Compare commits
6 Commits
bitmap-fon
...
hitbox-too
| Author | SHA1 | Date | |
|---|---|---|---|
| c2e89eeaa1 | |||
| 0ebaf7b4ce | |||
| f8924d89f7 | |||
| dc78c791df | |||
| d2bf781a71 | |||
| e7ac31b5c8 |
@@ -20,7 +20,7 @@ jobs:
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- name: Detektera ändrade tools
|
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id: changed
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run: |
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TOOLS="pixel-sprite-maker mesh-tool bitmap-font-maker"
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TOOLS="pixel-sprite-maker mesh-tool bitmap-font-maker sfx-maker hitbox-tool"
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BEFORE="${{ github.event.before }}"
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CHANGED=""
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if [ "${{ github.event_name }}" = "workflow_dispatch" ] \
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@@ -57,6 +57,8 @@ jobs:
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pixel-sprite-maker) BIN=spritec ;;
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mesh-tool) BIN=mesht ;;
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bitmap-font-maker) BIN=fontc ;;
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sfx-maker) BIN=sfxc ;;
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hitbox-tool) BIN=hitbox ;;
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*) echo "okänt tool $t"; exit 1 ;;
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esac
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echo "=== $t ($BIN) ==="
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@@ -84,6 +86,8 @@ jobs:
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pixel-sprite-maker) BIN=spritec ;;
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mesh-tool) BIN=mesht ;;
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bitmap-font-maker) BIN=fontc ;;
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sfx-maker) BIN=sfxc ;;
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hitbox-tool) BIN=hitbox ;;
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esac
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TAG="$t-latest"
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BODY="$t (binär: $BIN) - rullande bygge från senaste master. Commit: ${{ github.sha }}. Arkitekturer: linux x64 + arm64 (Pi5)."
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34
.vscode/tasks.json
vendored
34
.vscode/tasks.json
vendored
@@ -33,6 +33,38 @@
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"group": "test",
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"problemMatcher": ["$go"]
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},
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{
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"label": "build sfx-maker",
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"type": "shell",
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"command": "go build -trimpath -ldflags '-s -w' -o build/sfxc .",
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"options": { "cwd": "${workspaceFolder}/sfx-maker" },
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"group": "build",
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"problemMatcher": ["$go"]
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},
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{
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"label": "test sfx-maker",
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"type": "shell",
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"command": "go test ./...",
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"options": { "cwd": "${workspaceFolder}/sfx-maker" },
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"group": "test",
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"problemMatcher": ["$go"]
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},
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{
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"label": "build hitbox-tool",
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"type": "shell",
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"command": "go build -trimpath -ldflags '-s -w' -o build/hitbox .",
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"options": { "cwd": "${workspaceFolder}/hitbox-tool" },
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"group": "build",
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"problemMatcher": ["$go"]
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},
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{
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"label": "test hitbox-tool",
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"type": "shell",
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"command": "go test ./...",
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"options": { "cwd": "${workspaceFolder}/hitbox-tool" },
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"group": "test",
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"problemMatcher": ["$go"]
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},
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{
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"label": "test pixel-sprite-maker",
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"type": "shell",
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@@ -51,7 +83,7 @@
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},
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{
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"label": "build",
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"dependsOn": ["build pixel-sprite-maker", "build mesh-tool", "build bitmap-font-maker"],
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"dependsOn": ["build pixel-sprite-maker", "build mesh-tool", "build bitmap-font-maker", "build sfx-maker", "build hitbox-tool"],
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"dependsOrder": "parallel",
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"group": { "kind": "build", "isDefault": true },
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"problemMatcher": []
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@@ -11,6 +11,8 @@ agent understands the result without opening an image viewer.
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| [`pixel-sprite-maker/`](pixel-sprite-maker/) | `spritec` | Turns `.sprite` text files (palette + character grid) into PNG/JPG/SVG pixel art, up to 256x256 px per sprite. Combines several sprites into sprite sheets / animation strips whose **file names document the layout** (`walk_8x8_4x1.png` = 8x8 px frames, 4 columns, 1 row). |
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| [`mesh-tool/`](mesh-tool/) | `mesht` | Creates, inspects and edits 3D models (OBJ + STL). ASCII multi-view rendering + measurements (bbox, volume, watertightness) let an agent *see* a model, edit it (scale/rotate/mirror/merge/primitives) and verify the result. |
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| [`bitmap-font-maker/`](bitmap-font-maker/) | `fontc` | Turns `.font` text files (pixel glyph grids, proportional widths) into font atlases (PNG + JSON metrics) and renders text strings to PNG or the terminal. |
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| [`sfx-maker/`](sfx-maker/) | `sfxc` | Synthesizes retro game sound effects (sfxr-style) from `.sfx` text presets to 16-bit WAV: waves, envelope, pitch slides, vibrato, arpeggio, filters. Deterministic, with built-in presets (jump, coin, laser…). |
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| [`hitbox-tool/`](hitbox-tool/) | `hitbox` | Scans sprite sheet PNGs and writes per-frame collision boxes as JSON from the alpha channel. Understands the spritec sheet naming convention including upscaled sheets. |
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Each tool has its own folder, its own README with the full format/CLI
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reference, its own tests and its own dev branch (`dev/<tool>`).
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66
hitbox-tool/README.md
Normal file
66
hitbox-tool/README.md
Normal file
@@ -0,0 +1,66 @@
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# hitbox-tool (`hitbox`)
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Scans **sprite sheet PNGs** and writes per-frame **collision boxes as
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JSON**, computed from the alpha channel. Closes the loop with
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[`pixel-sprite-maker`](../pixel-sprite-maker/): render a sheet with
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`spritec`, scan it with `hitbox`, and your game gets both graphics and
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hitboxes without a human drawing rectangles. Go, zero dependencies,
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single static binary.
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## Build
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```bash
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# Arch/Garuda: sudo pacman -S go
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cd hitbox-tool
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go build -o build/hitbox . # or the VS Code task "build hitbox-tool"
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go test ./...
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```
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## Usage
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```bash
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# spritec-named sheets need no flags — layout is parsed from the name,
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# and integer upscales are auto-detected (a _8x8_4x1 sheet that is
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# 256x64 px was rendered at --scale 8, so cells are 64x64):
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hitbox scan walk_8x8_4x1.png -o walk.hitbox.json
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hitbox scan boss.png --cell 32x32 -o boss.json # explicit frame size
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hitbox scan portrait.png # whole image = one frame, JSON to stdout
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hitbox show walk_8x8_4x1.png --frame 2 # verify visually in the terminal
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# tuning:
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--threshold 128 # ignore faint pixels (alpha < 128)
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--shrink 1 # tighter, more forgiving hitboxes (n px per side)
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--pad 2 # generous hitboxes (e.g. pickups)
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```
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## Output
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```json
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{
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"image": "walk_8x8_4x1.png",
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"cellW": 8, "cellH": 8, "cols": 4, "rows": 1,
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"alphaThreshold": 1,
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"frames": [
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{ "index": 0, "col": 0, "row": 0, "empty": false,
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"box": { "x": 1, "y": 0, "w": 5, "h": 8 } },
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{ "index": 1, "col": 1, "row": 0, "empty": true, "box": null }
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]
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}
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```
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- Boxes are **relative to each frame's top-left corner**.
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- Frame order is row-major (`index = row * cols + col`), matching
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spritec sheets.
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- Cells with no solid pixels get `"empty": true`.
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In game code:
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```
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hit = px >= frameX + box.x && px < frameX + box.x + box.w
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&& py >= frameY + box.y && py < frameY + box.y + box.h
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```
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`hitbox show` draws each frame with `#` for solid pixels and `+` for the
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box outline, so an agent can verify the result without an image viewer.
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58
hitbox-tool/examples/walk_8x8_4x1.hitbox.json
Normal file
58
hitbox-tool/examples/walk_8x8_4x1.hitbox.json
Normal file
@@ -0,0 +1,58 @@
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{
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"image": "examples/walk_8x8_4x1.png",
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"cellW": 64,
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"cellH": 64,
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"cols": 4,
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"rows": 1,
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"alphaThreshold": 1,
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"frames": [
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{
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"index": 0,
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"col": 0,
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"row": 0,
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"empty": false,
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"box": {
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"x": 8,
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"y": 0,
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"w": 40,
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"h": 64
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}
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},
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{
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"index": 1,
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"col": 1,
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"row": 0,
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"empty": false,
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"box": {
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"x": 8,
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"y": 0,
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"w": 40,
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"h": 64
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}
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},
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{
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"index": 2,
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"col": 2,
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"row": 0,
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"empty": false,
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"box": {
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"x": 8,
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"y": 0,
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"w": 40,
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"h": 64
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}
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},
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{
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"index": 3,
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"col": 3,
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"row": 0,
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"empty": false,
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"box": {
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"x": 8,
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"y": 0,
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"w": 40,
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"h": 64
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}
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}
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]
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}
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BIN
hitbox-tool/examples/walk_8x8_4x1.png
Normal file
BIN
hitbox-tool/examples/walk_8x8_4x1.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 508 B |
3
hitbox-tool/go.mod
Normal file
3
hitbox-tool/go.mod
Normal file
@@ -0,0 +1,3 @@
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module gitea.brasse-pc.eu/brasse/agent-tools/hitbox-tool
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go 1.24
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230
hitbox-tool/hitbox/hitbox.go
Normal file
230
hitbox-tool/hitbox/hitbox.go
Normal file
@@ -0,0 +1,230 @@
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// Package hitbox computes per-frame collision boxes from sprite sheet
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// images by scanning the alpha channel.
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package hitbox
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import (
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"encoding/json"
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"fmt"
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"image"
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"image/png"
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"io"
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"os"
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"path/filepath"
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"regexp"
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"strconv"
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)
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// Box is a rectangle relative to its frame's top-left corner.
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type Box struct {
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X int `json:"x"`
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Y int `json:"y"`
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W int `json:"w"`
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H int `json:"h"`
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}
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// Frame is the scan result for one sheet cell.
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type Frame struct {
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Index int `json:"index"`
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Col int `json:"col"`
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Row int `json:"row"`
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Empty bool `json:"empty"`
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Box *Box `json:"box"` // nil when Empty
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}
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// Sheet is the full scan result; the JSON deliverable.
