|
||||
// Params describes one sound effect. Zero values mean "off" for the
|
||||
// optional effects; Defaults() fills the required fields.
|
||||
type Params struct {
|
||||
Name string
|
||||
Wave string // square | saw | sine | triangle | noise
|
||||
|
||||
Volume float64 // 0..1 master gain
|
||||
|
||||
// envelope, seconds
|
||||
Attack float64 // 0 -> Volume
|
||||
Sustain float64 // hold at Volume
|
||||
Decay float64 // Volume -> 0
|
||||
|
||||
Freq float64 // start frequency, Hz
|
||||
FreqSlide float64 // Hz per second, may be negative
|
||||
FreqMin float64 // clamp; sound stops below this (default 20 Hz)
|
||||
|
||||
Duty float64 // square wave duty cycle 0.05..0.95 (default 0.5)
|
||||
|
||||
VibratoDepth float64 // Hz
|
||||
VibratoRate float64 // Hz
|
||||
|
||||
ArpFactor float64 // frequency multiplier applied at ArpTime (0 = off)
|
||||
ArpTime float64 // seconds
|
||||
|
||||
LowPass float64 // cutoff Hz (0 = off)
|
||||
HighPass float64 // cutoff Hz (0 = off)
|
||||
|
||||
SampleRate int // default 44100
|
||||
Seed int64 // noise seed (default 1)
|
||||
}
|
||||
|
||||
// Defaults returns a Params with sensible base values.
|
||||
func Defaults() Params {
|
||||
return Params{
|
||||
Wave: "square",
|
||||
Volume: 0.7,
|
||||
Attack: 0.01,
|
||||
Sustain: 0.1,
|
||||
Decay: 0.15,
|
||||
Freq: 440,
|
||||
FreqMin: 20,
|
||||
Duty: 0.5,
|
||||
SampleRate: 44100,
|
||||
Seed: 1,
|
||||
}
|
||||
}
|
||||
|
||||
// Duration is the total length of the sound in seconds.
|
||||
func (p *Params) Duration() float64 { return p.Attack + p.Sustain + p.Decay }
|
||||
|
||||
// Validate checks ranges and returns a helpful error.
|
||||
func (p *Params) Validate() error {
|
||||
switch p.Wave {
|
||||
case "square", "saw", "sine", "triangle", "noise":
|
||||
default:
|
||||
return fmt.Errorf("wave %q must be square, saw, sine, triangle or noise", p.Wave)
|
||||
}
|
||||
if p.Volume < 0 || p.Volume > 1 {
|
||||
return fmt.Errorf("volume %g out of range 0-1", p.Volume)
|
||||
}
|
||||
if p.Attack < 0 || p.Sustain < 0 || p.Decay < 0 {
|
||||
return fmt.Errorf("attack/sustain/decay must be >= 0")
|
||||
}
|
||||
if p.Duration() <= 0 {
|
||||
return fmt.Errorf("total duration is 0 — set attack, sustain and/or decay")
|
||||
}
|
||||
if p.Duration() > 10 {
|
||||
return fmt.Errorf("total duration %.2fs is too long (max 10s)", p.Duration())
|
||||
}
|
||||
if p.Wave != "noise" && (p.Freq <= 0 || p.Freq > 20000) {
|
||||
return fmt.Errorf("freq %g out of range 1-20000 Hz", p.Freq)
|
||||
}
|
||||
if p.Duty < 0.05 || p.Duty > 0.95 {
|
||||
return fmt.Errorf("duty %g out of range 0.05-0.95", p.Duty)
|
||||
}
|
||||
if p.SampleRate < 8000 || p.SampleRate > 96000 {
|
||||
return fmt.Errorf("sample-rate %d out of range 8000-96000", p.SampleRate)
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// ParseFile reads a .sfx file; the name defaults to the file name.
|
||||
func ParseFile(path string) (*Params, error) {
|
||||
f, err := os.Open(path)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
defer f.Close()
|
||||
p, err := Parse(f)
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("%s: %w", path, err)
|
||||
}
|
||||
if p.Name == "" {
|
||||
p.Name = strings.TrimSuffix(filepath.Base(path), filepath.Ext(path))
|
||||
}
|
||||
return p, nil
|
||||
}
|
||||
|
||||
// Parse reads the .sfx text format: one "key: value" per line,
|
||||
// '#' comments. Unknown keys are errors so typos surface immediately.
