diff --git a/svg-maker/README.md b/svg-maker/README.md new file mode 100644 index 0000000..982502c --- /dev/null +++ b/svg-maker/README.md @@ -0,0 +1,82 @@ +# svg-maker — `svgc`, vector graphics for agents + +Builds SVG images from a line-based text format (`.svgd`) that an +agent can author directly, **verify without a GUI** (terminal preview ++ measurements) and show to a human through agent-helm +(`helmd share out.svg`). Built for "graphical elements": status cards, +diagrams, icons, simple illustrations. + +## Usage + +``` +svgc build [-o out.svg] [--preview] [--width N] +svgc preview [--width N] truecolor half-block render +svgc info counts, colors, bbox, warnings +svgc example annotated example to start from +``` + +Typical agent flow: + +```bash +svgc example > card.svgd # start from the example +# ...edit card.svgd... +svgc build card.svgd --preview # writes card.svg + shows what it looks like +helmd share card.svg --note "status card" # display it in agent-helm +``` + +`build` prints an info block after writing — element counts, colors, +the drawing's bounding box and **warnings for anything outside the +canvas** — so mistakes surface as text even without the preview. +Errors carry line numbers (`card.svgd: line 7: "four" is not a +number — rect needs: rect `). + +## The .svgd format + +One element per line, `#` comments, `key=value` attributes last: + +``` +canvas 240 120 # required: width height +bg #12161f # optional background +def accent #4f9cf9 # named color, use as $accent + +rect 10 10 60 40 fill=$accent rx=6 +circle 120 40 20 fill=#3fca7c stroke=white stroke-width=2 +ellipse 60 90 30 12 fill=gray +line 10 100 190 100 stroke=red width=3 +polyline 10,20 30,40 50,10 stroke=white +polygon 20,80 40,60 60,80 fill=#e0a63f +path M10,10 L50,50 Q70,20 90,50 Z stroke=white +text 100 60 "Hello agent-helm" size=14 fill=white anchor=middle bold +group stroke=gray stroke-width=1 # group attrs are inherited + line 0 0 10 10 +end +``` + +| Piece | Notes | +|---|---| +| `canvas w h` | required first; becomes the viewBox and image size | +| `bg color` | background rect | +| `def name color` | color variable; `$name` in any fill/stroke | +| attributes | `fill stroke stroke-width` (alias `width`) `opacity fill-opacity stroke-opacity rx ry anchor size font dash linecap linejoin transform id` + flags `bold italic` | +| colors | `#rgb`, `#rrggbb`, CSS names, `none`; unknown attribute keys are errors | +| `path` | subset `M L H V C Q Z`, absolute + relative, commas or spaces | +| `transform` | raw SVG transform with commas: `transform=rotate(45,50,50)` | + +Friendly defaults: `line`/`polyline`/`path` get a visible stroke if +you give none, `polyline` gets `fill=none` — no invisible elements, +no accidental filled blobs. + +## Preview fidelity + +The preview rasterizes the same shape model the emitter writes: +fills, strokes, opacity and group inheritance are honored. Two +approximations: `rx` rounded corners render square, and **text renders +as its baseline box** (real glyphs are a font problem — check text in +the real render via agent-helm). `info` always reflects true geometry. + +## Build & test + +```bash +go test ./... +go build -o build/svgc . +``` diff --git a/svg-maker/examples/gauge.svgd b/svg-maker/examples/gauge.svgd new file mode 100644 index 0000000..b4ca409 --- /dev/null +++ b/svg-maker/examples/gauge.svgd @@ -0,0 +1,12 @@ +# gauge.svgd - example: a small status card +canvas 240 120 +bg #12161f + +def ok #3fca7c +def frame #262d3a + +rect 8 8 224 104 fill=none stroke=$frame stroke-width=2 rx=10 +circle 40 60 22 fill=none stroke=$ok stroke-width=6 +path M30,60 L38,68 L52,50 stroke=$ok width=5 linecap=round fill=none +text 76 54 "backups" size=13 fill=#8a93a5 +text 76 76 "all green" size=17 fill=white bold diff --git a/svg-maker/go.mod b/svg-maker/go.mod new file mode 100644 index 0000000..28c01e8 --- /dev/null +++ b/svg-maker/go.mod @@ -0,0 +1,3 @@ +module gitea.brasse-pc.eu/brasse/agent-tools/svg-maker + +go 1.24 diff --git a/svg-maker/main.go b/svg-maker/main.go new file mode 100644 index 0000000..e8802d4 --- /dev/null +++ b/svg-maker/main.go @@ -0,0 +1,176 @@ +// svgc builds SVG images from .svgd text descriptions — vector +// graphics an agent can author, verify (terminal