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type Sheet struct {
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Image string `json:"image"`
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CellW int `json:"cellW"`
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CellH int `json:"cellH"`
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Cols int `json:"cols"`
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Rows int `json:"rows"`
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Threshold int `json:"alphaThreshold"`
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Frames []Frame `json:"frames"`
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}
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// layoutRe matches the spritec sheet naming convention:
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// <base>_<cellW>x<cellH>_<cols>x<rows>.<ext>
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var layoutRe = regexp.MustCompile(`_(\d+)x(\d+)_(\d+)x(\d+)\.[A-Za-z]+$`)
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// LayoutFromName extracts cell size and grid from a spritec-style file
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// name. ok is false when the name doesn't follow the convention.
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func LayoutFromName(path string) (cellW, cellH, cols, rows int, ok bool) {
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m := layoutRe.FindStringSubmatch(filepath.Base(path))
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if m == nil {
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return 0, 0, 0, 0, false
|
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}
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cellW, _ = strconv.Atoi(m[1])
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cellH, _ = strconv.Atoi(m[2])
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cols, _ = strconv.Atoi(m[3])
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rows, _ = strconv.Atoi(m[4])
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return cellW, cellH, cols, rows, true
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}
|
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|
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// InferScale detects integer-upscaled sheets: when the image is exactly
|
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// s times bigger than the name-declared layout (both axes, s >= 1), the
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// real cell size is cell*s. Returns 0 when the layout doesn't fit.
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func InferScale(imgW, imgH, cellW, cellH, cols, rows int) int {
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baseW, baseH := cellW*cols, cellH*rows
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if baseW <= 0 || baseH <= 0 || imgW%baseW != 0 || imgH%baseH != 0 {
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return 0
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}
|
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s := imgW / baseW
|
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if s < 1 || imgH/baseH != s {
|
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return 0
|
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}
|
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return s
|
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}
|
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|
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// LoadPNG reads a PNG image from disk.
|
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func LoadPNG(path string) (image.Image, error) {
|
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f, err := os.Open(path)
|
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if err != nil {
|
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return nil, err
|
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}
|
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defer f.Close()
|
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img, err := png.Decode(f)
|
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if err != nil {
|
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return nil, fmt.Errorf("%s: %w (only PNG is supported — sheets need an alpha channel)", path, err)
|
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}
|
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return img, nil
|
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}
|
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|
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// Scan computes a tight box per frame: the smallest rectangle covering
|
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// every pixel with alpha >= threshold. shrink/pad (in pixels) contract or
|
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// expand each box afterwards, clamped to the cell.
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func Scan(img image.Image, name string, cellW, cellH, threshold, shrink, pad int) (*Sheet, error) {
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b := img.Bounds()
|
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if cellW <= 0 || cellH <= 0 {
|
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cellW, cellH = b.Dx(), b.Dy() // whole image = one frame
|
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}
|
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if b.Dx()%cellW != 0 || b.Dy()%cellH != 0 {
|
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return nil, fmt.Errorf("image is %dx%d which is not divisible by cell %dx%d",
|
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b.Dx(), b.Dy(), cellW, cellH)
|
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}
|
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if threshold < 1 || threshold > 255 {
|
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return nil, fmt.Errorf("alpha threshold %d out of range 1-255", threshold)
|
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}
|
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cols, rows := b.Dx()/cellW, b.Dy()/cellH
|
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sheet := &Sheet{
|
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Image: name, CellW: cellW, CellH: cellH,
|
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Cols: cols, Rows: rows, Threshold: threshold,
|
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}
|
||||
for row := 0; row < rows; row++ {
|
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for col := 0; col < cols; col++ {
|
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fr := Frame{Index: row*cols + col, Col: col, Row: row}
|
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minX, minY := cellW, cellH
|
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maxX, maxY := -1, -1
|
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for y := 0; y < cellH; y++ {
|
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for x := 0; x < cellW; x++ {
|
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_, _, _, a := img.At(b.Min.X+col*cellW+x, b.Min.Y+row*cellH+y).RGBA()
|
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if int(a>>8) >= threshold {
|
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if x < minX {
|
||||
minX = x
|
||||
}
|
||||
if y < minY {
|
||||
minY = y
|
||||
}
|
||||
if x > maxX {
|
||||
maxX = x
|
||||
}
|
||||
if y > maxY {
|
||||
maxY = y
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if maxX < 0 {
|
||||
fr.Empty = true
|
||||
} else {
|
||||
box := Box{X: minX, Y: minY, W: maxX - minX + 1, H: maxY - minY + 1}
|
||||
box = adjust(box, shrink-pad, cellW, cellH)
|
||||
fr.Box = &box
|
||||
}
|
||||
sheet.Frames = append(sheet.Frames, fr)
|
||||
}
|
||||
}
|
||||
return sheet, nil
|
||||
}
|
||||
|
||||
// adjust contracts the box by delta px on every side (negative delta
|
||||
// expands), clamped to the cell and to a minimum size of 1x1.
|
||||
func adjust(b Box, delta, cellW, cellH int) Box {
|
||||
b.X += delta
|
||||
b.Y += delta
|
||||
b.W -= 2 * delta
|
||||
b.H -= 2 * delta
|
||||
if b.X < 0 {
|
||||
b.W += b.X
|
||||
b.X = 0
|
||||
}
|
||||
if b.Y < 0 {
|
||||
b.H += b.Y
|
||||
b.Y = 0
|
||||
}
|
||||
if b.X+b.W > cellW {
|
||||
b.W = cellW - b.X
|
||||
}
|
||||
if b.Y+b.H > cellH {
|
||||
b.H = cellH - b.Y
|
||||
}
|
||||
if b.W < 1 {
|
||||
b.W = 1
|
||||
if b.X > cellW-1 {
|
||||
b.X = cellW - 1
|
||||
}
|
||||
}
|
||||
if b.H < 1 {
|
||||
b.H = 1
|
||||
if b.Y > cellH-1 {
|
||||
b.Y = cellH - 1
|
||||
}
|
||||
}
|
||||
return b
|
||||
}
|
||||
|
||||
// WriteJSON encodes the sheet as indented JSON.
|
||||
func (s *Sheet) WriteJSON(w io.Writer) error {
|
||||
enc := json.NewEncoder(w)
|
||||
enc.SetIndent("", " ")
|
||||
return enc.Encode(s)
|
||||
}
|
||||
|
||||
// Ascii draws one frame with '#' for solid pixels and '+' for the box
|
||||
// outline, so results can be verified in a terminal.
|
||||
func Ascii(img image.Image, s *Sheet, index, threshold int) string {
|
||||
if index < 0 || index >= len(s.Frames) {
|
||||
return "(no such frame)\n"
|
||||
}
|
||||
fr := s.Frames[index]
|
||||
b := img.Bounds()
|
||||
out := make([]rune, 0, (s.CellW+1)*s.CellH)
|
||||
onBoxEdge := func(x, y int) bool {
|
||||
if fr.Box == nil {
|
||||
return false
|
||||
}
|
||||
bx := fr.Box
|
||||
inX := x >= bx.X && x < bx.X+bx.W
|
||||
inY := y >= bx.Y && y < bx.Y+bx.H
|
||||
edgeX := x == bx.X || x == bx.X+bx.W-1
|
||||
edgeY := y == bx.Y || y == bx.Y+bx.H-1
|
||||
return (inX && inY) && (edgeX || edgeY)
|
||||
}
|
||||
for y := 0; y < s.CellH; y++ {
|
||||
for x := 0; x < s.CellW; x++ {
|
||||
_, _, _, a := img.At(b.Min.X+fr.Col*s.CellW+x, b.Min.Y+fr.Row*s.CellH+y).RGBA()
|
||||
solid := int(a>>8) >= threshold
|
||||
switch {
|
||||
case solid && onBoxEdge(x, y):
|
||||
out = append(out, '#')
|
||||
case solid:
|
||||
out = append(out, '#')
|
||||
case onBoxEdge(x, y):
|
||||
out = append(out, '+')
|
||||
default:
|
||||
out = append(out, '.')
|
||||
}
|
||||
}
|
||||
out = append(out, '\n')
|
||||
}
|
||||
return string(out)
|
||||
}
|
||||
137
hitbox-tool/hitbox/hitbox_test.go
Normal file
137
hitbox-tool/hitbox/hitbox_test.go
Normal file
@@ -0,0 +1,137 @@
|
||||
package hitbox
|
||||
|
||||
import (
|
||||
"bytes"
|
||||
"encoding/json"
|
||||
"image"
|
||||
"image/color"
|
||||
"testing"
|
||||
)
|
||||
|
||||
// sheet4 builds a 2x1 sheet of 4x4 cells: frame 0 has a 2x2 blob at
|
||||
// (1,1); frame 1 is empty.