|
||||
func Parse(r io.Reader) (*Params, error) {
|
||||
p := Defaults()
|
||||
sc := bufio.NewScanner(r)
|
||||
lineNo := 0
|
||||
for sc.Scan() {
|
||||
lineNo++
|
||||
line := strings.TrimSpace(sc.Text())
|
||||
if line == "" || strings.HasPrefix(line, "#") {
|
||||
continue
|
||||
}
|
||||
i := strings.Index(line, ":")
|
||||
if i < 0 {
|
||||
return nil, fmt.Errorf("line %d: want 'key: value', got %q", lineNo, line)
|
||||
}
|
||||
key := strings.ToLower(strings.TrimSpace(line[:i]))
|
||||
val := strings.TrimSpace(line[i+1:])
|
||||
if j := strings.Index(val, " #"); j >= 0 { // trailing comment
|
||||
val = strings.TrimSpace(val[:j])
|
||||
}
|
||||
var err error
|
||||
switch key {
|
||||
case "sfx", "name":
|
||||
p.Name = val
|
||||
case "wave":
|
||||
p.Wave = strings.ToLower(val)
|
||||
case "volume":
|
||||
p.Volume, err = strconv.ParseFloat(val, 64)
|
||||
case "attack":
|
||||
p.Attack, err = strconv.ParseFloat(val, 64)
|
||||
case "sustain":
|
||||
p.Sustain, err = strconv.ParseFloat(val, 64)
|
||||
case "decay":
|
||||
p.Decay, err = strconv.ParseFloat(val, 64)
|
||||
case "freq":
|
||||
p.Freq, err = strconv.ParseFloat(val, 64)
|
||||
case "freq-slide":
|
||||
p.FreqSlide, err = strconv.ParseFloat(val, 64)
|
||||
case "freq-min":
|
||||
p.FreqMin, err = strconv.ParseFloat(val, 64)
|
||||
case "duty":
|
||||
p.Duty, err = strconv.ParseFloat(val, 64)
|
||||
case "vibrato-depth":
|
||||
p.VibratoDepth, err = strconv.ParseFloat(val, 64)
|
||||
case "vibrato-rate":
|
||||
p.VibratoRate, err = strconv.ParseFloat(val, 64)
|
||||
case "arpeggio":
|
||||
p.ArpFactor, err = strconv.ParseFloat(val, 64)
|
||||
case "arpeggio-time":
|
||||
p.ArpTime, err = strconv.ParseFloat(val, 64)
|
||||
case "lowpass":
|
||||
p.LowPass, err = strconv.ParseFloat(val, 64)
|
||||
case "highpass":
|
||||
p.HighPass, err = strconv.ParseFloat(val, 64)
|
||||
case "sample-rate":
|
||||
p.SampleRate, err = strconv.Atoi(val)
|
||||
case "seed":
|
||||
p.Seed, err = strconv.ParseInt(val, 10, 64)
|
||||
default:
|
||||
return nil, fmt.Errorf("line %d: unknown key %q", lineNo, key)
|
||||
}
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("line %d: %s: bad value %q", lineNo, key, val)
|
||||
}
|
||||
}
|
||||
if err := sc.Err(); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if err := p.Validate(); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return &p, nil
|
||||
}
|
||||
|
||||
// Write renders the params back to the .sfx text format (used by the
|
||||
// preset generator so agents get an editable file).
