- Created README.md with project description and setup instructions - Added project configuration files (TheGame.csproj, TheGame.sln, project.godot) - Implemented main game scenes (MainMenu.tscn, Game.tscn, LoadGameMenu.tscn) - Developed game logic in C# scripts (Game.cs, MainMenu.cs, LoadGameMenu.cs, PauseMenu.cs, SaveManager.cs) - Introduced save/load functionality and timer display - Included icon.svg for game branding
25 lines
1.1 KiB
Plaintext
25 lines
1.1 KiB
Plaintext
Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.5.2.0
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TheGame", "TheGame.csproj", "{3104CB95-654D-4767-821F-5F55A5C625DE}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{3104CB95-654D-4767-821F-5F55A5C625DE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{3104CB95-654D-4767-821F-5F55A5C625DE}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{3104CB95-654D-4767-821F-5F55A5C625DE}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{3104CB95-654D-4767-821F-5F55A5C625DE}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {90CEA6F9-D027-4227-BB50-85F9D2D80783}
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EndGlobalSection
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EndGlobal
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