sfx-maker: sfxc - sfxr-style .sfx text presets -> 16-bit WAV synthesis

- waves: square (duty), saw, sine, triangle, pitched noise (seeded, deterministic)
- envelope attack/sustain/decay, freq slide, vibrato, arpeggio jump,
  one-pole low/high-pass filters, clamped output
- presets blip/coin/explosion/hurt/jump/laser/powerup with seeded variants;
  preset writes editable .sfx or renders .wav directly
- go tests: parse/validate, determinism, per-preset RMS, WAV header roundtrip

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MmdG9GqfSWCzts7AkDwRDh
This commit is contained in:
2026-07-14 07:08:04 +02:00
parent ec814c373a
commit e7ac31b5c8
22 changed files with 1028 additions and 0 deletions

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sfx-maker/sfx/params.go Normal file
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// Package sfx synthesizes retro game sound effects (sfxr-style) from
// text parameter files and renders them to 16-bit mono WAV.
package sfx
import (
"bufio"
"fmt"
"io"
"os"
"path/filepath"
"strconv"
"strings"
)
// Params describes one sound effect. Zero values mean "off" for the
// optional effects; Defaults() fills the required fields.
type Params struct {
Name string
Wave string // square | saw | sine | triangle | noise
Volume float64 // 0..1 master gain
// envelope, seconds
Attack float64 // 0 -> Volume
Sustain float64 // hold at Volume
Decay float64 // Volume -> 0
Freq float64 // start frequency, Hz
FreqSlide float64 // Hz per second, may be negative
FreqMin float64 // clamp; sound stops below this (default 20 Hz)
Duty float64 // square wave duty cycle 0.05..0.95 (default 0.5)
VibratoDepth float64 // Hz
VibratoRate float64 // Hz
ArpFactor float64 // frequency multiplier applied at ArpTime (0 = off)
ArpTime float64 // seconds
LowPass float64 // cutoff Hz (0 = off)
HighPass float64 // cutoff Hz (0 = off)
SampleRate int // default 44100
Seed int64 // noise seed (default 1)
}
// Defaults returns a Params with sensible base values.
func Defaults() Params {
return Params{
Wave: "square",
Volume: 0.7,
Attack: 0.01,
Sustain: 0.1,
Decay: 0.15,
Freq: 440,
FreqMin: 20,
Duty: 0.5,
SampleRate: 44100,
Seed: 1,
}
}
// Duration is the total length of the sound in seconds.
func (p *Params) Duration() float64 { return p.Attack + p.Sustain + p.Decay }
// Validate checks ranges and returns a helpful error.
func (p *Params) Validate() error {
switch p.Wave {
case "square", "saw", "sine", "triangle", "noise":
default:
return fmt.Errorf("wave %q must be square, saw, sine, triangle or noise", p.Wave)
}
if p.Volume < 0 || p.Volume > 1 {
return fmt.Errorf("volume %g out of range 0-1", p.Volume)
}
if p.Attack < 0 || p.Sustain < 0 || p.Decay < 0 {
return fmt.Errorf("attack/sustain/decay must be >= 0")
}
if p.Duration() <= 0 {
return fmt.Errorf("total duration is 0 — set attack, sustain and/or decay")
}
if p.Duration() > 10 {
return fmt.Errorf("total duration %.2fs is too long (max 10s)", p.Duration())
}
if p.Wave != "noise" && (p.Freq <= 0 || p.Freq > 20000) {
return fmt.Errorf("freq %g out of range 1-20000 Hz", p.Freq)
}
if p.Duty < 0.05 || p.Duty > 0.95 {
return fmt.Errorf("duty %g out of range 0.05-0.95", p.Duty)
}
if p.SampleRate < 8000 || p.SampleRate > 96000 {
return fmt.Errorf("sample-rate %d out of range 8000-96000", p.SampleRate)
}
return nil
}
// ParseFile reads a .sfx file; the name defaults to the file name.
