Files
metro-puzzle-jp/tools/shots/main.go
claude 4ae7dba291
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release / build-release (push) Failing after 27s
M1: rörelse, kollision, kamera, scener, tileset, skärmdumpar, CI
- internal/sim: rutbaserad Mover (4 riktningar, riktningsbyte vid rutgräns,
  bildrute-exakt ankomst) och Camera (följer, klampar, centrerar små kartor),
  med tester
- internal/game: scener meny -> bana -> resultat, tangentbord + gamepad,
  tileset och spelaranimation, HUD, skriptläge (-script) för deterministiska
  skärmdumpar och tester
- tools/genart genererar placeholder-grafik (tiles.png, player.png);
  tools/shots tar doc/img/*.png som README och wiki visar
- bana 002-shinjuku (33x21) för kamerascroll; level.List/LoadFile/TrainAt
- .gitea/workflows/release.yaml: vet + test + linux/windows-zippar till
  rullande latest på brasse-linux01-runnern (linux-amd64)
- docs: roadmap M1 klar, tester, plan, README med bilder och styrning

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-23 19:16:53 +02:00

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// Genererar dokumentationens skärmdumpar deterministiskt:
//
// go run ./tools/shots
//
// Bygger debug-binären, kör den med -script för varje bild och skriver
// PNG:er till doc/img/. Kör om detta när grafik eller UI ändrats, och
// committa bilderna – README och wikin pekar på dem.
package main
import (
"fmt"
"os"
"os/exec"
"path/filepath"
"runtime"
)
type shot struct {
file string
level string
script string
}
var shots = []shot{
{"menu.png", "", "wait 10; shot %s; quit"},
{"level-001.png", "001-flygplatsen", "move right 4; move down 2; wait 5; shot %s; quit"},
{"level-002.png", "002-shinjuku", "move down 6; move right 4; wait 5; shot %s; quit"},
{"result.png", "001-flygplatsen",
"move down 2; move right 2; move down 2; move left 2; move down 4; move right 17; move down 1; move left 1; wait 15; shot %s; quit"},
}
func main() {
root := repoRoot()
out := filepath.Join(root, "doc", "img")
must(os.MkdirAll(out, 0o755))
build := exec.Command("go", "run", "./tools/build", "-mode", "debug")
build.Dir, build.Stdout, build.Stderr = root, os.Stdout, os.Stderr
must(build.Run())
exe := filepath.Join(root, "build", "debug", "metro-puzzle-jp")
if runtime.GOOS == "windows" {
exe += ".exe"
}
for _, s := range shots {
args := []string{"-script", fmt.Sprintf(s.script, filepath.Join(out, s.file))}
if s.level != "" {
args = append(args, "-level", s.level)
}
run := exec.Command(exe, args...)
run.Dir, run.Stdout, run.Stderr = filepath.Dir(exe), os.Stdout, os.Stderr
if err := run.Run(); err != nil {
fail(fmt.Errorf("%s: %w", s.file, err))
}
}
fmt.Println("klart:", out)
}
func repoRoot() string {
dir, _ := os.Getwd()
for {
if _, err := os.Stat(filepath.Join(dir, "go.mod")); err == nil {
return dir
}
parent := filepath.Dir(dir)
if parent == dir {
fail(fmt.Errorf("hittade ingen go.mod"))
}
dir = parent
}
}
func must(err error) {
if err != nil {
fail(err)
}
}
func fail(err error) {
fmt.Fprintln(os.Stderr, "shots:", err)
os.Exit(1)
}