|
||||
func sheet4() image.Image {
|
||||
img := image.NewNRGBA(image.Rect(0, 0, 8, 4))
|
||||
for y := 1; y <= 2; y++ {
|
||||
for x := 1; x <= 2; x++ {
|
||||
img.SetNRGBA(x, y, color.NRGBA{255, 0, 0, 255})
|
||||
}
|
||||
}
|
||||
return img
|
||||
}
|
||||
|
||||
func TestScanTightBox(t *testing.T) {
|
||||
s, err := Scan(sheet4(), "test.png", 4, 4, 1, 0, 0)
|
||||
if err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
if s.Cols != 2 || s.Rows != 1 || len(s.Frames) != 2 {
|
||||
t.Fatalf("layout %dx%d frames=%d", s.Cols, s.Rows, len(s.Frames))
|
||||
}
|
||||
f0 := s.Frames[0]
|
||||
if f0.Empty || f0.Box == nil {
|
||||
t.Fatal("frame 0 should have a box")
|
||||
}
|
||||
if *f0.Box != (Box{X: 1, Y: 1, W: 2, H: 2}) {
|
||||
t.Errorf("frame 0 box = %+v", *f0.Box)
|
||||
}
|
||||
f1 := s.Frames[1]
|
||||
if !f1.Empty || f1.Box != nil {
|
||||
t.Errorf("frame 1 should be empty, got %+v", f1)
|
||||
}
|
||||
}
|
||||
|
||||
func TestScanWholeImageDefault(t *testing.T) {
|
||||
s, err := Scan(sheet4(), "x.png", 0, 0, 1, 0, 0)
|
||||
if err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
if len(s.Frames) != 1 || s.CellW != 8 || s.CellH != 4 {
|
||||
t.Errorf("whole-image scan: %+v", s)
|
||||
}
|
||||
}
|
||||
|
||||
func TestScanErrors(t *testing.T) {
|
||||
if _, err := Scan(sheet4(), "x.png", 3, 4, 1, 0, 0); err == nil {
|
||||
t.Error("non-divisible cell size should error")
|
||||
}
|
||||
if _, err := Scan(sheet4(), "x.png", 4, 4, 0, 0, 0); err == nil {
|
||||
t.Error("threshold 0 should error")
|
||||
}
|
||||
}
|
||||
|
||||
func TestShrinkAndPad(t *testing.T) {
|
||||
img := image.NewNRGBA(image.Rect(0, 0, 4, 4))
|
||||
for y := 0; y < 4; y++ {
|
||||
for x := 0; x < 4; x++ {
|
||||
img.SetNRGBA(x, y, color.NRGBA{0, 0, 0, 255})
|
||||
}
|
||||
}
|
||||
s, _ := Scan(img, "x.png", 4, 4, 1, 1, 0) // shrink 1
|
||||
if *s.Frames[0].Box != (Box{X: 1, Y: 1, W: 2, H: 2}) {
|
||||
t.Errorf("shrunk box = %+v", *s.Frames[0].Box)
|
||||
}
|
||||
s, _ = Scan(img, "x.png", 4, 4, 1, 0, 3) // pad clamps to cell
|
||||
if *s.Frames[0].Box != (Box{X: 0, Y: 0, W: 4, H: 4}) {
|
||||
t.Errorf("padded box = %+v", *s.Frames[0].Box)
|
||||
}
|
||||
s, _ = Scan(img, "x.png", 4, 4, 1, 10, 0) // over-shrink -> min 1x1
|
||||
if s.Frames[0].Box.W < 1 || s.Frames[0].Box.H < 1 {
|
||||
t.Errorf("over-shrunk box = %+v", *s.Frames[0].Box)
|
||||
}
|
||||
}
|
||||
|
||||
func TestThreshold(t *testing.T) {
|
||||
img := image.NewNRGBA(image.Rect(0, 0, 2, 1))
|
||||
img.SetNRGBA(0, 0, color.NRGBA{0, 0, 0, 100})
|
||||
img.SetNRGBA(1, 0, color.NRGBA{0, 0, 0, 200})
|
||||
s, _ := Scan(img, "x.png", 2, 1, 150, 0, 0)
|
||||
if *s.Frames[0].Box != (Box{X: 1, Y: 0, W: 1, H: 1}) {
|
||||
t.Errorf("threshold box = %+v", *s.Frames[0].Box)
|
||||
}
|
||||
s, _ = Scan(img, "x.png", 2, 1, 50, 0, 0)
|
||||
if *s.Frames[0].Box != (Box{X: 0, Y: 0, W: 2, H: 1}) {
|
||||
t.Errorf("low-threshold box = %+v", *s.Frames[0].Box)
|
||||
}
|
||||
}
|
||||
|
||||
func TestLayoutFromName(t *testing.T) {
|
||||
w, h, c, r, ok := LayoutFromName("/tmp/walk_8x8_4x1.png")
|
||||
if !ok || w != 8 || h != 8 || c != 4 || r != 1 {
|
||||
t.Errorf("parsed %d %d %d %d ok=%v", w, h, c, r, ok)
|
||||
}
|
||||
if _, _, _, _, ok := LayoutFromName("plain.png"); ok {
|
||||
t.Error("plain.png should not match")
|
||||
}
|
||||
}
|
||||
|
||||
func TestInferScale(t *testing.T) {
|
||||
// walk_8x8_4x1.png rendered at scale 8 -> 256x64
|
||||
if s := InferScale(256, 64, 8, 8, 4, 1); s != 8 {
|
||||
t.Errorf("scale = %d, want 8", s)
|
||||
}
|
||||
if s := InferScale(32, 8, 8, 8, 4, 1); s != 1 {
|
||||
t.Errorf("unscaled = %d, want 1", s)
|
||||
}
|
||||
if s := InferScale(250, 64, 8, 8, 4, 1); s != 0 {
|
||||
t.Errorf("non-divisible = %d, want 0", s)
|
||||
}
|
||||
if s := InferScale(256, 32, 8, 8, 4, 1); s != 0 {
|
||||
t.Errorf("axis mismatch = %d, want 0", s)
|
||||
}
|
||||
}
|
||||
|
||||
func TestJSONShape(t *testing.T) {
|
||||
s, _ := Scan(sheet4(), "test.png", 4, 4, 1, 0, 0)
|
||||
var buf bytes.Buffer
|
||||
if err := s.WriteJSON(&buf); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
var back Sheet
|
||||
if err := json.Unmarshal(buf.Bytes(), &back); err != nil {
|
||||
t.Fatalf("invalid json: %v", err)
|
||||
}
|
||||
if back.Frames[0].Box.W != 2 {
|
||||
t.Errorf("json roundtrip box = %+v", back.Frames[0].Box)
|
||||
}
|
||||
}
|
||||
204
hitbox-tool/main.go
Normal file
204
hitbox-tool/main.go
Normal file
@@ -0,0 +1,204 @@
|
||||
// hitbox scans sprite sheet PNGs and writes per-frame collision boxes
|
||||
// as JSON, using the alpha channel to find each frame's solid pixels.
|
||||
package main
|
||||
|
||||
import (
|
||||
"flag"
|
||||
"fmt"
|
||||
"os"
|
||||
"strconv"
|
||||
"strings"
|
||||
|
||||
"gitea.brasse-pc.eu/brasse/agent-tools/hitbox-tool/hitbox"
|
||||
)
|
||||
|
||||
var version = "dev"
|
||||
|
||||
const usage = `hitbox - collision box annotator for sprite sheets
|
||||
|
||||
Usage:
|
||||
hitbox scan <sheet.png> [flags] compute per-frame boxes -> JSON
|
||||
hitbox show <sheet.png> [flags] draw frames + boxes in the terminal
|
||||
hitbox version
|
||||
|
||||
Scan flags:
|
||||
--cell <WxH> frame size, e.g. 8x8. Default: parsed from the
|
||||
spritec naming convention <name>_<W>x<H>_<C>x<R>.png;
|
||||
if neither is given the whole image is one frame.
|
||||
--threshold <n> alpha 1-255 that counts as solid (default 1)
|
||||
--shrink <n> contract every box by n px per side (forgiving hits)
|
||||
--pad <n> expand every box by n px per side
|
||||
-o <path> write JSON here (default: stdout)
|
||||
|
||||
Show flags: --cell, --threshold, plus
|
||||
--frame <n> only this frame index (default: all)
|
||||
|
||||
Boxes are relative to each frame's top-left corner. Frame indices are
|
||||
row-major (index = row * cols + col), matching spritec sheets.
|
||||
In game code: hit if (px,py) inside (frameX + box.x, frameY + box.y,
|
||||
box.w, box.h).
|
||||
`
|
||||
|
||||
func main() {
|
||||
if len(os.Args) < 2 {
|
||||
fmt.Print(usage)
|
||||
os.Exit(2)
|
||||
}
|
||||
switch os.Args[1] {
|
||||
case "scan":
|
||||
cmdScan(os.Args[2:])
|
||||
case "show":
|
||||
cmdShow(os.Args[2:])
|
||||
case "version", "--version", "-v":
|
||||
fmt.Println("hitbox", version)
|
||||
case "help", "--help", "-h":
|
||||
fmt.Print(usage)
|
||||
default:
|
||||
die("unknown command %q — run 'hitbox help'", os.Args[1])
|
||||
}
|
||||
}
|
||||
|
||||
// parseInterspersed lets flags appear before or after positional args.
|
||||
func parseInterspersed(fs *flag.FlagSet, args []string) {
|
||||
var flags, pos []string
|
||||
for i := 0; i < len(args); i++ {
|
||||
a := args[i]
|
||||
if len(a) > 1 && a[0] == '-' {
|
||||
flags = append(flags, a)
|
||||
name := strings.TrimLeft(a, "-")
|
||||
if !strings.Contains(name, "=") {
|
||||
f := fs.Lookup(name)
|
||||
isBool := false
|
||||
if f != nil {
|
||||
if bv, ok := f.Value.(interface{ IsBoolFlag() bool }); ok && bv.IsBoolFlag() {
|
||||
isBool = true
|
||||
}
|
||||
}
|
||||
if !isBool && i+1 < len(args) {
|
||||
i++
|
||||
flags = append(flags, args[i])
|
||||
}
|
||||
}
|
||||
} else {
|
||||
pos = append(pos, a)
|
||||
}
|
||||
}
|
||||
fs.Parse(append(flags, pos...))
|
||||
}
|
||||
|
||||
// parseCell resolves the frame size from --cell, or from the spritec
|
||||
// naming convention (auto-detecting integer upscales: a sheet named
|
||||
// _8x8_4x1 that is 256x64 px was rendered at scale 8, so cells are 64x64).