func ParseFile(path string) (*Params, error) {
f, err := os.Open(path)
if err != nil {
return nil, err
}
defer f.Close()
p, err := Parse(f)
if err != nil {
return nil, fmt.Errorf("%s: %w", path, err)
}
if p.Name == "" {
p.Name = strings.TrimSuffix(filepath.Base(path), filepath.Ext(path))
}
return p, nil
}
// Parse reads the .sfx text format: one "key: value" per line,
// '#' comments. Unknown keys are errors so typos surface immediately.
func Parse(r io.Reader) (*Params, error) {
p := Defaults()
sc := bufio.NewScanner(r)
lineNo := 0
for sc.Scan() {
lineNo++
line := strings.TrimSpace(sc.Text())
if line == "" || strings.HasPrefix(line, "#") {
continue
}
i := strings.Index(line, ":")
if i < 0 {
return nil, fmt.Errorf("line %d: want 'key: value', got %q", lineNo, line)
}
key := strings.ToLower(strings.TrimSpace(line[:i]))
val := strings.TrimSpace(line[i+1:])
if j := strings.Index(val, " #"); j >= 0 { // trailing comment
val = strings.TrimSpace(val[:j])
}
var err error
switch key {
case "sfx", "name":
p.Name = val
case "wave":
p.Wave = strings.ToLower(val)
case "volume":
p.Volume, err = strconv.ParseFloat(val, 64)
case "attack":
p.Attack, err = strconv.ParseFloat(val, 64)
case "sustain":
p.Sustain, err = strconv.ParseFloat(val, 64)
case "decay":
p.Decay, err = strconv.ParseFloat(val, 64)
case "freq":
p.Freq, err = strconv.ParseFloat(val, 64)
case "freq-slide":
p.FreqSlide, err = strconv.ParseFloat(val, 64)
case "freq-min":
p.FreqMin, err = strconv.ParseFloat(val, 64)
case "duty":
p.Duty, err = strconv.ParseFloat(val, 64)
case "vibrato-depth":
p.VibratoDepth, err = strconv.ParseFloat(val, 64)
case "vibrato-rate":
p.VibratoRate, err = strconv.ParseFloat(val, 64)
case "arpeggio":
p.ArpFactor, err = strconv.ParseFloat(val, 64)
case "arpeggio-time":
p.ArpTime, err = strconv.ParseFloat(val, 64)
case "lowpass":
p.LowPass, err = strconv.ParseFloat(val, 64)
case "highpass":
p.HighPass, err = strconv.ParseFloat(val, 64)
case "sample-rate":
p.SampleRate, err = strconv.Atoi(val)
case "seed":
p.Seed, err = strconv.ParseInt(val, 10, 64)
default:
return nil, fmt.Errorf("line %d: unknown key %q", lineNo, key)
}
if err != nil {
return nil, fmt.Errorf("line %d: %s: bad value %q", lineNo, key, val)
}
}
if err := sc.Err(); err != nil {
return nil, err
}
if err := p.Validate(); err != nil {
return nil, err
}
return &p, nil
}
// Write renders the params back to the .sfx text format (used by the
// preset generator so agents get an editable file).
func (p *Params) Write(w io.Writer, comment string) error {
bw := bufio.NewWriter(w)
if comment != "" {
fmt.Fprintf(bw, "# %s\n", comment)
}
fmt.Fprintf(bw, "sfx: %s\nwave: %s\nvolume: %g\n", p.Name, p.Wave, p.Volume)
fmt.Fprintf(bw, "attack: %g\nsustain: %g\ndecay: %g\n", p.Attack, p.Sustain, p.Decay)
if p.Wave != "noise" {
fmt.Fprintf(bw, "freq: %g\n", p.Freq)
}
if p.FreqSlide != 0 {
fmt.Fprintf(bw, "freq-slide: %g\n", p.FreqSlide)
}
if p.Wave == "square" && p.Duty != 0.5 {
fmt.Fprintf(bw, "duty: %g\n", p.Duty)
}
if p.VibratoDepth > 0 && p.VibratoRate > 0 {
fmt.Fprintf(bw, "vibrato-depth: %g\nvibrato-rate: %g\n", p.VibratoDepth, p.VibratoRate)
}
if p.ArpFactor != 0 {
fmt.Fprintf(bw, "arpeggio: %g\narpeggio-time: %g\n", p.ArpFactor, p.ArpTime)
}
if p.LowPass > 0 {
fmt.Fprintf(bw, "lowpass: %g\n", p.LowPass)
}
if p.HighPass > 0 {
fmt.Fprintf(bw, "highpass: %g\n", p.HighPass)
}
if p.Seed != 1 {
fmt.Fprintf(bw, "seed: %d\n", p.Seed)
}
return bw.Flush()
}