- .sprite format: single-char palette keys (hex/rgb()/CSS names/none), grid rows, '.' transparent by default, max 256x256 per sprite - render/sheet/info/preview subcommands; sheets name themselves <base>_<cellW>x<cellH>_<cols>x<rows>.<ext> (row-major) - SVG output RLE-merges pixel runs; JPG composites over --bg - go tests for parser, colors, scaling, svg, sheet layout Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01MmdG9GqfSWCzts7AkDwRDh
4 lines
43 B
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4 lines
43 B
Plaintext
build/
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*.exe
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mesh-tool/examples/downloads/
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