|
||||
func parseCell(spec, path string, imgW, imgH int) (int, int, error) {
|
||||
if spec != "" {
|
||||
parts := strings.SplitN(strings.ToLower(spec), "x", 2)
|
||||
if len(parts) == 2 {
|
||||
w, err1 := strconv.Atoi(parts[0])
|
||||
h, err2 := strconv.Atoi(parts[1])
|
||||
if err1 == nil && err2 == nil && w > 0 && h > 0 {
|
||||
return w, h, nil
|
||||
}
|
||||
}
|
||||
return 0, 0, fmt.Errorf("--cell %q must look like 8x8", spec)
|
||||
}
|
||||
if w, h, cols, rows, ok := hitbox.LayoutFromName(path); ok {
|
||||
if s := hitbox.InferScale(imgW, imgH, w, h, cols, rows); s > 1 {
|
||||
fmt.Fprintf(os.Stderr, "hitbox: image is %dx the named layout — using %dx%d cells\n", s, w*s, h*s)
|
||||
return w * s, h * s, nil
|
||||
}
|
||||
return w, h, nil
|
||||
}
|
||||
return 0, 0, nil // whole image = one frame
|
||||
}
|
||||
|
||||
func cmdScan(args []string) {
|
||||
fs := flag.NewFlagSet("scan", flag.ExitOnError)
|
||||
cell := fs.String("cell", "", "frame size WxH")
|
||||
threshold := fs.Int("threshold", 1, "solid alpha 1-255")
|
||||
shrink := fs.Int("shrink", 0, "contract boxes n px per side")
|
||||
pad := fs.Int("pad", 0, "expand boxes n px per side")
|
||||
out := fs.String("o", "", "output JSON path (default stdout)")
|
||||
parseInterspersed(fs, args)
|
||||
if fs.NArg() != 1 {
|
||||
die("scan takes exactly one PNG file")
|
||||
}
|
||||
path := fs.Arg(0)
|
||||
img, err := hitbox.LoadPNG(path)
|
||||
if err != nil {
|
||||
die("%v", err)
|
||||
}
|
||||
b := img.Bounds()
|
||||
cw, ch, err := parseCell(*cell, path, b.Dx(), b.Dy())
|
||||
if err != nil {
|
||||
die("%v", err)
|
||||
}
|
||||
sheet, err := hitbox.Scan(img, path, cw, ch, *threshold, *shrink, *pad)
|
||||
if err != nil {
|
||||
die("%v", err)
|
||||
}
|
||||
if *out == "" {
|
||||
if err := sheet.WriteJSON(os.Stdout); err != nil {
|
||||
die("%v", err)
|
||||
}
|
||||
return
|
||||
}
|
||||
f, err := os.Create(*out)
|
||||
if err != nil {
|
||||
die("%v", err)
|
||||
}
|
||||
defer f.Close()
|
||||
if err := sheet.WriteJSON(f); err != nil {
|
||||
die("%v", err)
|
||||
}
|
||||
solid := 0
|
||||
for _, fr := range sheet.Frames {
|
||||
if !fr.Empty {
|
||||
solid++
|
||||
}
|
||||
}
|
||||
fmt.Printf("%s (%d frames of %dx%d, %d with pixels)\n",
|
||||
*out, len(sheet.Frames), sheet.CellW, sheet.CellH, solid)
|
||||
}
|
||||
|
||||
func cmdShow(args []string) {
|
||||
fs := flag.NewFlagSet("show", flag.ExitOnError)
|
||||
cell := fs.String("cell", "", "frame size WxH")
|
||||
threshold := fs.Int("threshold", 1, "solid alpha 1-255")
|
||||
frame := fs.Int("frame", -1, "frame index (default: all)")
|
||||
parseInterspersed(fs, args)
|
||||
if fs.NArg() != 1 {
|
||||
die("show takes exactly one PNG file")
|
||||
}
|
||||
path := fs.Arg(0)
|
||||
img, err := hitbox.LoadPNG(path)
|
||||
if err != nil {
|
||||
die("%v", err)
|
||||
}
|
||||
b := img.Bounds()
|
||||
cw, ch, err := parseCell(*cell, path, b.Dx(), b.Dy())
|
||||
if err != nil {
|
||||
die("%v", err)
|
||||
}
|
||||
sheet, err := hitbox.Scan(img, path, cw, ch, *threshold, 0, 0)
|
||||
if err != nil {
|
||||
die("%v", err)
|
||||
}
|
||||
for _, fr := range sheet.Frames {
|
||||
if *frame >= 0 && fr.Index != *frame {
|
||||
continue
|
||||
}
|
||||
if fr.Empty {
|
||||
fmt.Printf("frame %d (col %d, row %d): empty\n\n", fr.Index, fr.Col, fr.Row)
|
||||
continue
|
||||
}
|
||||
fmt.Printf("frame %d (col %d, row %d): box x=%d y=%d w=%d h=%d\n",
|
||||
fr.Index, fr.Col, fr.Row, fr.Box.X, fr.Box.Y, fr.Box.W, fr.Box.H)
|
||||
fmt.Print(hitbox.Ascii(img, sheet, fr.Index, *threshold))
|
||||
fmt.Println()
|
||||
}
|
||||
}
|
||||
|
||||
func die(format string, a ...any) {
|
||||
fmt.Fprintf(os.Stderr, "hitbox: "+format+"\n", a...)
|
||||
os.Exit(1)
|
||||
}
|
||||
68
sfx-maker/README.md
Normal file
68
sfx-maker/README.md
Normal file
@@ -0,0 +1,68 @@
|
||||
# sfx-maker (`sfxc`)
|
||||
|
||||
Synthesizes **retro game sound effects** (sfxr-style) from `.sfx` text
|
||||
files and writes 16-bit mono **WAV**. Sound design becomes text an agent
|
||||
can read, tweak and reason about — no DAW needed. Go, zero
|
||||
dependencies, single static binary.
|
||||
|
||||
## Build
|
||||
|
||||
```bash
|
||||
# Arch/Garuda: sudo pacman -S go
|
||||
cd sfx-maker
|
||||
go build -o build/sfxc . # or the VS Code task "build sfx-maker"
|
||||
go test ./...
|
||||
```
|
||||
|
||||
## Quick start
|
||||
|
||||
```bash
|
||||
sfxc preset jump -o jump.sfx # editable text preset
|
||||
sfxc build jump.sfx # -> jump.wav
|
||||
mpv jump.wav # listen (or aplay/ffplay)
|
||||
|
||||
sfxc preset coin -o coin.wav # straight to WAV
|
||||
sfxc preset coin --seed 3 -o coin3.wav # deterministic variant
|
||||
sfxc info laser.sfx # validate + summary
|
||||
```
|
||||
|
||||
Presets: `blip, coin, explosion, hurt, jump, laser, powerup`.
|
||||
`--seed 0` is the canonical sound; any other seed nudges pitch/length
|
||||
deterministically — ask for three seeds, keep the one that sounds best.
|
||||
|
||||
## The `.sfx` format
|
||||
|
||||
```
|
||||
# comment
|
||||
sfx: jump name
|
||||
wave: square square | saw | sine | triangle | noise
|
||||
volume: 0.7 0..1
|
||||
attack: 0.01 seconds: fade in
|
||||
sustain: 0.08 hold at full volume
|
||||
decay: 0.18 fade out (total length = a+s+d, max 10 s)
|
||||
freq: 330 start pitch, Hz
|
||||
freq-slide: 900 Hz/second (positive = rising, negative = falling)
|
||||
duty: 0.5 square pulse width 0.05..0.95 (thinner = buzzier)
|
||||
vibrato-depth: 25 pitch wobble, Hz
|
||||
vibrato-rate: 9 wobbles per second
|
||||
arpeggio: 1.335 multiply pitch by this...
|
||||
arpeggio-time: 0.06 ...after this many seconds (classic coin blip)
|
||||
lowpass: 2200 cutoff Hz (muffle: explosions, thuds)
|
||||
highpass: 300 cutoff Hz (thin out: lasers, clicks)
|
||||
sample-rate: 44100 8000-96000
|
||||
seed: 1 noise randomness — same seed = same sound
|
||||
```
|
||||
|
||||
Unknown keys are **errors**, so typos surface immediately. Everything is
|
||||
deterministic: same file → byte-identical WAV.
|
||||
|
||||
## Recipe intuition for agents
|
||||
|
||||
- **Jump**: square wave + rising `freq-slide`.
|
||||
- **Coin/pickup**: square + `arpeggio` > 1 shortly after the start.
|
||||
- **Laser**: saw + steep negative `freq-slide` + `highpass`.
|
||||
- **Explosion**: noise + `lowpass` ~2 kHz + long `decay`.
|
||||
- **Hurt**: saw, low pitch, quick fall.
|
||||
- **Power-up**: rising slide + `vibrato`.
|
||||
|
||||
[`examples/`](examples/) contains all presets as `.sfx` + rendered `.wav`.
|
||||
9
sfx-maker/examples/blip.sfx
Normal file
9
sfx-maker/examples/blip.sfx
Normal file
@@ -0,0 +1,9 @@
|
||||
# blip preset (seed 0) — edit freely, then: sfxc build examples/blip.sfx
|
||||
sfx: blip
|
||||
wave: square
|
||||
volume: 0.7
|
||||
attack: 0.002
|
||||
sustain: 0.03
|
||||
decay: 0.05
|
||||
freq: 660
|
||||
duty: 0.4
|
||||
BIN
sfx-maker/examples/blip.wav
Normal file
BIN
sfx-maker/examples/blip.wav
Normal file
Binary file not shown.
10
sfx-maker/examples/coin.sfx
Normal file
10
sfx-maker/examples/coin.sfx
Normal file
@@ -0,0 +1,10 @@
|
||||
# coin preset (seed 0) — edit freely, then: sfxc build examples/coin.sfx
|
||||
sfx: coin
|
||||
wave: square
|
||||
volume: 0.7
|
||||
attack: 0.005
|
||||
sustain: 0.08
|
||||
decay: 0.25
|
||||
freq: 988
|
||||
arpeggio: 1.335
|
||||
arpeggio-time: 0.06
|
||||
BIN
sfx-maker/examples/coin.wav
Normal file
BIN
sfx-maker/examples/coin.wav
Normal file
Binary file not shown.
9
sfx-maker/examples/explosion.sfx
Normal file
9
sfx-maker/examples/explosion.sfx
Normal file
@@ -0,0 +1,9 @@
|
||||
# explosion preset (seed 0) — edit freely, then: sfxc build examples/explosion.sfx
|
||||
sfx: explosion
|
||||
wave: noise
|
||||
volume: 0.7
|
||||
attack: 0.01
|
||||
sustain: 0.15
|
||||
decay: 0.55
|
||||
freq-slide: -600
|
||||
lowpass: 2200
|
||||
BIN
sfx-maker/examples/explosion.wav
Normal file
BIN
sfx-maker/examples/explosion.wav
Normal file
Binary file not shown.
