using Godot; namespace TheGame { public static class GameState { public static float LoadedGameTime = -1; public static GameSeed CurrentGameSeed = null; public static SaveInstance LoadedInstance = null; public static bool HasUnsavedProgress = false; public static float LastSavedGameTime = 0; public static void MarkProgressAsSaved(float gameTime) { LastSavedGameTime = gameTime; HasUnsavedProgress = false; } public static void CheckUnsavedProgress(float currentGameTime) { // Om speltiden har ökat sedan senaste sparningen, markera som osparad if (currentGameTime > LastSavedGameTime + 1.0f) // 1 sekund tolerans { HasUnsavedProgress = true; } } public static void ResetGameState() { LoadedGameTime = -1; CurrentGameSeed = null; LoadedInstance = null; HasUnsavedProgress = false; LastSavedGameTime = 0; } } }