|
||||
func (p *Params) Write(w io.Writer, comment string) error {
|
||||
bw := bufio.NewWriter(w)
|
||||
if comment != "" {
|
||||
fmt.Fprintf(bw, "# %s\n", comment)
|
||||
}
|
||||
fmt.Fprintf(bw, "sfx: %s\nwave: %s\nvolume: %g\n", p.Name, p.Wave, p.Volume)
|
||||
fmt.Fprintf(bw, "attack: %g\nsustain: %g\ndecay: %g\n", p.Attack, p.Sustain, p.Decay)
|
||||
if p.Wave != "noise" {
|
||||
fmt.Fprintf(bw, "freq: %g\n", p.Freq)
|
||||
}
|
||||
if p.FreqSlide != 0 {
|
||||
fmt.Fprintf(bw, "freq-slide: %g\n", p.FreqSlide)
|
||||
}
|
||||
if p.Wave == "square" && p.Duty != 0.5 {
|
||||
fmt.Fprintf(bw, "duty: %g\n", p.Duty)
|
||||
}
|
||||
if p.VibratoDepth > 0 && p.VibratoRate > 0 {
|
||||
fmt.Fprintf(bw, "vibrato-depth: %g\nvibrato-rate: %g\n", p.VibratoDepth, p.VibratoRate)
|
||||
}
|
||||
if p.ArpFactor != 0 {
|
||||
fmt.Fprintf(bw, "arpeggio: %g\narpeggio-time: %g\n", p.ArpFactor, p.ArpTime)
|
||||
}
|
||||
if p.LowPass > 0 {
|
||||
fmt.Fprintf(bw, "lowpass: %g\n", p.LowPass)
|
||||
}
|
||||
if p.HighPass > 0 {
|
||||
fmt.Fprintf(bw, "highpass: %g\n", p.HighPass)
|
||||
}
|
||||
if p.Seed != 1 {
|
||||
fmt.Fprintf(bw, "seed: %d\n", p.Seed)
|
||||
}
|
||||
return bw.Flush()
|
||||
}
|
||||
114
sfx-maker/sfx/presets.go
Normal file
114
sfx-maker/sfx/presets.go
Normal file
@@ -0,0 +1,114 @@
|
||||
package sfx
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"math/rand"
|
||||
"sort"
|
||||
)
|
||||
|
||||
// Preset returns ready-made parameters for classic game sounds.
|
||||
// seed 0 gives the canonical version; other seeds vary it slightly so
|
||||
// agents can generate alternatives ("give me three coin variants").
|
||||
func Preset(name string, seed int64) (*Params, error) {
|
||||
p := Defaults()
|
||||
p.Name = name
|
||||
switch name {
|
||||
case "jump":
|
||||
p.Wave = "square"
|
||||
p.Duty = 0.5
|
||||
p.Freq = 330
|
||||
p.FreqSlide = 900
|
||||
p.Attack = 0.01
|
||||
p.Sustain = 0.08
|
||||
p.Decay = 0.18
|
||||
case "coin":
|
||||
p.Wave = "square"
|
||||
p.Duty = 0.5
|
||||
p.Freq = 988
|
||||
p.ArpFactor = 1.335 // up a fourth: B5 -> E6
|
||||
p.ArpTime = 0.06
|
||||
p.Attack = 0.005
|
||||
p.Sustain = 0.08
|
||||
p.Decay = 0.25
|
||||
case "laser":
|
||||
p.Wave = "saw"
|
||||
p.Freq = 1400
|
||||
p.FreqSlide = -6000
|
||||
p.Attack = 0.005
|
||||
p.Sustain = 0.05
|
||||
p.Decay = 0.12
|
||||
p.HighPass = 300
|
||||
case "explosion":
|
||||
p.Wave = "noise"
|
||||
p.Freq = 900
|
||||
p.FreqSlide = -600
|
||||
p.Attack = 0.01
|
||||
p.Sustain = 0.15
|
||||
p.Decay = 0.55
|
||||
p.LowPass = 2200
|
||||
case "hurt":
|
||||
p.Wave = "saw"
|
||||
p.Freq = 300
|
||||
p.FreqSlide = -700
|
||||
p.Attack = 0.005
|
||||
p.Sustain = 0.04
|
||||
p.Decay = 0.14
|
||||
case "powerup":
|
||||
p.Wave = "square"
|
||||
p.Duty = 0.4
|
||||
p.Freq = 220
|
||||
p.FreqSlide = 700
|
||||
p.VibratoDepth = 25
|
||||
p.VibratoRate = 9
|
||||
p.Attack = 0.01
|
||||
p.Sustain = 0.25
|
||||
p.Decay = 0.25
|
||||
case "blip":
|
||||
p.Wave = "square"
|
||||
p.Duty = 0.4
|
||||
p.Freq = 660
|
||||
p.Attack = 0.002
|
||||
p.Sustain = 0.03
|
||||
p.Decay = 0.05
|
||||
default:
|
||||
return nil, fmt.Errorf("unknown preset %q (available: %s)", name, PresetNames())
|
||||
}
|
||||
if seed != 0 {
|
||||
vary(&p, seed)
|
||||
}
|
||||
if err := p.Validate(); err != nil {
|
||||
return nil, fmt.Errorf("preset %s (seed %d): %w", name, seed, err)
|
||||
}
|
||||
return &p, nil
|
||||
}
|
||||
|
||||
// vary nudges the tonal parameters deterministically from the seed.