9
sfx-maker/examples/hurt.sfx
Normal file
9
sfx-maker/examples/hurt.sfx
Normal file
@@ -0,0 +1,9 @@
|
||||
# hurt preset (seed 0) — edit freely, then: sfxc build examples/hurt.sfx
|
||||
sfx: hurt
|
||||
wave: saw
|
||||
volume: 0.7
|
||||
attack: 0.005
|
||||
sustain: 0.04
|
||||
decay: 0.14
|
||||
freq: 300
|
||||
freq-slide: -700
|
||||
BIN
sfx-maker/examples/hurt.wav
Normal file
BIN
sfx-maker/examples/hurt.wav
Normal file
Binary file not shown.
9
sfx-maker/examples/jump.sfx
Normal file
9
sfx-maker/examples/jump.sfx
Normal file
@@ -0,0 +1,9 @@
|
||||
# jump preset (seed 0) — edit freely, then: sfxc build examples/jump.sfx
|
||||
sfx: jump
|
||||
wave: square
|
||||
volume: 0.7
|
||||
attack: 0.01
|
||||
sustain: 0.08
|
||||
decay: 0.18
|
||||
freq: 330
|
||||
freq-slide: 900
|
||||
BIN
sfx-maker/examples/jump.wav
Normal file
BIN
sfx-maker/examples/jump.wav
Normal file
Binary file not shown.
10
sfx-maker/examples/laser.sfx
Normal file
10
sfx-maker/examples/laser.sfx
Normal file
@@ -0,0 +1,10 @@
|
||||
# laser preset (seed 0) — edit freely, then: sfxc build examples/laser.sfx
|
||||
sfx: laser
|
||||
wave: saw
|
||||
volume: 0.7
|
||||
attack: 0.005
|
||||
sustain: 0.05
|
||||
decay: 0.12
|
||||
freq: 1400
|
||||
freq-slide: -6000
|
||||
highpass: 300
|
||||
BIN
sfx-maker/examples/laser.wav
Normal file
BIN
sfx-maker/examples/laser.wav
Normal file
Binary file not shown.
12
sfx-maker/examples/powerup.sfx
Normal file
12
sfx-maker/examples/powerup.sfx
Normal file
@@ -0,0 +1,12 @@
|
||||
# powerup preset (seed 0) — edit freely, then: sfxc build examples/powerup.sfx
|
||||
sfx: powerup
|
||||
wave: square
|
||||
volume: 0.7
|
||||
attack: 0.01
|
||||
sustain: 0.25
|
||||
decay: 0.25
|
||||
freq: 220
|
||||
freq-slide: 700
|
||||
duty: 0.4
|
||||
vibrato-depth: 25
|
||||
vibrato-rate: 9
|
||||
BIN
sfx-maker/examples/powerup.wav
Normal file
BIN
sfx-maker/examples/powerup.wav
Normal file
Binary file not shown.
3
sfx-maker/go.mod
Normal file
3
sfx-maker/go.mod
Normal file
@@ -0,0 +1,3 @@
|
||||
module gitea.brasse-pc.eu/brasse/agent-tools/sfx-maker
|
||||
|
||||
go 1.24
|
||||
212
sfx-maker/main.go
Normal file
212
sfx-maker/main.go
Normal file
@@ -0,0 +1,212 @@
|
||||
// sfxc synthesizes retro game sound effects from .sfx text files
|
||||
// (sfxr-style parameters) and writes 16-bit mono WAV.
|
||||
package main
|
||||
|
||||
import (
|
||||
"flag"
|
||||
"fmt"
|
||||
"os"
|
||||
"path/filepath"
|
||||
"strings"
|
||||
|
||||
"gitea.brasse-pc.eu/brasse/agent-tools/sfx-maker/sfx"
|
||||
)
|
||||
|
||||
var version = "dev"
|
||||
|
||||
const usage = `sfxc - sound effect maker for agents
|
||||
|
||||
Usage:
|
||||
sfxc build <file.sfx> [-o out.wav] synthesize a .sfx file to WAV
|
||||
sfxc preset <name> [-o out.sfx|out.wav] [--seed n]
|
||||
write a preset (editable .sfx text,
|
||||
or straight to .wav)
|
||||
sfxc info <file.sfx> validate + print parameters
|
||||
sfxc version
|
||||
|
||||
Presets: blip, coin, explosion, hurt, jump, laser, powerup
|
||||
--seed 0 (default) is the canonical sound; other seeds give variants.
|
||||
|
||||
The .sfx format (all keys optional, '#' comments):
|
||||
sfx: jump name
|
||||
wave: square square | saw | sine | triangle | noise
|
||||
volume: 0.7 0..1
|
||||
attack: 0.01 seconds: fade in
|
||||
sustain: 0.08 hold
|
||||
decay: 0.18 fade out
|
||||
freq: 330 start pitch, Hz
|
||||
freq-slide: 900 Hz per second (negative = falling)
|
||||
duty: 0.5 square pulse width 0.05..0.95
|
||||
vibrato-depth: 25 Hz
|
||||
vibrato-rate: 9 Hz
|
||||
arpeggio: 1.335 pitch multiplier that kicks in at...
|
||||
arpeggio-time: 0.06 ...this many seconds
|
||||
lowpass: 2200 filter cutoff Hz
|
||||
highpass: 300 filter cutoff Hz
|
||||
sample-rate: 44100
|
||||
seed: 1 noise randomness (deterministic)
|
||||
|
||||
Play the result with e.g.: mpv out.wav or aplay out.wav
|
||||
`
|
||||
|
||||
func main() {
|
||||
if len(os.Args) < 2 {
|
||||
fmt.Print(usage)
|
||||
os.Exit(2)
|
||||
}
|
||||
switch os.Args[1] {
|
||||
case "build":
|
||||
cmdBuild(os.Args[2:])
|
||||
case "preset":
|
||||
cmdPreset(os.Args[2:])
|
||||
case "info":
|
||||
cmdInfo(os.Args[2:])
|
||||
case "version", "--version", "-v":
|
||||
fmt.Println("sfxc", version)
|
||||
case "help", "--help", "-h":
|
||||
fmt.Print(usage)
|
||||
default:
|
||||
die("unknown command %q — run 'sfxc help'", os.Args[1])
|
||||
}
|
||||
}
|
||||
|
||||
// parseInterspersed lets flags appear before or after positional args.
|
||||
func parseInterspersed(fs *flag.FlagSet, args []string) {
|
||||
var flags, pos []string
|
||||
for i := 0; i < len(args); i++ {
|
||||
a := args[i]
|
||||
if len(a) > 1 && a[0] == '-' {
|
||||
flags = append(flags, a)
|
||||
name := strings.TrimLeft(a, "-")
|
||||
if !strings.Contains(name, "=") {
|
||||
f := fs.Lookup(name)
|
||||
isBool := false
|
||||
if f != nil {
|
||||
if bv, ok := f.Value.(interface{ IsBoolFlag() bool }); ok && bv.IsBoolFlag() {
|
||||
isBool = true
|
||||
}
|
||||
}
|
||||
if !isBool && i+1 < len(args) {
|
||||
i++
|
||||
flags = append(flags, args[i])
|
||||
}
|
||||
}
|
||||
} else {
|
||||
pos = append(pos, a)
|
||||
}
|
||||
}
|
||||
fs.Parse(append(flags, pos...))
|
||||
}
|
||||
|
||||
func writeWAVFile(path string, p *sfx.Params) error {
|
||||
samples := sfx.Render(p)
|
||||
f, err := os.Create(path)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
defer f.Close()
|
||||
if err := sfx.WriteWAV(f, samples, p.SampleRate); err != nil {
|
||||
return err
|
||||
}
|
||||
return f.Close()
|
||||
}
|
||||
|
||||
func cmdBuild(args []string) {
|
||||
fs := flag.NewFlagSet("build", flag.ExitOnError)
|
||||
out := fs.String("o", "", "output .wav (default: input name with .wav)")
|
||||
parseInterspersed(fs, args)
|
||||
if fs.NArg() != 1 {
|
||||
die("build takes exactly one .sfx file")
|
||||
}
|
||||
p, err := sfx.ParseFile(fs.Arg(0))
|
||||
if err != nil {
|
||||
die("%v", err)
|
||||
}
|
||||
path := *out
|
||||
if path == "" {
|
||||
path = strings.TrimSuffix(fs.Arg(0), filepath.Ext(fs.Arg(0))) + ".wav"
|
||||
}
|
||||
if err := writeWAVFile(path, p); err != nil {
|
||||
die("%v", err)
|
||||
}
|
||||
fmt.Printf("%s (%s, %.2fs, %d Hz)\n", path, p.Wave, p.Duration(), p.SampleRate)
|
||||
}
|
||||
|
||||
func cmdPreset(args []string) {
|
||||
fs := flag.NewFlagSet("preset", flag.ExitOnError)
|
||||
out := fs.String("o", "", "output file: .sfx (editable text) or .wav (rendered)")
|
||||
seed := fs.Int64("seed", 0, "0 = canonical, other values = variants")
|
||||
parseInterspersed(fs, args)
|
||||
if fs.NArg() != 1 {
|
||||
die("preset takes exactly one preset name (%s)", sfx.PresetNames())
|
||||
}
|
||||
name := fs.Arg(0)
|
||||
p, err := sfx.Preset(name, *seed)
|
||||
if err != nil {
|
||||
die("%v", err)
|
||||
}
|
||||
path := *out
|
||||
if path == "" {
|
||||
path = name + ".sfx"
|
||||
}
|
||||
switch strings.ToLower(filepath.Ext(path)) {
|
||||
case ".wav":
|
||||
if err := writeWAVFile(path, p); err != nil {
|
||||
die("%v", err)
|
||||
}
|
||||
fmt.Printf("%s (%s preset, seed %d, %.2fs)\n", path, name, *seed, p.Duration())
|
||||
case ".sfx":
|
||||
f, err := os.Create(path)
|
||||
if err != nil {
|
||||
die("%v", err)
|
||||
}
|
||||
defer f.Close()
|
||||
comment := fmt.Sprintf("%s preset (seed %d) — edit freely, then: sfxc build %s", name, *seed, path)
|
||||
if err := p.Write(f, comment); err != nil {
|
||||
die("%v", err)
|
||||
}
|
||||
fmt.Printf("%s (%s preset, seed %d — edit then 'sfxc build')\n", path, name, *seed)
|
||||
default:
|
||||
die("-o must end in .sfx or .wav")
|
||||
}
|
||||
}
|
||||
|
||||
func cmdInfo(args []string) {
|
||||
if len(args) != 1 {
|
||||
die("info takes exactly one .sfx file")
|
||||
}
|
||||
p, err := sfx.ParseFile(args[0])
|
||||
if err != nil {
|
||||
die("%v", err)
|
||||
}
|
||||
fmt.Printf("sfx: %s\n", p.Name)
|
||||
fmt.Printf("wave: %s\n", p.Wave)
|
||||
fmt.Printf("duration: %.3fs (attack %.3g + sustain %.3g + decay %.3g)\n",
|
||||
p.Duration(), p.Attack, p.Sustain, p.Decay)
|
||||
if p.Wave != "noise" {
|
||||
fmt.Printf("freq: %g Hz", p.Freq)
|
||||
if p.FreqSlide != 0 {
|
||||
fmt.Printf(" (slide %+g Hz/s)", p.FreqSlide)
|
||||
}
|
||||
fmt.Println()
|
||||
}
|
||||
if p.ArpFactor != 0 {
|
||||
fmt.Printf("arpeggio: x%g at %gs\n", p.ArpFactor, p.ArpTime)
|
||||
}
|
||||
if p.VibratoDepth > 0 {
|
||||
fmt.Printf("vibrato: ±%g Hz at %g Hz\n", p.VibratoDepth, p.VibratoRate)
|
||||
}
|
||||
if p.LowPass > 0 {
|
||||
fmt.Printf("lowpass: %g Hz\n", p.LowPass)
|
||||
}
|
||||
if p.HighPass > 0 {
|
||||
fmt.Printf("highpass: %g Hz\n", p.HighPass)
|
||||
}
|
||||
fmt.Printf("volume: %g\nsamplerate:%d\n", p.Volume, p.SampleRate)
|
||||
fmt.Println("valid: yes")
|
||||
}
|
||||
|
||||
func die(format string, a ...any) {
|
||||
fmt.Fprintf(os.Stderr, "sfxc: "+format+"\n", a...)
