Refactor: reorganize scripts with domain-driven design structure
Move all C# scripts from flat structure to organized folders: - Core/ for game logic (Game, GameState, GameSettings) - UI/Menus/ and UI/Dialogs/ for user interface - Systems/ for reusable systems (Save, Localization) - Data/ for data models and configuration - Added framework for future: Gameplay/, Story/, Modding/ Update all .tscn scene files to reference new script paths. Fix timing issue in AdvancedSaveDialog focus handling.
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@@ -1,7 +1,7 @@
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[gd_scene load_steps=3 format=3 uid="uid://bqkwdpfmu7tge"]
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[ext_resource type="Script" path="res://scripts/Game.cs" id="1_xncbp"]
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[ext_resource type="Script" path="res://scripts/PauseMenu.cs" id="2_a5qiy"]
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[ext_resource type="Script" path="res://scripts/Core/Game.cs" id="1_xncbp"]
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[ext_resource type="Script" path="res://scripts/UI/Menus/PauseMenu.cs" id="2_a5qiy"]
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[node name="Game" type="Control"]
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layout_mode = 3
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