Refactor: reorganize scripts with domain-driven design structure
Move all C# scripts from flat structure to organized folders: - Core/ for game logic (Game, GameState, GameSettings) - UI/Menus/ and UI/Dialogs/ for user interface - Systems/ for reusable systems (Save, Localization) - Data/ for data models and configuration - Added framework for future: Gameplay/, Story/, Modding/ Update all .tscn scene files to reference new script paths. Fix timing issue in AdvancedSaveDialog focus handling.
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@@ -1,6 +1,6 @@
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[gd_scene load_steps=2 format=3 uid="uid://b2k5vxrj8nq4h"]
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[ext_resource type="Script" path="res://scripts/SettingsMenu.cs" id="1_settings"]
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[ext_resource type="Script" path="res://scripts/UI/Menus/SettingsMenu.cs" id="1_settings"]
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[node name="SettingsMenu" type="Control"]
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layout_mode = 3
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