|
||||
func vary(p *Params, seed int64) {
|
||||
rng := rand.New(rand.NewSource(seed))
|
||||
jitter := func(v, amount float64) float64 {
|
||||
return v * (1 + amount*(rng.Float64()*2-1))
|
||||
}
|
||||
p.Freq = jitter(p.Freq, 0.15)
|
||||
p.FreqSlide = jitter(p.FreqSlide, 0.25)
|
||||
p.Sustain = jitter(p.Sustain, 0.2)
|
||||
p.Decay = jitter(p.Decay, 0.2)
|
||||
if p.ArpFactor != 0 {
|
||||
p.ArpFactor = jitter(p.ArpFactor, 0.05)
|
||||
}
|
||||
p.Seed = seed // noise variation too
|
||||
}
|
||||
|
||||
var presetNames = []string{"blip", "coin", "explosion", "hurt", "jump", "laser", "powerup"}
|
||||
|
||||
// PresetNames lists the available presets, sorted.
|
||||
func PresetNames() string {
|
||||
sort.Strings(presetNames)
|
||||
out := ""
|
||||
for i, n := range presetNames {
|
||||
if i > 0 {
|
||||
out += ", "
|
||||
}
|
||||
out += n
|
||||
}
|
||||
return out
|
||||
}
|
||||
164
sfx-maker/sfx/sfx_test.go
Normal file
164
sfx-maker/sfx/sfx_test.go
Normal file
@@ -0,0 +1,164 @@
|
||||
package sfx
|
||||
|
||||
import (
|
||||
"bytes"
|
||||
"math"
|
||||
"strings"
|
||||
"testing"
|
||||
)
|
||||
|
||||
func TestParseAndValidate(t *testing.T) {
|
||||
src := `
|
||||
# a jump
|
||||
sfx: jump
|
||||
wave: square
|
||||
freq: 330
|
||||
freq-slide: 900
|
||||
attack: 0.01
|
||||
sustain: 0.08
|
||||
decay: 0.18
|
||||
duty: 0.4
|
||||
`
|
||||
p, err := Parse(strings.NewReader(src))
|
||||
if err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
if p.Name != "jump" || p.Wave != "square" || p.Freq != 330 || p.Duty != 0.4 {
|
||||
t.Errorf("parsed wrong: %+v", p)
|
||||
}
|
||||
if math.Abs(p.Duration()-0.27) > 1e-9 {
|
||||
t.Errorf("duration = %g, want 0.27", p.Duration())
|
||||
}
|
||||
}
|
||||
|
||||
func TestParseErrors(t *testing.T) {
|
||||
cases := map[string]string{
|
||||
"unknown key": "wat: 3\n",
|
||||
"bad wave": "wave: wobble\n",
|
||||
"bad value": "freq: abc\n",
|
||||
"zero length": "attack: 0\nsustain: 0\ndecay: 0\n",
|
||||
"volume range": "volume: 2\n",
|
||||
"duty range": "duty: 0.99\n",
|
||||
}
|
||||
for name, src := range cases {
|
||||
if _, err := Parse(strings.NewReader(src)); err == nil {
|
||||
t.Errorf("%s: expected error", name)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func TestRenderBasics(t *testing.T) {
|
||||
p := Defaults()
|
||||
p.Wave = "sine"
|
||||
p.Attack, p.Sustain, p.Decay = 0.01, 0.05, 0.05
|
||||
samples := Render(&p)
|
||||
want := int(0.11 * 44100)
|
||||
if len(samples) != want {
|
||||
t.Errorf("samples = %d, want %d", len(samples), want)
|
||||
}
|
||||
var peak float64
|
||||
for _, s := range samples {
|
||||
if math.Abs(s) > peak {
|
||||
peak = math.Abs(s)
|
||||
}
|
||||
if s > 1 || s < -1 {
|
||||
t.Fatalf("sample %g out of range", s)
|
||||
}
|
||||
}
|
||||
if peak < 0.5 {
|
||||
t.Errorf("peak %g suspiciously quiet", peak)
|
||||
}
|
||||
// end of decay should be silent-ish
|
||||
tail := samples[len(samples)-10:]
|
||||
for _, s := range tail {
|
||||
if math.Abs(s) > 0.1 {
