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claude 23135a96d1 pixel-sprite-maker: spritec - .sprite text format -> png/jpg/svg + sprite sheets
- .sprite format: single-char palette keys (hex/rgb()/CSS names/none), grid
  rows, '.' transparent by default, max 256x256 per sprite
- render/sheet/info/preview subcommands; sheets name themselves
  <base>_<cellW>x<cellH>_<cols>x<rows>.<ext> (row-major)
- SVG output RLE-merges pixel runs; JPG composites over --bg
- go tests for parser, colors, scaling, svg, sheet layout

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MmdG9GqfSWCzts7AkDwRDh
2026-07-14 02:22:16 +02:00

47 lines
1.1 KiB
Go

package sprite
import (
"fmt"
"io"
)
// WriteSVG encodes g as an SVG where each horizontal run of same-colored
// pixels becomes one <rect>. shape-rendering="crispEdges" keeps the pixel
// look at any zoom. scale only affects the document width/height; the
// viewBox stays in pixel units.
func WriteSVG(w io.Writer, g PixelGrid, scale int) error {
if scale < 1 {
scale = 1
}
gw, gh := g.Bounds()
_, err := fmt.Fprintf(w,
`<svg xmlns="http://www.w3.org/2000/svg" width="%d" height="%d" viewBox="0 0 %d %d" shape-rendering="crispEdges">`+"\n",
gw*scale, gh*scale, gw, gh)
if err != nil {
return err
}
for y := 0; y < gh; y++ {
for x := 0; x < gw; {
c := g.At(x, y)
run := 1
for x+run < gw && g.At(x+run, y) == c {
run++
}
if c.A > 0 {
opacity := ""
if c.A < 255 {
opacity = fmt.Sprintf(` fill-opacity="%.3f"`, float64(c.A)/255)
}
_, err = fmt.Fprintf(w, `<rect x="%d" y="%d" width="%d" height="1" fill="#%02x%02x%02x"%s/>`+"\n",
x, y, run, c.R, c.G, c.B, opacity)
if err != nil {
return err
}
}
x += run
}
}
_, err = io.WriteString(w, "</svg>\n")
return err
}