preview + info) and +// share to agent-helm with `helmd share out.svg`. +package main + +import ( + "flag" + "fmt" + "os" + "path/filepath" + "strings" + + "gitea.brasse-pc.eu/brasse/agent-tools/svg-maker/svg" +) + +var version = "dev" + +const usage = `svgc - SVG maker for agents + +Usage: + svgc build [-o out.svg] [--preview] [--width N] + svgc preview [--width N] draw it in the terminal + svgc info counts, colors, bbox, warnings + svgc example print an annotated example file + svgc version + +The .svgd format ('#' comments, one element per line): + canvas 200 120 required: width height + bg #1a2029 optional background + def accent #4f9cf9 named color, use as $accent + rect 10 10 60 40 fill=$accent rx=6 + circle 120 40 20 fill=#3fca7c stroke=white stroke-width=2 + ellipse 60 90 30 12 fill=gray + line 10 100 190 100 stroke=red width=3 + polyline 10,20 30,40 50,10 stroke=white + polygon 20,80 40,60 60,80 fill=#e0a63f + path M10,10 L50,50 Q70,20 90,50 Z stroke=white + text 100 60 "Hello agent-helm" size=14 fill=white anchor=middle bold + group stroke=gray stroke-width=1 group attrs are inherited + line 0 0 10 10 + end + +Attributes: fill stroke stroke-width|width opacity fill-opacity +stroke-opacity rx ry anchor size font dash linecap linejoin transform +id, plus flags bold italic. Colors: #rgb #rrggbb, CSS names, none. + +Show the result in agent-helm: helmd share out.svg --note "diagram" +` + +const exampleFile = `# gauge.svgd - example: a small status card +canvas 240 120 +bg #12161f + +def ok #3fca7c +def frame #262d3a + +rect 8 8 224 104 fill=none stroke=$frame stroke-width=2 rx=10 +circle 40 60 22 fill=none stroke=$ok stroke-width=6 +path M30,60 L38,68 L52,50 stroke=$ok width=5 linecap=round fill=none +text 76 54 "backups" size=13 fill=#8a93a5 +text 76 76 "all green" size=17 fill=white bold +` + +func main() { + if len(os.Args) < 2 { + fmt.Print(usage) + os.Exit(2) + } + switch os.Args[1] { + case "build": + cmdBuild(os.Args[2:]) + case "preview": + cmdPreview(os.Args[2:]) + case "info": + cmdInfo(os.Args[2:]) + case "example": + fmt.Print(exampleFile) + case "version", "--version", "-v": + fmt.Println("svgc", version) + case "help", "--help", "-h": + fmt.Print(usage) + default: + die("unknown command %q — run 'svgc help'", os.Args[1]) + } +} + +func cmdBuild(args []string) { + fs := flag.NewFlagSet("build", flag.ExitOnError) + out := fs.String("o", "", "output file (default: input with .svg)") + preview := fs.Bool("preview", false, "also draw the result in the terminal") + width := fs.Int("width", 72, "preview width in characters") + pos := parseInterspersed(fs, args) + if len(pos) != 1 { + die("build takes exactly one .svgd file") + } + xml, doc := load(pos[0]) + dst := *out + if dst == "" { + dst = strings.TrimSuffix(pos[0], filepath.Ext(pos[0])) + ".svg" + } + if err := os.WriteFile(dst, []byte(xml), 0o644); err != nil { + die("%v", err) + } + fmt.Printf("wrote %s (%d bytes)\n", dst, len(xml)) + fmt.Print(svg.Info(doc)) + if *preview { + fmt.Print(svg.RenderGrid(doc, *width).ANSI()) + } +} + +func cmdPreview(args []string) { + fs := flag.NewFlagSet("preview", flag.ExitOnError) + width := fs.Int("width", 72, "preview width in characters") + pos := parseInterspersed(fs, args) + if len(pos) != 1 { + die("preview takes exactly one .svgd file") + } + _, doc := load(pos[0]) + fmt.Print(svg.RenderGrid(doc, *width).ANSI()) +} + +func cmdInfo(args []string) { + if len(args) != 1 { + die("info takes exactly one .svgd file") + } + _, doc := load(args[0]) + fmt.Print(svg.Info(doc)) +} + +// load reads and builds a .svgd file (attrs normalized), dying with +// the parser's line-numbered error on failure. Returns the SVG XML +// and the parsed document. +func load(path string) (string, *svg.Doc) { + data, err := os.ReadFile(path) + if err != nil { + die("%v", err) + } + xml, doc, err := svg.Build(string(data)) + if err != nil { + die("%s: %v", path, err) + } + return xml, doc +} + +// parseInterspersed lets flags appear before or after positional args. +func parseInterspersed(fs *flag.FlagSet, args []string) []string { + var flags, pos []string + for i := 0; i < len(args); i++ { + a := args[i] + if len(a) > 1 && a[0] == '-' { + flags = append(flags, a) + name := strings.TrimLeft(a, "-") + if eq := strings.Index(name, "="); eq >= 0 { + continue + } + if f := fs.Lookup(name); f != nil { + if bf, ok := f.Value.