Update README and project files for Windows export process and SDK version upgrade

This commit is contained in:
Björn Blomberg
2025-10-16 11:03:44 +02:00
parent 61b03c5801
commit 96bd2a49c9
11 changed files with 107 additions and 20 deletions

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@@ -51,22 +51,58 @@ Projektet använder följande .NET dependencies:
2. Tryck **F5** eller klicka på "Play"-knappen
3. Första gången kommer du behöva välja `scenes/MainMenu.tscn` som main scene
### Bygga för Distribution
1. I Godot editorn, gå till **Project → Export**
2. Lägg till en export template för din målplattform (Windows, Linux, macOS)
3. Konfigurera export-inställningar
4. Klicka **Export Project** för att skapa en körbar fil
### Skapa EXE-fil (Windows)
#### Steg 1: Förbered Export Templates
1. Öppna projektet i Godot 4.5
2. Gå till **Editor → Manage Export Templates**
3. Klicka **Download and Install** för att ladda ner templates för Godot 4.5
#### Steg 2: Konfigurera Windows Export
1. I Godot editorn, gå till **Project → Export...**
2. Klicka **Add...** och välj **Windows Desktop**
3. Konfigurera följande inställningar:
- **Export Path**: `TheGame.exe` (eller valfritt namn)
- **Runnable**: ✅ (aktiverad)
- **Dedicated Server**: ❌ (inaktiverad)
#### Steg 3: C# Specifika Inställningar
Under **Dotnet** sektionen:
- **Include Scripts Compilation**: ✅ (aktiverad)
- **Include Debug Symbols**: ❌ (inaktiverad för release)
#### Steg 4: Exportera EXE
1. Klicka **Export Project**
2. Välj destination och filnamn (t.ex. `TheGame.exe`)
3. Klicka **Save**
#### Steg 5: Testa EXE-filen
- Den skapade `.exe` filen kan köras direkt på Windows
- `saves/` mappen kommer att skapas bredvid exe-filen automatiskt
### Felsökning Export Problem
**Problem: "Export templates not found"**
- Lösning: Installera export templates via Editor → Manage Export Templates
**Problem: "Failed to export project"**
- Kontrollera att alla scripts kompilerar utan fel först
- Kör `dotnet build` i projektmappen för att verifiera
**Problem: "C# assemblies missing in export"**
- Se till att "Include Scripts Compilation" är aktiverad
- Kontrollera att .NET 8.0 runtime finns installerad på målmaskinen
### Alternativ Kompilering via Terminal
```bash
```powershell
# Navigera till projektmappen
cd c:\Repo\TheGame
# Bygg projektet
dotnet build
# Bygg C# projektet
dotnet build --configuration Release
# Kör Godot projekt från kommandoraden (kräver Godot i PATH)
godot --path . scenes/MainMenu.tscn
# Exportera via kommandoraden (kräver Godot i PATH)
godot --headless --export-release "Windows Desktop" TheGame.exe
```
## Projektstruktur

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@@ -1,8 +1,6 @@
<Project Sdk="Godot.NET.Sdk/4.2.2">
<Project Sdk="Godot.NET.Sdk/4.5.1">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net7.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'ios' ">net8.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
<RootNamespace>TheGame</RootNamespace>
</PropertyGroup>

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TheGame.csproj.old Normal file
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@@ -0,0 +1,9 @@
<Project Sdk="Godot.NET.Sdk/4.2.2">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net7.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'ios' ">net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
<RootNamespace>TheGame</RootNamespace>
</PropertyGroup>
</Project>

43
icon.svg.import Normal file
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@@ -0,0 +1,43 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bcat1nya502fb"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

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@@ -12,19 +12,14 @@ config_version=5
config/name="TheGame"
run/main_scene="res://scenes/MainMenu.tscn"
config/features=PackedStringArray("4.2", "C#", "Forward Plus")
config/features=PackedStringArray("4.5", "C#", "Forward Plus")
config/icon="res://icon.svg"
[display]
window/size/viewport_width=1280
window/size/viewport_height=720
window/size/resizable=true
[dotnet]
project/assembly_name="TheGame"
[rendering]
renderer/rendering_method="forward_plus"

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scripts/Game.cs.uid Normal file
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uid://b58rkdlq5w21m

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scripts/GameState.cs.uid Normal file
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uid://bj2vys8c8nvvg

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uid://dt0pqnx0paqkj

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scripts/MainMenu.cs.uid Normal file
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uid://cq88pp73k3b4

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scripts/PauseMenu.cs.uid Normal file
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uid://cre1pwcc5y5u3

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uid://ci407hx25v6nb