- .sprite format: single-char palette keys (hex/rgb()/CSS names/none), grid rows, '.' transparent by default, max 256x256 per sprite - render/sheet/info/preview subcommands; sheets name themselves <base>_<cellW>x<cellH>_<cols>x<rows>.<ext> (row-major) - SVG output RLE-merges pixel runs; JPG composites over --bg - go tests for parser, colors, scaling, svg, sheet layout Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01MmdG9GqfSWCzts7AkDwRDh
17 lines
250 B
Plaintext
17 lines
250 B
Plaintext
# Frame 4/4 - left leg forward.
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sprite: walk_4
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palette:
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k = #101018 outline / hair
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s = #F2C09A skin
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b = #2E5FB7 shirt
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d = #22406E pants
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grid:
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..kkk...
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..kss...
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..kss...
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.kbbbk..
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..bbb...
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..ddd...
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..dd....
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.k..k...
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