(interface{ IsBoolFlag() bool }); ok && bf.IsBoolFlag() { + continue + } + } + if i+1 < len(args) { + i++ + flags = append(flags, args[i]) + } + } else { + pos = append(pos, a) + } + } + fs.Parse(flags) + return pos +} + +func die(format string, args ...interface{}) { + fmt.Fprintf(os.Stderr, "svgc: "+format+"\n", args...) + os.Exit(1) +} diff --git a/svg-maker/svg/emit.go b/svg-maker/svg/emit.go new file mode 100644 index 0000000..5dcafe6 --- /dev/null +++ b/svg-maker/svg/emit.go @@ -0,0 +1,135 @@ +package svg + +import ( + "fmt" + "sort" + "strconv" + "strings" +) + +// Emit renders the document as an SVG file. +func Emit(d *Doc) string { + var b strings.Builder + fmt.Fprintf(&b, ``, + num(d.W), num(d.H), num(d.W), num(d.H)) + b.WriteString("\n") + if d.Bg != "" { + fmt.Fprintf(&b, ` `+"\n", d.Bg) + } + for _, el := range d.Elems { + emitElem(&b, el, 1) + } + b.WriteString("\n") + return b.String() +} + +func emitElem(b *strings.Builder, el *Elem, depth int) { + ind := strings.Repeat(" ", depth) + attrs := attrString(el.Attrs) + switch el.Kind { + case "rect": + fmt.Fprintf(b, `%s`+"\n", + ind, num(el.Nums[0]), num(el.Nums[1]), num(el.Nums[2]), num(el.Nums[3]), attrs) + case "circle": + fmt.Fprintf(b, `%s`+"\n", + ind, num(el.Nums[0]), num(el.Nums[1]), num(el.Nums[2]), attrs) + case "ellipse": + fmt.Fprintf(b, `%s`+"\n", + ind, num(el.Nums[0]), num(el.Nums[1]), num(el.Nums[2]), num(el.Nums[3]), attrs) + case "line": + fmt.Fprintf(b, `%s`+"\n", + ind, num(el.Nums[0]), num(el.Nums[1]), num(el.Nums[2]), num(el.Nums[3]), attrs) + case "polyline", "polygon": + pts := make([]string, len(el.Points)) + for i, p := range el.Points { + pts[i] = num(p[0]) + "," + num(p[1]) + } + fmt.Fprintf(b, `%s<%s points="%s"%s/>`+"\n", ind, el.Kind, strings.Join(pts, " "), attrs) + case "path": + fmt.Fprintf(b, `%s`+"\n", ind, escape(el.D), attrs) + case "text": + fmt.Fprintf(b, `%s%s`+"\n", + ind, num(el.Nums[0]), num(el.Nums[1]), attrs, escape(el.Text)) + case "group": + fmt.Fprintf(b, "%s\n", ind, attrs) + for _, kid := range el.Kids { + emitElem(b, kid, depth+1) + } + fmt.Fprintf(b, "%s\n", ind) + } +} + +// defaults SVG would otherwise pick that surprise agents: lines and +// paths get a visible stroke if none set; polyline defaults fill=none +// so it doesn't render as a filled blob. +func effectiveAttrs(el *Elem) map[string]string { + out := map[string]string{} + for k, v := range el.Attrs { + out[k] = v + } + switch el.Kind { + case "line", "polyline": + if out["stroke"] == "" { + out["stroke"] = "black" + } + if el.Kind == "polyline" && out["fill"] == "" { + out["fill"] = "none" + } + case "path": + if out["stroke"] == "" && out["fill"] == "" { + out["stroke"] = "black" + out["fill"] = "none" + } + } + return out +} + +func attrString(attrs map[string]string) string { + if len(attrs) == 0 { + return "" + } + keys := make([]string, 0, len(attrs)) + for k := range attrs { + keys = append(keys, k) + } + sort.Strings(keys) + var b strings.Builder + for _, k := range keys { + fmt.Fprintf(&b, ` %s="%s"`, k, escape(attrs[k])) + } + return b.String() +} + +func num(f float64) string { + return strconv.FormatFloat(f, 'f', -1, 64) +} + +func escape(s string) string { + r := strings.NewReplacer("&", "&", "<", "<", ">", ">", `"`, """) + return r.Replace(s) +} + +// normalize applies the effective attrs (visibility defaults) onto the +// tree before emit/raster so both outputs agree. +func (d *Doc) normalize() { + var walk func(els []*Elem) + walk = func(els []*Elem) { + for _, el := range els { + el.Attrs = effectiveAttrs(el) + if el.Kind == "group" { + walk(el.Kids) + } + } + } + walk(d.Elems) +} + +// Build parses src and emits SVG in one step. +func Build(src string) (string, *Doc, error) { + doc, err := Parse(src) + if err != nil { + return "", nil, err + } + doc.normalize() + return Emit(doc), doc, nil +} diff --git a/svg-maker/svg/info.go b/svg-maker/svg/info.go new file mode 100644 index 0000000..cecb551 --- /dev/null +++ b/svg-maker/svg/info.go @@ -0,0 +1,143 @@ +package svg + +import ( + "fmt" + "math" + "sort" + "strings" +) + +// Info summarizes a parsed document: element