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Folk på stationen (NPC:er som vandrar, kliver av tåg och går mot utgången, blockerar spelaren men inte varandra), vänster-/högerfiler som bromsar på fel sida, bredare gångar, reklamaffischer (clutter), japanskt sorl i loop (noise), vagnval med kvinnovagn (stort avdrag med man i sällskapet, tidsstyrd), kömarkeringar på perrongen, trängsel per vagn (bonus för tom vagn, svettig-debuff och svårare resa i full vagn, släpp förbi passagerare) och att folk kliver av innan man får gå på. Ny bana 005 Ueno. Skärmdumpsverktyget kan filtrera på bana/skript. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
140 lines
4.9 KiB
Go
140 lines
4.9 KiB
Go
package game
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import (
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"fmt"
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"strings"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/vector"
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"gitea.brasse-pc.eu/brasse/metro-puzzle-jp/internal/sim"
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)
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// ResultScene visas när banan är avgjord (rätt eller fel tåg).
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type ResultScene struct {
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from *LevelScene
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}
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// NewResultScene bygger resultatet för banan som just spelades.
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func NewResultScene(from *LevelScene) *ResultScene { return &ResultScene{from: from} }
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func (r *ResultScene) Update(g *Game) error {
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switch {
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case wordsJustPressed():
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g.SetScene(NewWordsScene(g.Assets, r))
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case inpututil_R():
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s, err := g.startLevel(r.from.id)
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if err != nil {
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return err
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}
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g.SetScene(s)
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case confirmJustPressed() || backJustPressed():
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g.SetScene(NewMapScene(g))
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}
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return nil
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}
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func (r *ResultScene) Draw(g *Game, screen *ebiten.Image) {
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r.from.Draw(g, screen) // banan i bakgrunden
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run := r.from.run
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a := g.Assets
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vector.DrawFilledRect(screen, 20, 30, ScreenW-40, 144, colPanel, false)
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accent, headline := colBad, a.T("level.lost")
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if run.Outcome == sim.Won {
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accent, headline = colGood, a.T("level.cleared")
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}
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vector.DrawFilledRect(screen, 20, 30, ScreenW-40, 3, accent, false)
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a.DrawBig(screen, headline, 28, 36, accent)
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if run.Outcome == sim.Won {
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stars := strings.Repeat("★", run.Stars) + strings.Repeat("☆", 3-run.Stars)
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a.DrawBig(screen, stars, ScreenW-28-a.Width(stars)-8, 36, colWarn)
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}
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y := 54
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if run.Boarded == nil && run.Outcome == sim.Lost {
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a.Draw(screen, a.T(run.LostReason), 28, y, colText)
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y += LineH
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}
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if tr := run.Boarded; tr != nil {
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a.Draw(screen, fmt.Sprintf("%s%s %s %s%s", tr.Track, a.T("hud.track_suffix_ja"), tr.Line.Get("ja"),
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tr.Destination.Get("ja"), a.T("hud.for_ja")), 28, y, colKnown)
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y += LineH
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if run.Outcome == sim.Lost {
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reason := a.T(run.LostReason)
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if run.LostReason == sim.LostWrongTrain {
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reason = fmt.Sprintf(a.T("result.wrong_detail"), tr.Destination.Get("romaji"), run.Level.Destination.Get("romaji"))
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}
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for _, l := range a.wrapLine(plainLine(reason, colText), ScreenW-56) {
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a.drawLines(screen, []line{l}, 28, y)
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y += LineH
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}
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}
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}
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y += 4
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a.Draw(screen, fmt.Sprintf("%s %.1fs (%s %.0fs) %s %d %s %.0f %%", a.T("hud.time"), run.Time, a.T("result.par"), run.ParSec(),
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a.T("hud.steps"), run.Steps, a.T("result.explored"), 100*run.Fog.Explored(run.Level)), 28, y, colText)
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y += LineH
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a.Draw(screen, fmt.Sprintf("%s %d %s %d¥ %s %d¥ %s %d", a.T("result.gates"), run.GatePasses, a.T("hud.card"), run.Wallet.Card,
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a.T("result.spent"), run.Wallet.Spent, a.T("result.missed_short"), run.MissedTrains), 28, y, colText)
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y += LineH
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if run.Outcome == sim.Won {
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sc := run.Score
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a.Draw(screen, fmt.Sprintf("%s %d", a.T("result.score"), sc.Total), 28, y, colText)
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y += LineH
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a.Draw(screen, fmt.Sprintf("%s %d %s %d %s %d %s %d %s %d %s %d", strings.ToLower(a.T("hud.time")), sc.Time, a.T("result.money"), sc.Money,
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a.T("result.meters"), sc.Meters, a.T("result.map"), sc.Explore, a.T("result.car"), sc.Car, a.T("result.penalty"), sc.Penalty), 28, y, colDim)
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y += LineH
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msg := fmt.Sprintf("+%d %s", run.PointsEarned, a.T("result.lang_points"))
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if len(run.LearnedDest) > 0 {
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msg += " " + a.T("hud.learned") + ": " + strings.Join(run.LearnedDest, " ") + " (" + a.T("result.destination") + ")"
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}
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a.Draw(screen, msg, 28, y, colKnown)
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y += LineH
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}
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if o := r.from.outcome; run.Outcome == sim.Won {
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prog := fmt.Sprintf("+%d %s", o.XP, a.T("map.xp"))
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if o.LevelUps > 0 {
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prog += fmt.Sprintf(" %s %d (+%d %s)", a.T("result.level_up"), g.Progress.Level(), o.LevelUps+o.NewPoints, a.T("map.skill_points"))
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} else if o.NewPoints > 0 {
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prog += fmt.Sprintf(" +%d %s", o.NewPoints, a.T("map.skill_points"))
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}
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if len(o.NewItems) > 0 {
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var names []string
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for _, id := range o.NewItems {
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names = append(names, g.Catalog.Item(id).Name.Get(UILang))
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}
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prog += " " + a.T("result.new_items") + ": " + strings.Join(names, ", ")
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}
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if len(o.Unlocked) > 0 {
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var names []string
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for _, id := range o.Unlocked {
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if l := g.LevelByID(id); l != nil {
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names = append(names, l.Name.Get(UILang))
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}
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}
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prog += " " + a.T("result.unlocked") + ": " + strings.Join(names, ", ")
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}
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for i, l := range a.wrapLine(plainLine(prog, colGood), ScreenW-56) {
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if i > 1 {
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break
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}
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a.drawLines(screen, []line{l}, 28, y)
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y += LineH
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}
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}
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if len(run.NewDebuffs) > 0 {
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var parts []string
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for _, d := range run.NewDebuffs {
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parts = append(parts, fmt.Sprintf("%s (%d)", a.T("debuff."+string(d.Kind)), d.LevelsLeft))
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}
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a.Draw(screen, a.T("result.new_debuffs")+": "+strings.Join(parts, ", "), 28, y, colBad)
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y += LineH
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}
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if y <= 149 {
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a.Draw(screen, fmt.Sprintf("%s Lv%d %d %s %s %d (%d %s)", a.T("hud.japanese"), run.Know.Level(), run.Know.Count(),
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a.T("hud.words"), a.T("words.points"), run.Know.Points, run.Know.Helps, a.T("result.helps")), 28, y, colDim)
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}
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a.Draw(screen, a.T("result.hint"), 28, 161, colDim)
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}
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