|
||||
os.Exit(1)
|
||||
}
|
||||
223
sfx-maker/sfx/params.go
Normal file
223
sfx-maker/sfx/params.go
Normal file
@@ -0,0 +1,223 @@
|
||||
// Package sfx synthesizes retro game sound effects (sfxr-style) from
|
||||
// text parameter files and renders them to 16-bit mono WAV.
|
||||
package sfx
|
||||
|
||||
import (
|
||||
"bufio"
|
||||
"fmt"
|
||||
"io"
|
||||
"os"
|
||||
"path/filepath"
|
||||
"strconv"
|
||||
"strings"
|
||||
)
|
||||
|
||||
// Params describes one sound effect. Zero values mean "off" for the
|
||||
// optional effects; Defaults() fills the required fields.
|
||||
type Params struct {
|
||||
Name string
|
||||
Wave string // square | saw | sine | triangle | noise
|
||||
|
||||
Volume float64 // 0..1 master gain
|
||||
|
||||
// envelope, seconds
|
||||
Attack float64 // 0 -> Volume
|
||||
Sustain float64 // hold at Volume
|
||||
Decay float64 // Volume -> 0
|
||||
|
||||
Freq float64 // start frequency, Hz
|
||||
FreqSlide float64 // Hz per second, may be negative
|
||||
FreqMin float64 // clamp; sound stops below this (default 20 Hz)
|
||||
|
||||
Duty float64 // square wave duty cycle 0.05..0.95 (default 0.5)
|
||||
|
||||
VibratoDepth float64 // Hz
|
||||
VibratoRate float64 // Hz
|
||||
|
||||
ArpFactor float64 // frequency multiplier applied at ArpTime (0 = off)
|
||||
ArpTime float64 // seconds
|
||||
|
||||
LowPass float64 // cutoff Hz (0 = off)
|
||||
HighPass float64 // cutoff Hz (0 = off)
|
||||
|
||||
SampleRate int // default 44100
|
||||
Seed int64 // noise seed (default 1)
|
||||
}
|
||||
|
||||
// Defaults returns a Params with sensible base values.
|
||||
func Defaults() Params {
|
||||
return Params{
|
||||
Wave: "square",
|
||||
Volume: 0.7,
|
||||
Attack: 0.01,
|
||||
Sustain: 0.1,
|
||||
Decay: 0.15,
|
||||
Freq: 440,
|
||||
FreqMin: 20,
|
||||
Duty: 0.5,
|
||||
SampleRate: 44100,
|
||||
Seed: 1,
|
||||
}
|
||||
}
|
||||
|
||||
// Duration is the total length of the sound in seconds.
|
||||
func (p *Params) Duration() float64 { return p.Attack + p.Sustain + p.Decay }
|
||||
|
||||
// Validate checks ranges and returns a helpful error.
|
||||
func (p *Params) Validate() error {
|
||||
switch p.Wave {
|
||||
case "square", "saw", "sine", "triangle", "noise":
|
||||
default:
|
||||
return fmt.Errorf("wave %q must be square, saw, sine, triangle or noise", p.Wave)
|
||||
}
|
||||
if p.Volume < 0 || p.Volume > 1 {
|
||||
return fmt.Errorf("volume %g out of range 0-1", p.Volume)
|
||||
}
|
||||
if p.Attack < 0 || p.Sustain < 0 || p.Decay < 0 {
|
||||
return fmt.Errorf("attack/sustain/decay must be >= 0")
|
||||
}
|
||||
if p.Duration() <= 0 {
|
||||
return fmt.Errorf("total duration is 0 — set attack, sustain and/or decay")
|
||||
}
|
||||
if p.Duration() > 10 {
|
||||
return fmt.Errorf("total duration %.2fs is too long (max 10s)", p.Duration())
|
||||
}
|
||||
if p.Wave != "noise" && (p.Freq <= 0 || p.Freq > 20000) {
|
||||
return fmt.Errorf("freq %g out of range 1-20000 Hz", p.Freq)
|
||||
}
|
||||
if p.Duty < 0.05 || p.Duty > 0.95 {
|
||||
return fmt.Errorf("duty %g out of range 0.05-0.95", p.Duty)
|
||||
}
|
||||
if p.SampleRate < 8000 || p.SampleRate > 96000 {
|
||||
return fmt.Errorf("sample-rate %d out of range 8000-96000", p.SampleRate)
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// ParseFile reads a .sfx file; the name defaults to the file name.
|
||||
func ParseFile(path string) (*Params, error) {
|
||||
f, err := os.Open(path)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
defer f.Close()
|
||||
p, err := Parse(f)
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("%s: %w", path, err)
|
||||
}
|
||||
if p.Name == "" {
|
||||
p.Name = strings.TrimSuffix(filepath.Base(path), filepath.Ext(path))
|
||||
}
|
||||
return p, nil
|
||||
}
|
||||
|
||||
// Parse reads the .sfx text format: one "key: value" per line,
|
||||
// '#' comments. Unknown keys are errors so typos surface immediately.
|
||||
func Parse(r io.Reader) (*Params, error) {
|
||||
p := Defaults()
|
||||
sc := bufio.NewScanner(r)
|
||||
lineNo := 0
|
||||
for sc.Scan() {
|
||||
lineNo++
|
||||
line := strings.TrimSpace(sc.Text())
|
||||
if line == "" || strings.HasPrefix(line, "#") {
|
||||
continue
|
||||
}
|
||||
i := strings.Index(line, ":")
|
||||
if i < 0 {
|
||||
return nil, fmt.Errorf("line %d: want 'key: value', got %q", lineNo, line)
|
||||
}
|
||||
key := strings.ToLower(strings.TrimSpace(line[:i]))
|
||||
val := strings.TrimSpace(line[i+1:])
|
||||
if j := strings.Index(val, " #"); j >= 0 { // trailing comment
|
||||
val = strings.TrimSpace(val[:j])
|
||||
}
|
||||
var err error
|
||||
switch key {
|
||||
case "sfx", "name":
|
||||
p.Name = val
|
||||
case "wave":
|
||||
p.Wave = strings.ToLower(val)
|
||||
case "volume":
|
||||
p.Volume, err = strconv.ParseFloat(val, 64)
|
||||
case "attack":
|
||||
p.Attack, err = strconv.ParseFloat(val, 64)
|
||||
case "sustain":
|
||||
p.Sustain, err = strconv.ParseFloat(val, 64)
|
||||
case "decay":
|
||||
p.Decay, err = strconv.ParseFloat(val, 64)
|
||||
case "freq":
|
||||
p.Freq, err = strconv.ParseFloat(val, 64)
|
||||
case "freq-slide":
|
||||
p.FreqSlide, err = strconv.ParseFloat(val, 64)
|
||||
case "freq-min":
|
||||
p.FreqMin, err = strconv.ParseFloat(val, 64)
|
||||
case "duty":
|
||||
p.Duty, err = strconv.ParseFloat(val, 64)
|
||||
case "vibrato-depth":
|
||||
p.VibratoDepth, err = strconv.ParseFloat(val, 64)
|
||||
case "vibrato-rate":
|
||||
p.VibratoRate, err = strconv.ParseFloat(val, 64)
|
||||
case "arpeggio":
|
||||
p.ArpFactor, err = strconv.ParseFloat(val, 64)
|
||||
case "arpeggio-time":
|
||||
p.ArpTime, err = strconv.ParseFloat(val, 64)
|
||||
case "lowpass":
|
||||
p.LowPass, err = strconv.ParseFloat(val, 64)
|
||||
case "highpass":
|
||||
p.HighPass, err = strconv.ParseFloat(val, 64)
|
||||
case "sample-rate":
|
||||
p.SampleRate, err = strconv.Atoi(val)
|
||||
case "seed":
|
||||
p.Seed, err = strconv.ParseInt(val, 10, 64)
|
||||
default:
|
||||
return nil, fmt.Errorf("line %d: unknown key %q", lineNo, key)
|
||||
}
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("line %d: %s: bad value %q", lineNo, key, val)
|
||||
}
|
||||
}
|
||||
if err := sc.Err(); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if err := p.Validate(); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return &p, nil
|
||||
}
|
||||
|
||||
// Write renders the params back to the .sfx text format (used by the
|
||||
// preset generator so agents get an editable file).