counts, colors, the +// drawing's bounding box and warnings (things drawn outside the +// canvas), so an agent can verify a build without looking at pixels. +func Info(d *Doc) string { + counts := map[string]int{} + colors := map[string]bool{} + minX, minY := math.Inf(1), math.Inf(1) + maxX, maxY := math.Inf(-1), math.Inf(-1) + var warnings []string + + var walk func(els []*Elem) + walk = func(els []*Elem) { + for _, el := range els { + if el.Kind == "group" { + counts["group"]++ + walk(el.Kids) + continue + } + counts[el.Kind]++ + for _, key := range []string{"fill", "stroke"} { + if c := el.Attrs[key]; c != "" && c != "none" && c != "transparent" { + colors[c] = true + } + } + x0, y0, x1, y1, ok := bbox(el) + if !ok { + continue + } + minX = math.Min(minX, x0) + minY = math.Min(minY, y0) + maxX = math.Max(maxX, x1) + maxY = math.Max(maxY, y1) + if x1 < 0 || y1 < 0 || x0 > d.W || y0 > d.H { + warnings = append(warnings, fmt.Sprintf("line %d: %s is entirely outside the canvas", el.Line, el.Kind)) + } else if x0 < 0 || y0 < 0 || x1 > d.W || y1 > d.H { + warnings = append(warnings, fmt.Sprintf("line %d: %s sticks outside the canvas", el.Line, el.Kind)) + } + } + } + walk(d.Elems) + + var b strings.Builder + fmt.Fprintf(&b, "canvas: %gx%g", d.W, d.H) + if d.Bg != "" { + fmt.Fprintf(&b, " bg: %s", d.Bg) + } + b.WriteString("\n") + kinds := make([]string, 0, len(counts)) + for k := range counts { + kinds = append(kinds, k) + } + sort.Strings(kinds) + total := 0 + parts := make([]string, 0, len(kinds)) + for _, k := range kinds { + parts = append(parts, fmt.Sprintf("%s:%d", k, counts[k])) + if k != "group" { + total += counts[k] + } + } + fmt.Fprintf(&b, "elements: %d (%s)\n", total, strings.Join(parts, " ")) + if len(colors) > 0 { + cl := make([]string, 0, len(colors)) + for c := range colors { + cl = append(cl, c) + } + sort.Strings(cl) + fmt.Fprintf(&b, "colors: %s\n", strings.Join(cl, " ")) + } + if total > 0 && !math.IsInf(minX, 1) { + fmt.Fprintf(&b, "drawing bbox: %.4g,%.4g .. %.4g,%.4g\n", minX, minY, maxX, maxY) + } + for _, w := range warnings { + fmt.Fprintf(&b, "warning: %s\n", w) + } + return b.String() +} + +// bbox computes an element's geometric bounding box (stroke width and +// transforms not included — good enough for out-of-canvas warnings). +func bbox(el *Elem) (x0, y0, x1, y1 float64, ok bool) { + switch el.Kind { + case "rect": + return el.Nums[0], el.Nums[1], el.Nums[0] + el.Nums[2], el.Nums[1] + el.Nums[3], true + case "circle": + cx, cy, r := el.Nums[0], el.Nums[1], el.Nums[2] + return cx - r, cy - r, cx + r, cy + r, true + case "ellipse": + cx, cy, rx, ry := el.Nums[0], el.Nums[1], el.Nums[2], el.Nums[3] + return cx - rx, cy - ry, cx + rx, cy + ry, true + case "line": + return math.Min(el.Nums[0], el.Nums[2]), math.Min(el.Nums[1], el.Nums[3]), + math.Max(el.Nums[0], el.Nums[2]), math.Max(el.Nums[1], el.Nums[3]), true + case "polyline", "polygon": + return pointsBBox(el.Points) + case "path": + subs, err := flattenPath(el.D) + if err != nil { + return 0, 0, 0, 0, false + } + var all [][2]float64 + for _, sp := range subs { + all = append(all, sp...) + } + return pointsBBox(all) + case "text": + size := attrFloat(el.Attrs, "font-size", 16) + w := 0.6 * size * float64(len([]rune(el.Text))) + x, y := el.Nums[0], el.Nums[1] + switch el.Attrs["text-anchor"] { + case "middle": + x -= w / 2 + case "end": + x -= w + } + return x, y - size, x + w, y, true + } + return 0, 0, 0, 0, false +} + +func pointsBBox(pts [][2]float64) (x0, y0, x1, y1 float64, ok bool) { + if len(pts) == 0 { + return 0, 0, 0, 0, false + } + x0, y0 = pts[0][0], pts[0][1] + x1, y1 = x0, y0 + for _, p := range pts { + x0 = math.Min(x0, p[0]) + y0 = math.Min(y0, p[1]) + x1 = math.Max(x1, p[0]) + y1 = math.Max(y1, p[1]) + } + return x0, y0, x1, y1, true +} diff --git a/svg-maker/svg/parse.go b/svg-maker/svg/parse.go new file mode 100644 index 0000000..921b9a2 --- /dev/null +++ b/svg-maker/svg/parse.go @@ -0,0 +1,430 @@ +// Package svg turns .svgd text descriptions into SVG images an agent +// can verify: build (emit XML), preview (terminal raster) and info +// (measurements + warnings). +package svg + +import ( + "fmt" + "strconv" + "strings" +) + +// Elem is one drawing element. Kind decides which