|
||||
t.Errorf("tail sample %g not decayed", s)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func TestRenderDeterministic(t *testing.T) {
|
||||
p := Defaults()
|
||||
p.Wave = "noise"
|
||||
p.Seed = 42
|
||||
a := Render(&p)
|
||||
b := Render(&p)
|
||||
for i := range a {
|
||||
if a[i] != b[i] {
|
||||
t.Fatalf("noise render not deterministic at sample %d", i)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func TestAllWavesAndPresets(t *testing.T) {
|
||||
for _, w := range []string{"square", "saw", "sine", "triangle", "noise"} {
|
||||
p := Defaults()
|
||||
p.Wave = w
|
||||
if s := Render(&p); len(s) == 0 {
|
||||
t.Errorf("wave %s rendered nothing", w)
|
||||
}
|
||||
}
|
||||
for _, name := range []string{"blip", "coin", "explosion", "hurt", "jump", "laser", "powerup"} {
|
||||
p, err := Preset(name, 0)
|
||||
if err != nil {
|
||||
t.Errorf("preset %s: %v", name, err)
|
||||
continue
|
||||
}
|
||||
s := Render(p)
|
||||
var sum float64
|
||||
for _, v := range s {
|
||||
sum += v * v
|
||||
}
|
||||
rms := math.Sqrt(sum / float64(len(s)))
|
||||
if rms < 0.01 {
|
||||
t.Errorf("preset %s is nearly silent (rms %g)", name, rms)
|
||||
}
|
||||
// variants stay valid
|
||||
if _, err := Preset(name, 7); err != nil {
|
||||
t.Errorf("preset %s seed 7: %v", name, err)
|
||||
}
|
||||
}
|
||||
if _, err := Preset("nope", 0); err == nil {
|
||||
t.Error("unknown preset should error")
|
||||
}
|
||||
}
|
||||
|
||||
func TestWAVRoundTrip(t *testing.T) {
|
||||
p := Defaults()
|
||||
samples := Render(&p)
|
||||
var buf bytes.Buffer
|
||||
if err := WriteWAV(&buf, samples, p.SampleRate); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
sr, bits, ch, dataBytes, err := ReadWAVHeader(&buf)
|
||||
if err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
if sr != 44100 || bits != 16 || ch != 1 {
|
||||
t.Errorf("header: sr=%d bits=%d ch=%d", sr, bits, ch)
|
||||
}
|
||||
if dataBytes != len(samples)*2 {
|
||||
t.Errorf("dataBytes = %d, want %d", dataBytes, len(samples)*2)
|
||||
}
|
||||
if buf.Len() != dataBytes {
|
||||
t.Errorf("body length %d != declared %d", buf.Len(), dataBytes)
|
||||
}
|
||||
}
|
||||
|
||||
func TestParamsWriteRoundTrip(t *testing.T) {
|
||||
p, err := Preset("coin", 3)
|
||||
if err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
var buf bytes.Buffer
|
||||
if err := p.Write(&buf, "test"); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
back, err := Parse(&buf)
|
||||
if err != nil {
|
||||
t.Fatalf("re-parse of written .sfx failed: %v\n%s", err, buf.String())
|
||||
}
|
||||
if back.Freq != p.Freq || back.ArpFactor != p.ArpFactor || back.Seed != p.Seed {
|
||||
t.Errorf("roundtrip mismatch: %+v vs %+v", back, p)
|
||||
}
|
||||
}
|
||||
122
sfx-maker/sfx/synth.go
Normal file
122
sfx-maker/sfx/synth.go
Normal file
@@ -0,0 +1,122 @@
|
||||
package sfx
|
||||
|
||||
import (
|
||||
"math"
|
||||
"math/rand"
|
||||
)
|
||||
|
||||
// Render synthesizes the effect into float64 samples in [-1, 1].