|
||||
func (p *Params) Write(w io.Writer, comment string) error {
|
||||
bw := bufio.NewWriter(w)
|
||||
if comment != "" {
|
||||
fmt.Fprintf(bw, "# %s\n", comment)
|
||||
}
|
||||
fmt.Fprintf(bw, "sfx: %s\nwave: %s\nvolume: %g\n", p.Name, p.Wave, p.Volume)
|
||||
fmt.Fprintf(bw, "attack: %g\nsustain: %g\ndecay: %g\n", p.Attack, p.Sustain, p.Decay)
|
||||
if p.Wave != "noise" {
|
||||
fmt.Fprintf(bw, "freq: %g\n", p.Freq)
|
||||
}
|
||||
if p.FreqSlide != 0 {
|
||||
fmt.Fprintf(bw, "freq-slide: %g\n", p.FreqSlide)
|
||||
}
|
||||
if p.Wave == "square" && p.Duty != 0.5 {
|
||||
fmt.Fprintf(bw, "duty: %g\n", p.Duty)
|
||||
}
|
||||
if p.VibratoDepth > 0 && p.VibratoRate > 0 {
|
||||
fmt.Fprintf(bw, "vibrato-depth: %g\nvibrato-rate: %g\n", p.VibratoDepth, p.VibratoRate)
|
||||
}
|
||||
if p.ArpFactor != 0 {
|
||||
fmt.Fprintf(bw, "arpeggio: %g\narpeggio-time: %g\n", p.ArpFactor, p.ArpTime)
|
||||
}
|
||||
if p.LowPass > 0 {
|
||||
fmt.Fprintf(bw, "lowpass: %g\n", p.LowPass)
|
||||
}
|
||||
if p.HighPass > 0 {
|
||||
fmt.Fprintf(bw, "highpass: %g\n", p.HighPass)
|
||||
}
|
||||
if p.Seed != 1 {
|
||||
fmt.Fprintf(bw, "seed: %d\n", p.Seed)
|
||||
}
|
||||
return bw.Flush()
|
||||
}
|
||||
114
sfx-maker/sfx/presets.go
Normal file
114
sfx-maker/sfx/presets.go
Normal file
@@ -0,0 +1,114 @@
|
||||
package sfx
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"math/rand"
|
||||
"sort"
|
||||
)
|
||||
|
||||
// Preset returns ready-made parameters for classic game sounds.
|
||||
// seed 0 gives the canonical version; other seeds vary it slightly so
|
||||
// agents can generate alternatives ("give me three coin variants").
|
||||
func Preset(name string, seed int64) (*Params, error) {
|
||||
p := Defaults()
|
||||
p.Name = name
|
||||
switch name {
|
||||
case "jump":
|
||||
p.Wave = "square"
|
||||
p.Duty = 0.5
|
||||
p.Freq = 330
|
||||
p.FreqSlide = 900
|
||||
p.Attack = 0.01
|
||||
p.Sustain = 0.08
|
||||
p.Decay = 0.18
|
||||
case "coin":
|
||||
p.Wave = "square"
|
||||
p.Duty = 0.5
|
||||
p.Freq = 988
|
||||
p.ArpFactor = 1.335 // up a fourth: B5 -> E6
|
||||
p.ArpTime = 0.06
|
||||
p.Attack = 0.005
|
||||
p.Sustain = 0.08
|
||||
p.Decay = 0.25
|
||||
case "laser":
|
||||
p.Wave = "saw"
|
||||
p.Freq = 1400
|
||||
p.FreqSlide = -6000
|
||||
p.Attack = 0.005
|
||||
p.Sustain = 0.05
|
||||
p.Decay = 0.12
|
||||
p.HighPass = 300
|
||||
case "explosion":
|
||||
p.Wave = "noise"
|
||||
p.Freq = 900
|
||||
p.FreqSlide = -600
|
||||
p.Attack = 0.01
|
||||
p.Sustain = 0.15
|
||||
p.Decay = 0.55
|
||||
p.LowPass = 2200
|
||||
case "hurt":
|
||||
p.Wave = "saw"
|
||||
p.Freq = 300
|
||||
p.FreqSlide = -700
|
||||
p.Attack = 0.005
|
||||
p.Sustain = 0.04
|
||||
p.Decay = 0.14
|
||||
case "powerup":
|
||||
p.Wave = "square"
|
||||
p.Duty = 0.4
|
||||
p.Freq = 220
|
||||
p.FreqSlide = 700
|
||||
p.VibratoDepth = 25
|
||||
p.VibratoRate = 9
|
||||
p.Attack = 0.01
|
||||
p.Sustain = 0.25
|
||||
p.Decay = 0.25
|
||||
case "blip":
|
||||
p.Wave = "square"
|
||||
p.Duty = 0.4
|
||||
p.Freq = 660
|
||||
p.Attack = 0.002
|
||||
p.Sustain = 0.03
|
||||
p.Decay = 0.05
|
||||
default:
|
||||
return nil, fmt.Errorf("unknown preset %q (available: %s)", name, PresetNames())
|
||||
}
|
||||
if seed != 0 {
|
||||
vary(&p, seed)
|
||||
}
|
||||
if err := p.Validate(); err != nil {
|
||||
return nil, fmt.Errorf("preset %s (seed %d): %w", name, seed, err)
|
||||
}
|
||||
return &p, nil
|
||||
}
|
||||
|
||||
// vary nudges the tonal parameters deterministically from the seed.
|
||||
func vary(p *Params, seed int64) {
|
||||
rng := rand.New(rand.NewSource(seed))
|
||||
jitter := func(v, amount float64) float64 {
|
||||
return v * (1 + amount*(rng.Float64()*2-1))
|
||||
}
|
||||
p.Freq = jitter(p.Freq, 0.15)
|
||||
p.FreqSlide = jitter(p.FreqSlide, 0.25)
|
||||
p.Sustain = jitter(p.Sustain, 0.2)
|
||||
p.Decay = jitter(p.Decay, 0.2)
|
||||
if p.ArpFactor != 0 {
|
||||
p.ArpFactor = jitter(p.ArpFactor, 0.05)
|
||||
}
|
||||
p.Seed = seed // noise variation too
|
||||
}
|
||||
|
||||
var presetNames = []string{"blip", "coin", "explosion", "hurt", "jump", "laser", "powerup"}
|
||||
|
||||
// PresetNames lists the available presets, sorted.
|
||||
func PresetNames() string {
|
||||
sort.Strings(presetNames)
|
||||
out := ""
|
||||
for i, n := range presetNames {
|
||||
if i > 0 {
|
||||
out += ", "
|
||||
}
|
||||
out += n
|
||||
}
|
||||
return out
|
||||
}
|
||||
164
sfx-maker/sfx/sfx_test.go
Normal file
164
sfx-maker/sfx/sfx_test.go
Normal file
@@ -0,0 +1,164 @@
|
||||
package sfx
|
||||
|
||||
import (
|
||||
"bytes"
|
||||
"math"
|
||||
"strings"
|
||||
"testing"
|
||||
)
|
||||
|
||||
func TestParseAndValidate(t *testing.T) {
|
||||
src := `
|
||||
# a jump
|
||||
sfx: jump
|
||||
wave: square
|
||||
freq: 330
|
||||
freq-slide: 900
|
||||
attack: 0.01
|
||||
sustain: 0.08
|
||||
decay: 0.18
|
||||
duty: 0.4
|
||||
`
|
||||
p, err := Parse(strings.NewReader(src))
|
||||
if err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
if p.Name != "jump" || p.Wave != "square" || p.Freq != 330 || p.Duty != 0.4 {
|
||||
t.Errorf("parsed wrong: %+v", p)
|
||||
}
|
||||
if math.Abs(p.Duration()-0.27) > 1e-9 {
|
||||
t.Errorf("duration = %g, want 0.27", p.Duration())
|
||||
}
|
||||
}
|
||||
|
||||
func TestParseErrors(t *testing.T) {
|
||||
cases := map[string]string{
|
||||
"unknown key": "wat: 3\n",
|
||||
"bad wave": "wave: wobble\n",
|
||||
"bad value": "freq: abc\n",
|
||||
"zero length": "attack: 0\nsustain: 0\ndecay: 0\n",
|
||||
"volume range": "volume: 2\n",
|
||||
"duty range": "duty: 0.99\n",
|
||||
}
|
||||
for name, src := range cases {
|
||||
if _, err := Parse(strings.NewReader(src)); err == nil {
|
||||
t.Errorf("%s: expected error", name)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func TestRenderBasics(t *testing.T) {
|
||||
p := Defaults()
|
||||
p.Wave = "sine"
|
||||
p.Attack, p.Sustain, p.Decay = 0.01, 0.05, 0.05
|
||||
samples := Render(&p)
|
||||
want := int(0.11 * 44100)
|
||||
if len(samples) != want {
|
||||
t.Errorf("samples = %d, want %d", len(samples), want)
|
||||
}
|
||||
var peak float64
|
||||
for _, s := range samples {
|
||||
if math.Abs(s) > peak {
|
||||
peak = math.Abs(s)
|
||||
}
|
||||
if s > 1 || s < -1 {
|
||||
t.Fatalf("sample %g out of range", s)
|
||||
}
|
||||
}
|
||||
if peak < 0.5 {
|
||||
t.Errorf("peak %g suspiciously quiet", peak)
|
||||
}
|
||||
// end of decay should be silent-ish
|
||||
tail := samples[len(samples)-10:]
|
||||
for _, s := range tail {
|
||||
if math.Abs(s) > 0.1 {
|
||||
t.Errorf("tail sample %g not decayed", s)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func TestRenderDeterministic(t *testing.T) {
|
||||
p := Defaults()
|
||||
p.Wave = "noise"
|
||||
p.Seed = 42
|
||||
a := Render(&p)
|
||||
b := Render(&p)
|
||||
for i := range a {
|
||||
if a[i] != b[i] {
|
||||
t.Fatalf("noise render not deterministic at sample %d", i)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func TestAllWavesAndPresets(t *testing.T) {
|
||||
for _, w := range []string{"square", "saw", "sine", "triangle", "noise"} {
|
||||
p := Defaults()
|
||||
p.Wave = w
|
||||
if s := Render(&p); len(s) == 0 {
|
||||
t.Errorf("wave %s rendered nothing", w)
|
||||
}
|
||||
}
|
||||
for _, name := range []string{"blip", "coin", "explosion", "hurt", "jump", "laser", "powerup"} {
|
||||
p, err := Preset(name, 0)
|
||||
if err != nil {
|
||||
t.Errorf("preset %s: %v", name, err)
|
||||
continue
|
||||
}
|
||||
s := Render(p)
|
||||
var sum float64
|
||||
for _, v := range s {
|
||||
sum += v * v
|
||||
}
|
||||
rms := math.Sqrt(sum / float64(len(s)))
|
||||
if rms < 0.01 {
|
||||
t.Errorf("preset %s is nearly silent (rms %g)", name, rms)
|
||||
}
|
||||
// variants stay valid
|
||||
if _, err := Preset(name, 7); err != nil {
|
||||
t.Errorf("preset %s seed 7: %v", name, err)
|
||||
}
|
||||
}
|
||||
if _, err := Preset("nope", 0); err == nil {
|
||||
t.Error("unknown preset should error")
|
||||
}
|
||||
}
|
||||
|
||||
func TestWAVRoundTrip(t *testing.T) {
|
||||
p := Defaults()
|
||||
samples := Render(&p)
|
||||
var buf bytes.Buffer
|
||||
if err := WriteWAV(&buf, samples, p.SampleRate); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
sr, bits, ch, dataBytes, err := ReadWAVHeader(&buf)
|
||||
if err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
if sr != 44100 || bits != 16 || ch != 1 {
|
||||
t.Errorf("header: sr=%d bits=%d ch=%d", sr, bits, ch)
|
||||
}
|
||||
if dataBytes != len(samples)*2 {
|
||||
t.Errorf("dataBytes = %d, want %d", dataBytes, len(samples)*2)
|
||||
}
|
||||
if buf.Len() != dataBytes {
|
||||
t.Errorf("body length %d != declared %d", buf.Len(), dataBytes)
|
||||
}
|
||||
}
|
||||
|
||||
func TestParamsWriteRoundTrip(t *testing.T) {
|
||||
p, err := Preset("coin", 3)
|
||||
if err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
var buf bytes.Buffer
|
||||
if err := p.Write(&buf, "test"); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
back, err := Parse(&buf)
|
||||
if err != nil {
|
||||
t.Fatalf("re-parse of written .sfx failed: %v\n%s", err, buf.String())
|
||||
}
|
||||
if back.Freq != p.Freq || back.ArpFactor != p.ArpFactor || back.Seed != p.Seed {
|
||||
t.Errorf("roundtrip mismatch: %+v vs %+v", back, p)
|
||||
}
|
||||
}
|
||||
122
sfx-maker/sfx/synth.go
Normal file
122
sfx-maker/sfx/synth.go
Normal file
@@ -0,0 +1,122 @@
|
||||
package sfx
|
||||
|
||||
import (
|
||||
"math"
|
||||
"math/rand"
|
||||
)
|
||||
|
||||
// Render synthesizes the effect into float64 samples in [-1, 1].