fields matter: +// +// rect Nums: x y w h +// circle Nums: cx cy r +// ellipse Nums: cx cy rx ry +// line Nums: x1 y1 x2 y2 +// polyline Points +// polygon Points +// path D (subset: M L H V C Q Z, absolute + relative) +// text Nums: x y, Text +// group Kids (inherits its Attrs to children) +type Elem struct { + Kind string + Nums []float64 + Points [][2]float64 + D string + Text string + Attrs map[string]string + Line int + Kids []*Elem +} + +// Doc is a parsed .svgd file. +type Doc struct { + W, H float64 + Bg string + Elems []*Elem +} + +// attrKeys maps .svgd attribute names to SVG presentation attributes. +// Friendly aliases keep the format short; unknown keys are errors so +// typos surface at build time instead of becoming invisible SVG. +var attrKeys = map[string]string{ + "fill": "fill", + "stroke": "stroke", + "stroke-width": "stroke-width", + "width": "stroke-width", // common shorthand on line/path + "opacity": "opacity", + "fill-opacity": "fill-opacity", + "stroke-opacity": "stroke-opacity", + "rx": "rx", + "ry": "ry", + "anchor": "text-anchor", + "size": "font-size", + "font": "font-family", + "dash": "stroke-dasharray", + "linecap": "stroke-linecap", + "linejoin": "stroke-linejoin", + "transform": "transform", + "id": "id", +} + +// flag attributes expand to fixed key/values. +var flagAttrs = map[string][2]string{ + "bold": {"font-weight", "bold"}, + "italic": {"font-style", "italic"}, +} + +type parser struct { + defs map[string]string + line int +} + +// Parse reads a .svgd document. +func Parse(src string) (*Doc, error) { + p := &parser{defs: map[string]string{}} + doc := &Doc{W: 100, H: 100} + sawCanvas := false + + stack := []*[]*Elem{&doc.Elems} // group nesting; top = current container + groupLines := []int{} + + for i, raw := range strings.Split(src, "\n") { + p.line = i + 1 + line := strings.TrimSpace(raw) + if idx := findComment(line); idx >= 0 { + line = strings.TrimSpace(line[:idx]) + } + if line == "" { + continue + } + tokens, err := tokenize(line) + if err != nil { + return nil, p.errf("%v", err) + } + kind, rest := tokens[0], tokens[1:] + + switch kind { + case "canvas": + nums, _, err := p.numsAndAttrs(rest, 2, "canvas needs: canvas ") + if err != nil { + return nil, err + } + if nums[0] <= 0 || nums[1] <= 0 { + return nil, p.errf("canvas size must be positive") + } + doc.W, doc.H = nums[0], nums[1] + sawCanvas = true + + case "bg": + if len(rest) != 1 { + return nil, p.errf("bg needs: bg ") + } + c, err := p.color(rest[0]) + if err != nil { + return nil, err + } + doc.Bg = c + + case "def": + if len(rest) != 2 { + return nil, p.errf("def needs: def ") + } + c, err := p.color(rest[1]) + if err != nil { + return nil, err + } + p.defs[rest[0]] = c + + case "group": + attrs, err := p.attrs(rest) + if err != nil { + return nil, err + } + g := &Elem{Kind: "group", Attrs: attrs, Line: p.line} + *stack[len(stack)-1] = append(*stack[len(stack)-1], g) + stack = append(stack, &g.Kids) + groupLines = append(groupLines, p.line) + + case "end": + if len(stack) == 1 { + return nil, p.errf("end without group") + } + stack = stack[:len(stack)-1] + groupLines = groupLines[:len(groupLines)-1] + + default: + el, err := p.element(kind, rest) + if err != nil { + return nil, err + } + *stack[len(stack)-1] = append(*stack[len(stack)-1], el) + } + } + if len(stack) > 1 { + return nil, fmt.Errorf("line %d: group is never closed (missing end)", groupLines[len(groupLines)-1]) + } + if !sawCanvas { + return nil, fmt.Errorf("missing canvas line (canvas )") + } + return doc, nil +} + +func (p *parser) element(kind string, rest []string) (*Elem, error) { + el := &Elem{Kind: kind, Line: p.line} + var err error + switch kind { + case "rect": + el.Nums, el.Attrs, err = p.numsAndAttrs(rest, 4, "rect needs: rect ") + case "circle": + el.Nums, el.Attrs, err = p.numsAndAttrs(rest, 3, "circle needs: circle ") + case "ellipse": + el.Nums, el.Attrs, err = p.numsAndAttrs(rest, 4, "ellipse needs: ellipse ") + case "line": + el.Nums, el.Attrs, err = p.numsAndAttrs(rest, 4, "line needs: line ") + case "polyline", "polygon": + el.Points, el.Attrs, err = p.pointsAndAttrs(rest, kind) + case "path": + var attrs map[string]string + var dParts []string + split := len(rest) + for i, t := range rest { + if strings.Contains(t, "=") { + split = i + break + } + dParts = append(dParts, t) + } + attrs, err = p.attrs(rest[split:]) + el.D, el.Attrs = strings.Join(dParts, " "), attrs + if err == nil && el.D == "" { + err = p.errf("path needs path data (e.g. path M0,0 L10,10 Z)") + } + if err == nil { + if _, ferr := flattenPath(el.D); ferr != nil { + err = p.errf("bad path data: %v", ferr) + } + } + case "text": + if len(rest) < 3 { + return nil, p.errf(`text needs: text "string" [attrs]`) + } + var nums []float64 + nums, err = p.nums(rest[:2], 2, "text needs numeric x y") + if err != nil { + return nil, err + } + el.Nums = nums + el.Text = rest[2] + el.Attrs, err = p.attrs(rest[3:]) + default: + return nil, p.errf("unknown element %q (rect, circle, ellipse, line, polyline, polygon, path, text, group, def, bg, canvas)", kind) + } + if err != nil { + return nil, err + } + return el, nil +} + +func (p *parser) numsAndAttrs(tokens []string, n int, hint string) ([]float64, map[string]string, error) { + if len(tokens) < n { + return nil, nil, p.errf("%s", hint) + } + nums, err := p.nums(tokens[:n], n, hint) + if err != nil { + return nil, nil, err + } + attrs, err := p.attrs(tokens[n:]) + return nums, attrs, err +} + +func (p *parser) nums(tokens []string, n int, hint string) ([]float64, error) { + if len(tokens) != n { + return nil, p.errf("%s", hint) + } + out := make([]float64, n) + for i, t := range tokens { + v, err := strconv.ParseFloat(t, 64) + if err != nil { + return nil, p.errf("%q is not a number — %s", t, hint) + } + out[i] = v + } + return out, nil +} + +func (p *parser) pointsAndAttrs(tokens []string, kind string) ([][2]float64, map[string]string, error) { + var pts [][2]float64 + i := 0 + for ; i < len(tokens); i++ { + t := tokens[i] + if strings.Contains(t, "=") { + break + } + xy := strings.Split(t, ",") + if len(xy) != 2 { + return nil, nil, p.errf("%s point %q must be x,y", kind, t) + } + x, err1 := strconv.ParseFloat(xy[0], 64) + y, err2 := strconv.ParseFloat(xy[1], 64) + if err1 != nil || err2 != nil { + return nil, nil, p.errf("%s point %q must be numeric x,y", kind, t) + } + pts = append(pts, [2]float64{x, y}) + } + min := 2 + if kind == "polygon" { + min = 3 + } + if len(pts) < min { + return nil, nil, p.errf("%s needs at least %d x,y points", kind, min) + } + attrs, err := p.attrs(tokens[i:]) + return pts, attrs, err +} + +func (p *parser) attrs(tokens []string) (map[string]string, error) { + out := map[string]string{} + for _, t := range tokens { + if kv, ok := flagAttrs[t]; ok { + out[kv[0]] = kv[1] + continue + } + eq := strings.Index(t, "=") + if eq <= 0 { + return nil, p.errf("expected attribute key=value, got %q", t) + } + key, val := t[:eq], t[eq+1:] + svgKey, ok := attrKeys[key] + if !ok { + return nil, p.errf("unknown attribute %q", key) + } + if val == "" { + return nil, p.errf("attribute %s has empty value", key) + } + if key == "fill" || key == "stroke" { + c, err := p.color(val) + if err != nil { + return nil, err + } + val = c + } + if key == "transform" { + // commas keep the value one token: rotate(45,50,50) + val = strings.ReplaceAll(val, ",", " ") + } + out[svgKey] = val + } + return out, nil +} + +// color resolves $vars and validates the value. +func (p *parser) color(v string) (string, error) { + if strings.HasPrefix(v, "$") { + c, ok := p.defs[v[1:]] + if !ok { + return "", p.errf("undefined color variable %s (define it first: def %s #rrggbb)", v, v[1:]) + } + return c, nil + } + if v == "none" || v == "transparent" { + return v, nil + } + if strings.HasPrefix(v, "#") { + hexPart := v[1:] + if len(hexPart) != 3 && len(hexPart) != 6 { + return "", p.errf("color %q must be #rgb or #rrggbb", v) + } + for _, r := range hexPart { + if !strings.ContainsRune("0123456789abcdefABCDEF", r) { + return "", p.errf("color %q has non-hex digits", v) + } + } + return v, nil + } + for _, r := range v { + if (r < 'a' || r > 'z') && (r < 'A' || r > 'Z') { + return "", p.errf("color %q must be #hex, a CSS color name, none or $var", v) + } + } + return v, nil // CSS named color — trust the renderer +} + +func (p *parser) errf(format string, args ...interface{}) error { + return fmt.Errorf("line %d: %s", p.line, fmt.Sprintf(format, args...)) +} + +// tokenize splits