|
||||
func Render(p *Params) []float64 {
|
||||
sr := float64(p.SampleRate)
|
||||
n := int(p.Duration() * sr)
|
||||
out := make([]float64, n)
|
||||
rng := rand.New(rand.NewSource(p.Seed))
|
||||
|
||||
phase := 0.0
|
||||
noiseVal := 0.0
|
||||
noiseCounter := 0.0
|
||||
|
||||
// one-pole filter states
|
||||
lpState := 0.0
|
||||
hpState := 0.0
|
||||
hpPrevIn := 0.0
|
||||
dt := 1 / sr
|
||||
lpAlpha := 0.0
|
||||
if p.LowPass > 0 {
|
||||
rc := 1 / (2 * math.Pi * p.LowPass)
|
||||
lpAlpha = dt / (rc + dt)
|
||||
}
|
||||
hpAlpha := 0.0
|
||||
if p.HighPass > 0 {
|
||||
rc := 1 / (2 * math.Pi * p.HighPass)
|
||||
hpAlpha = rc / (rc + dt)
|
||||
}
|
||||
|
||||
for i := 0; i < n; i++ {
|
||||
t := float64(i) / sr
|
||||
|
||||
f := p.Freq + p.FreqSlide*t
|
||||
if p.ArpFactor != 0 && p.ArpTime > 0 && t >= p.ArpTime {
|
||||
f *= p.ArpFactor
|
||||
}
|
||||
if p.VibratoDepth > 0 && p.VibratoRate > 0 {
|
||||
f += p.VibratoDepth * math.Sin(2*math.Pi*p.VibratoRate*t)
|
||||
}
|
||||
if f < p.FreqMin {
|
||||
f = p.FreqMin
|
||||
}
|
||||
|
||||
var s float64
|
||||
if p.Wave == "noise" {
|
||||
// pitched noise: new random value f*4 times per second
|
||||
noiseCounter += f * 4 * dt
|
||||
if noiseCounter >= 1 || i == 0 {
|
||||
noiseCounter = math.Mod(noiseCounter, 1)
|
||||
noiseVal = rng.Float64()*2 - 1
|
||||
}
|
||||
s = noiseVal
|
||||
} else {
|
||||
phase += f * dt
|
||||
ph := math.Mod(phase, 1)
|
||||
switch p.Wave {
|
||||
case "square":
|
||||
if ph < p.Duty {
|
||||
s = 1
|
||||
} else {
|
||||
s = -1
|
||||
}
|
||||
case "saw":
|
||||
s = 2*ph - 1
|
||||
case "triangle":
|
||||
if ph < 0.5 {
|
||||
s = 4*ph - 1
|
||||
} else {
|
||||
s = 3 - 4*ph
|
||||
}
|
||||
case "sine":
|
||||
s = math.Sin(2 * math.Pi * ph)
|
||||
}
|
||||
}
|
||||
|
||||
s *= envelope(p, t)
|
||||
|
||||
if lpAlpha > 0 {
|
||||
lpState += lpAlpha * (s - lpState)
|
||||
s = lpState
|
||||
}
|
||||
if hpAlpha > 0 {
|
||||
hpState = hpAlpha * (hpState + s - hpPrevIn)
|
||||
hpPrevIn = s
|
||||
s = hpState
|
||||
}
|
||||
|
||||
s *= p.Volume
|
||||
if s > 1 {
|
||||
s = 1
|
||||
} else if s < -1 {
|
||||
s = -1
|
||||
}
|
||||
out[i] = s
|
||||
}
|
||||
return out
|
||||
}
|
||||
|
||||
// envelope is a linear attack / sustain / decay gain in 0..1.
