Refactor: reorganize scripts with domain-driven design structure
Move all C# scripts from flat structure to organized folders: - Core/ for game logic (Game, GameState, GameSettings) - UI/Menus/ and UI/Dialogs/ for user interface - Systems/ for reusable systems (Save, Localization) - Data/ for data models and configuration - Added framework for future: Gameplay/, Story/, Modding/ Update all .tscn scene files to reference new script paths. Fix timing issue in AdvancedSaveDialog focus handling.
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scripts/Gameplay/Units/BaseUnit.cs
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scripts/Gameplay/Units/BaseUnit.cs
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// Placeholder för unit system
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// Detta kommer att innehålla bas-klasser för enheter i spelet
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namespace TheGame.Gameplay.Units
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{
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// TODO: Implementera BaseUnit class
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// TODO: Implementera Unit stats system
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// TODO: Implementera Unit behaviors
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}
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scripts/Gameplay/Units/BaseUnit.cs.uid
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scripts/Gameplay/Units/BaseUnit.cs.uid
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uid://bdm5xfw58nd5i
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