M8: progression, items, bankarta och sparfil
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- internal/progress: katalog (skills.json 12 noder, items.json 25 items)
  med validering; XP/nivåer (150·n(n+1)/2) och skillpoäng; skillträd med
  krav och kostnad; items per plats med buffar, genvägar (JR Pass, kartor,
  powerbank) och färgton; banresultat och upplåsning (huvudbanor i ordning,
  sidospår efter föräldern); 33 %-regeln som test
- internal/save: versionerad JSON med kunskap, plånbok, debuffar,
  progression och pågående bana + seed; atomisk skrivning; migrering;
  ~/.config/metro-puzzle-jp/save.json resp. %AppData%
- sim: RunOptions får Extra/FogRadius/Landmarks/FreeGates/RevealAll/
  InfiniteBattery; luck påverkar trängselzonen; Fog.RevealAll och extra
  landmärken
- game: bankarta i spelbrädesstil ersätter menyn (⟳ återupptar med sparad
  seed), skillträd (T), garderob (I), butik i kiosken (B), XP/nivå/items/
  upplåsningar på resultatet, spelaren tonas av skins; autospar vid banstart,
  efter banan och vid köp; flaggor -save/-nosave
- level: kind/order/parent/rewards/shop; ny sidobana 002b Kabukicho som
  belönar skinnet Kimono; 001 belönar Salaryman-skinnet; butikssortiment
  på 002/003
- tools/shots: demo-sparfil (build/, aldrig den riktiga), bilder av karta,
  skills, garderob och butik; alla körningar med -nosave
- docs/README/wiki uppdaterade

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
This commit is contained in:
2026-10-24 11:29:30 +02:00
parent d466333f01
commit 915c684dc2
46 changed files with 3058 additions and 316 deletions

View File

@@ -20,7 +20,7 @@
"hud.steps": "Steps",
"hud.controls": "Esc: menu M: map",
"level.wrong_train": "Wrong train!",
"result.hint": "R: replay L: word list Enter/Esc: menu",
"result.hint": "R: replay L: word list Enter/Esc: map",
"hud.card": "Card",
"hud.track": "Track",
"hud.next_train_in": "Next train in",
@@ -132,5 +132,54 @@
"hud.arriving": "The train is pulling in…",
"hud.closing": "Doors closing - board now!",
"hud.leaving": "The train is leaving…",
"hud.train_near": "Train approaching!"
"hud.train_near": "Train approaching!",
"map.level": "Level",
"map.xp": "XP",
"map.skill_points": "Skill points",
"map.side": "Side trip",
"map.party": "Party",
"map.resume": "⟳ resume (saved seed)",
"map.locked": "Locked – clear the previous level first.",
"map.hint": "Arrows: level Enter: start L: words T: skills I: wardrobe P: phone Esc",
"skills.title": "Skills 技",
"skills.to_next": "XP to next",
"skills.already": "Already unlocked.",
"skills.unlocked": "Unlocked: %s",
"skills.need_points": "Costs %d skill points – level up by clearing levels.",
"skills.need_req": "Requires an earlier skill in the branch.",
"skills.hint": "Arrows: select Enter: unlock Esc/T: back",
"items.title": "Wardrobe 持ち物",
"items.owned": "items",
"items.owned_short": "owned",
"items.wearing": "worn",
"items.none": "Nothing yet – buy at kiosks (B) or clear side trips.",
"items.worn": "You wear %s.",
"items.removed": "You took off %s.",
"items.total": "Total",
"items.hint": "Arrows: select Enter: wear/remove Esc/I: back",
"shop.title": "Shop",
"shop.owned": "You already have that.",
"shop.bought": "Bought: %s",
"shop.too_expensive": "You cannot afford it.",
"shop.hint": "Arrows: select Enter: buy Esc/B: close",
"hud.shop_prompt": "B: shop",
"result.level_up": "Level up!",
"result.new_items": "New",
"result.unlocked": "Unlocked",
"stat.speed": "speed",
"stat.thirst": "thirst",
"stat.focus": "focus",
"stat.toilet": "toilet",
"stat.luck": "luck",
"slot.head": "head",
"slot.face": "face",
"slot.body": "body",
"slot.feet": "feet",
"slot.bag": "bag",
"effect.kana": "reads kana",
"effect.fog": "+%d sight",
"effect.landmarks": "landmarks on map",
"effect.free_gates": "free gates",
"effect.reveal": "map: %s",
"effect.battery": "infinite battery"
}