|
||||
func envelope(p *Params, t float64) float64 {
|
||||
switch {
|
||||
case t < p.Attack:
|
||||
return t / p.Attack
|
||||
case t < p.Attack+p.Sustain:
|
||||
return 1
|
||||
default:
|
||||
d := t - p.Attack - p.Sustain
|
||||
if p.Decay <= 0 {
|
||||
return 0
|
||||
}
|
||||
g := 1 - d/p.Decay
|
||||
if g < 0 {
|
||||
g = 0
|
||||
}
|
||||
return g
|
||||
}
|
||||
}
|
||||
54
sfx-maker/sfx/wav.go
Normal file
54
sfx-maker/sfx/wav.go
Normal file
@@ -0,0 +1,54 @@
|
||||
package sfx
|
||||
|
||||
import (
|
||||
"encoding/binary"
|
||||
"fmt"
|
||||
"io"
|
||||
"math"
|
||||
)
|
||||
|
||||
// WriteWAV encodes samples ([-1,1] floats) as a 16-bit mono PCM WAV.
|
||||
func WriteWAV(w io.Writer, samples []float64, sampleRate int) error {
|
||||
dataLen := len(samples) * 2
|
||||
var hdr [44]byte
|
||||
copy(hdr[0:4], "RIFF")
|
||||
binary.LittleEndian.PutUint32(hdr[4:8], uint32(36+dataLen))
|
||||
copy(hdr[8:12], "WAVE")
|
||||
copy(hdr[12:16], "fmt ")
|
||||
binary.LittleEndian.PutUint32(hdr[16:20], 16) // fmt chunk size
|
||||
binary.LittleEndian.PutUint16(hdr[20:22], 1) // PCM
|
||||
binary.LittleEndian.PutUint16(hdr[22:24], 1) // mono
|
||||
binary.LittleEndian.PutUint32(hdr[24:28], uint32(sampleRate)) // sample rate
|
||||
binary.LittleEndian.PutUint32(hdr[28:32], uint32(sampleRate*2)) // byte rate
|
||||
binary.LittleEndian.PutUint16(hdr[32:34], 2) // block align
|
||||
binary.LittleEndian.PutUint16(hdr[34:36], 16) // bits per sample
|
||||
copy(hdr[36:40], "data")
|
||||
binary.LittleEndian.PutUint32(hdr[40:44], uint32(dataLen))
|
||||
if _, err := w.Write(hdr[:]); err != nil {
|
||||
return err
|
||||
}
|
||||
buf := make([]byte, 2*len(samples))
|
||||
for i, s := range samples {
|
||||
v := int16(math.Round(s * 32767))
|
||||
binary.LittleEndian.PutUint16(buf[i*2:], uint16(v))
|
||||
}
|
||||
_, err := w.Write(buf)
|
||||
return err
|
||||
}
|
||||
|
||||
// ReadWAVHeader sanity-parses a WAV header (used in tests and info).
|
||||
func ReadWAVHeader(r io.Reader) (sampleRate, bits, channels, dataBytes int, err error) {
|
||||
var hdr [44]byte
|
||||
if _, err = io.ReadFull(r, hdr[:]); err != nil {
|
||||
return
|
||||
}
|
||||
if string(hdr[0:4]) != "RIFF" || string(hdr[8:12]) != "WAVE" {
|
||||
err = fmt.Errorf("not a WAV file")
|
||||
return
|
||||
}
|
||||
channels = int(binary.LittleEndian.Uint16(hdr[22:24]))
|
||||
sampleRate = int(binary.LittleEndian.Uint32(hdr[24:28]))
|
||||
bits = int(binary.LittleEndian.Uint16(hdr[34:36]))
|
||||
dataBytes = int(binary.LittleEndian.Uint32(hdr[40:44]))
|
||||
return
|
||||
}
|
||||
Reference in New Issue
Block a user