|
||||
func Render(p *Params) []float64 {
|
||||
sr := float64(p.SampleRate)
|
||||
n := int(p.Duration() * sr)
|
||||
out := make([]float64, n)
|
||||
rng := rand.New(rand.NewSource(p.Seed))
|
||||
|
||||
phase := 0.0
|
||||
noiseVal := 0.0
|
||||
noiseCounter := 0.0
|
||||
|
||||
// one-pole filter states
|
||||
lpState := 0.0
|
||||
hpState := 0.0
|
||||
hpPrevIn := 0.0
|
||||
dt := 1 / sr
|
||||
lpAlpha := 0.0
|
||||
if p.LowPass > 0 {
|
||||
rc := 1 / (2 * math.Pi * p.LowPass)
|
||||
lpAlpha = dt / (rc + dt)
|
||||
}
|
||||
hpAlpha := 0.0
|
||||
if p.HighPass > 0 {
|
||||
rc := 1 / (2 * math.Pi * p.HighPass)
|
||||
hpAlpha = rc / (rc + dt)
|
||||
}
|
||||
|
||||
for i := 0; i < n; i++ {
|
||||
t := float64(i) / sr
|
||||
|
||||
f := p.Freq + p.FreqSlide*t
|
||||
if p.ArpFactor != 0 && p.ArpTime > 0 && t >= p.ArpTime {
|
||||
f *= p.ArpFactor
|
||||
}
|
||||
if p.VibratoDepth > 0 && p.VibratoRate > 0 {
|
||||
f += p.VibratoDepth * math.Sin(2*math.Pi*p.VibratoRate*t)
|
||||
}
|
||||
if f < p.FreqMin {
|
||||
f = p.FreqMin
|
||||
}
|
||||
|
||||
var s float64
|
||||
if p.Wave == "noise" {
|
||||
// pitched noise: new random value f*4 times per second
|
||||
noiseCounter += f * 4 * dt
|
||||
if noiseCounter >= 1 || i == 0 {
|
||||
noiseCounter = math.Mod(noiseCounter, 1)
|
||||
noiseVal = rng.Float64()*2 - 1
|
||||
}
|
||||
s = noiseVal
|
||||
} else {
|
||||
phase += f * dt
|
||||
ph := math.Mod(phase, 1)
|
||||
switch p.Wave {
|
||||
case "square":
|
||||
if ph < p.Duty {
|
||||
s = 1
|
||||
} else {
|
||||
s = -1
|
||||
}
|
||||
case "saw":
|
||||
s = 2*ph - 1
|
||||
case "triangle":
|
||||
if ph < 0.5 {
|
||||
s = 4*ph - 1
|
||||
} else {
|
||||
s = 3 - 4*ph
|
||||
}
|
||||
case "sine":
|
||||
s = math.Sin(2 * math.Pi * ph)
|
||||
}
|
||||
}
|
||||
|
||||
s *= envelope(p, t)
|
||||
|
||||
if lpAlpha > 0 {
|
||||
lpState += lpAlpha * (s - lpState)
|
||||
s = lpState
|
||||
}
|
||||
if hpAlpha > 0 {
|
||||
hpState = hpAlpha * (hpState + s - hpPrevIn)
|
||||
hpPrevIn = s
|
||||
s = hpState
|
||||
}
|
||||
|
||||
s *= p.Volume
|
||||
if s > 1 {
|
||||
s = 1
|
||||
} else if s < -1 {
|
||||
s = -1
|
||||
}
|
||||
out[i] = s
|
||||
}
|
||||
return out
|
||||
}
|
||||
|
||||
// envelope is a linear attack / sustain / decay gain in 0..1.
|
||||
func envelope(p *Params, t float64) float64 {
|
||||
switch {
|
||||
case t < p.Attack:
|
||||
return t / p.Attack
|
||||
case t < p.Attack+p.Sustain:
|
||||
return 1
|
||||
default:
|
||||
d := t - p.Attack - p.Sustain
|
||||
if p.Decay <= 0 {
|
||||
return 0
|
||||
}
|
||||
g := 1 - d/p.Decay
|
||||
if g < 0 {
|
||||
g = 0
|
||||
}
|
||||
return g
|
||||
}
|
||||
}
|
||||
54
sfx-maker/sfx/wav.go
Normal file
54
sfx-maker/sfx/wav.go
Normal file
@@ -0,0 +1,54 @@
|
||||
package sfx
|
||||
|
||||
import (
|
||||
"encoding/binary"
|
||||
"fmt"
|
||||
"io"
|
||||
"math"
|
||||
)
|
||||
|
||||
// WriteWAV encodes samples ([-1,1] floats) as a 16-bit mono PCM WAV.
|
||||
func WriteWAV(w io.Writer, samples []float64, sampleRate int) error {
|
||||
dataLen := len(samples) * 2
|
||||
var hdr [44]byte
|
||||
copy(hdr[0:4], "RIFF")
|
||||
binary.LittleEndian.PutUint32(hdr[4:8], uint32(36+dataLen))
|
||||
copy(hdr[8:12], "WAVE")
|
||||
copy(hdr[12:16], "fmt ")
|
||||
binary.LittleEndian.PutUint32(hdr[16:20], 16) // fmt chunk size
|
||||
binary.LittleEndian.PutUint16(hdr[20:22], 1) // PCM
|
||||
binary.LittleEndian.PutUint16(hdr[22:24], 1) // mono
|
||||
binary.LittleEndian.PutUint32(hdr[24:28], uint32(sampleRate)) // sample rate
|
||||
binary.LittleEndian.PutUint32(hdr[28:32], uint32(sampleRate*2)) // byte rate
|
||||
binary.LittleEndian.PutUint16(hdr[32:34], 2) // block align
|
||||
binary.LittleEndian.PutUint16(hdr[34:36], 16) // bits per sample
|
||||
copy(hdr[36:40], "data")
|
||||
binary.LittleEndian.PutUint32(hdr[40:44], uint32(dataLen))
|
||||
if _, err := w.Write(hdr[:]); err != nil {
|
||||
return err
|
||||
}
|
||||
buf := make([]byte, 2*len(samples))
|
||||
for i, s := range samples {
|
||||
v := int16(math.Round(s * 32767))
|
||||
binary.LittleEndian.PutUint16(buf[i*2:], uint16(v))
|
||||
}
|
||||
_, err := w.Write(buf)
|
||||
return err
|
||||
}
|
||||
|
||||
// ReadWAVHeader sanity-parses a WAV header (used in tests and info).
|
||||
func ReadWAVHeader(r io.Reader) (sampleRate, bits, channels, dataBytes int, err error) {
|
||||
var hdr [44]byte
|
||||
if _, err = io.ReadFull(r, hdr[:]); err != nil {
|
||||
return
|
||||
}
|
||||
if string(hdr[0:4]) != "RIFF" || string(hdr[8:12]) != "WAVE" {
|
||||
err = fmt.Errorf("not a WAV file")
|
||||
return
|
||||
}
|
||||
channels = int(binary.LittleEndian.Uint16(hdr[22:24]))
|
||||
sampleRate = int(binary.LittleEndian.Uint32(hdr[24:28]))
|
||||
bits = int(binary.LittleEndian.Uint16(hdr[34:36]))
|
||||
dataBytes = int(binary.LittleEndian.Uint32(hdr[40:44]))
|
||||
return
|
||||
}
|
||||
Reference in New Issue
Block a user