Files
TheGame/project.godot
Björn Blomberg 74062a37d6 Add localization support and refactor menus
- Implemented LocalizationManager for handling multiple languages.
- Updated LoadGameMenu, MainMenu, PauseMenu, and SettingsMenu to support localization.
- Added InstanceSelectionMenu for selecting game instances.
- Refactored SaveManager to handle new SaveInstance structure.
- Created SaveDialog for saving games with user-defined names.
- Enhanced SaveData to manage multiple save instances.
- Added error handling and logging for save/load operations.
- Updated UI elements to reflect localized text.
2025-10-17 14:22:21 +02:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="TheGame"
run/main_scene="res://scenes/MainMenu.tscn"
config/features=PackedStringArray("4.5", "C#", "Forward Plus")
config/icon="res://icon.svg"
[audio]
buses/default_bus_layout="res://default_bus_layout.tres"
[display]
window/size/viewport_width=1280
window/size/viewport_height=720
[dotnet]
project/assembly_name="TheGame"