a line on whitespace, keeping "quoted strings" as +// single tokens (quotes stripped). +func tokenize(line string) ([]string, error) { + var out []string + var cur strings.Builder + inQuote := false + for _, r := range line { + switch { + case r == '"': + if inQuote { + out = append(out, cur.String()) + cur.Reset() + inQuote = false + } else { + inQuote = true + } + case !inQuote && (r == ' ' || r == '\t'): + if cur.Len() > 0 { + out = append(out, cur.String()) + cur.Reset() + } + default: + cur.WriteRune(r) + } + } + if inQuote { + return nil, fmt.Errorf("unterminated quote") + } + if cur.Len() > 0 { + out = append(out, cur.String()) + } + if len(out) == 0 { + return nil, fmt.Errorf("empty line") + } + return out, nil +} + +// findComment returns the index of a # starting a comment (not inside +// quotes, and not part of a color like #fff). +func findComment(line string) int { + inQuote := false + for i, r := range line { + if r == '"' { + inQuote = !inQuote + } + if r == '#' && !inQuote { + // a color literal follows =, whitespace-then-hex is a comment + if i == 0 { + return 0 + } + prev := line[i-1] + if prev == ' ' || prev == '\t' { + // "... # comment" vs "def accent #fff": colors only appear + // after def/bg or key=; a bare hex after a def/bg keyword is + // data, so only treat as comment if it is not valid hex-ish + rest := line[i+1:] + stop := strings.IndexAny(rest, " \t") + word := rest + if stop >= 0 { + word = rest[:stop] + } + if isHexWord(word) { + continue + } + return i + } + } + } + return -1 +} + +func isHexWord(w string) bool { + if len(w) != 3 && len(w) != 6 { + return false + } + for _, r := range w { + if !strings.ContainsRune("0123456789abcdefABCDEF", r) { + return false + } + } + return true +} diff --git a/svg-maker/svg/path.go b/svg-maker/svg/path.go new file mode 100644 index 0000000..73cb14b --- /dev/null +++ b/svg-maker/svg/path.go @@ -0,0 +1,195 @@ +package svg + +import ( + "fmt" + "strconv" + "strings" +) + +// flattenPath turns a path-data subset (M L H V C Q Z, absolute and +// relative) into one or more polylines, used for validation, preview +// rasterization and measurements. Curves become 16 line segments. +func flattenPath(d string) ([][][2]float64, error) { + tokens, err := pathTokens(d) + if err != nil { + return nil, err + } + var subpaths [][][2]float64 + var cur [][2]float64 + var x, y, startX, startY float64 + i := 0 + cmd := "" + + need := func(n int) ([]float64, error) { + if i+n > len(tokens) { + return nil, fmt.Errorf("command %s needs %d numbers", cmd, n) + } + out := make([]float64, n) + for j := 0; j < n; j++ { + v, err := strconv.ParseFloat(tokens[i+j], 64) + if err != nil { + return nil, fmt.Errorf("command %s: %q is not a number", cmd, tokens[i+j]) + } + out[j] = v + } + i += n + return out, nil + } + flush := func() { + if len(cur) > 1 { + subpaths = append(subpaths, cur) + } + cur = nil + } + + for i < len(tokens) { + t := tokens[i] + if len(t) == 1 && strings.ContainsAny(t, "MLHVCQZmlhvcqz") { + cmd = t + i++ + if cmd == "Z" || cmd == "z" { + if len(cur) > 0 { + cur = append(cur, [2]float64{startX, startY}) + x, y = startX, startY + } + flush() + continue + } + } else if cmd == "" { + return nil, fmt.Errorf("path must start with M/m, got %q", t) + } + // repeated coordinate groups reuse the current command + rel := cmd >= "a" // lowercase = relative + switch strings.ToUpper(cmd) { + case "M": + n, err := need(2) + if err != nil { + return nil, err + } + if rel { + n[0] += x + n[1] += y + } + flush() + x, y = n[0], n[1] + startX, startY = x, y + cur = [][2]float64{{x, y}} + cmd = map[bool]string{true: "l", false: "L"}[rel] // subsequent pairs are implicit lineto + case "L": + n, err := need(2) + if err != nil { + return nil, err + } + if rel { + n[0] += x + n[1] += y + } + x, y = n[0], n[1] + cur = append(cur, [2]float64{x, y}) + case "H": + n, err := need(1) + if err != nil { + return nil, err + } + if rel { + n[0] += x + } + x = n[0] + cur = append(cur, [2]float64{x, y}) + case "V": + n, err := need(1) + if err != nil { + return nil, err + } + if rel { + n[0] += y + } + y = n[0] + cur = append(cur, [2]float64{x, y}) + case "Q": + n, err := need(4) + if err != nil { + return nil, err + } + if rel { + n[0] += x + n[1] += y + n[2] += x + n[3] += y + } + for s := 1; s <= 16; s++ { + t := float64(s) / 16 + u := 1 - t + px := u*u*x + 2*u*t*n[0] + t*t*n[2] + py := u*u*y + 2*u*t*n[1] + t*t*n[3] + cur = append(cur, [2]float64{px, py}) + } + x, y = n[2], n[3] + case "C": + n, err := need(6) + if err != nil { + return nil, err + } + if rel { + n[0] += x + n[1] += y + n[2] += x + n[3] += y + n[4] += x + n[5] += y + } + for s := 1; s <= 16; s++ { + t := float64(s) / 16 + u := 1 - t + px := u*u*u*x + 3*u*u*t*n[0] + 3*u*t*t*n[2] + t*t*t*n[4] + py := u*u*u*y + 3*u*u*t*n[1] + 3*u*t*t*n[3] + t*t*t*n[5] + cur = append(cur, [2]float64{px, py}) + } + x, y = n[4], n[5] + default: + return nil, fmt.Errorf("unsupported path command %q (supported: M L H V C Q Z)", cmd) + } + } + flush() + if len(subpaths) == 0 { + return nil, fmt.Errorf("path draws nothing") + } + return subpaths, nil +} + +// pathTokens splits path data into command letters and numbers. +func pathTokens(d string) ([]string, error) { + var out []string + var cur strings.Builder + flush := func() { + if cur.Len() > 0 { + out = append(out, cur.String()) + cur.Reset() + } + } + for _, r := range d { + switch { + case r == ' ' || r == '\t' || r == ',': + flush() + case (r >= 'A' && r <= 'Z') || (r >= 'a' && r <= 'z'): + flush() + out = append(out, string(r)) + case (r >= '0' && r <= '9') || r == '.' || r == 'e' || r == 'E': + cur.WriteRune(r) + case r == '-' || r == '+': + // sign starts a new number unless it follows an exponent + s := cur.String() + if cur.Len() > 0 && !strings.HasSuffix(s, "e") && !strings.HasSuffix(s, "E") { + flush() + } + cur.WriteRune(r) + default: + return nil, fmt.Errorf("unexpected character %q in path data", r) + } + } + flush() + if len(out) == 0 { + return nil, fmt.Errorf("empty path data") + } + return out, nil +} diff --git a/svg-maker/svg/raster.go b/svg-maker/svg/raster.go new file mode 100644 index 0000000..0b9e881 --- /dev/null +++ b/svg-maker/svg/raster.go @@ -0,0 +1,332 @@ +package svg + +import ( + "fmt" + "math" + "strconv" + "strings" +) + +// Raster renders the document to a small RGBA grid so an agent can see +// roughly what it drew without an image viewer. Painter's algorithm in +// document order, 2x2 supersampling, honors fill/stroke/opacity. +// Text is approximated by its baseline and an underline-box (real +// glyph rendering is out of scope for a preview). +type Raster struct { + W, H int + Pix [][4]float64 // r g b a, premultiplied-ish blend target +} + +type rgba struct{ r, g, b, a float64 } + +// RenderGrid rasterizes doc to cols pixels wide (rows follow aspect). +func RenderGrid(d *Doc, cols int) *Raster { + if cols < 8 { + cols = 8 + } + if cols > 400 { + cols = 400 + } + rows := int(math.Round(float64(cols) * d.H / d.W)) + if rows < 1 { + rows = 1 + } + if rows > 400 { + rows = 400 + } + r := &Raster{W: cols, H: rows, Pix: make([][4]float64, cols*rows)} + bg := parseColor(d.Bg) + if d.Bg == "" { + bg = rgba{0, 0, 0, 0} + } + for i := range r.Pix { + r.Pix[i] = [4]float64{bg.r, bg.g, bg.b, bg.a} + } + scaleX := d.W / float64(cols) + scaleY := d.H / float64(rows) + + var walk func(els []*Elem, inherited map[string]string) + walk = func(els []*Elem, inherited map[string]string) { + for _, el := range els { + attrs := merged(inherited, el.Attrs) + if el.Kind == "group" { + walk(el.Kids, attrs) + continue + } + r.drawElem(el, attrs, scaleX, scaleY) + } + } + walk(d.Elems, nil) + return r +} + +func merged(parent, child map[string]string) map[string]string { + if parent == nil { + return child + } + out := map[string]string{} + for k, v := range parent { + out[k] = v + } + for k, v := range child { + out[k] = v + } + return out +} + +func (r *Raster) drawElem(el *Elem, attrs map[string]string, sx, sy float64) { + fill, hasFill := paint(attrs, "fill", el.Kind) + stroke, hasStroke := paint(attrs, "stroke", el.Kind) + sw := attrFloat(attrs, "stroke-width", 1) + opacity := attrFloat(attrs, "opacity", 1) + + inFill, inStroke := coverageFuncs(el, sw, attrs) + if inFill == nil && inStroke == nil { + return + } + for py := 0; py < r.H; py++ { + for px := 0; px < r.W; px++ { + var fillCov, strokeCov float64 + for _, dx := range []float64{0.25, 0.75} { + for _, dy := range []float64{0.25, 0.75} { + ux := (float64(px) + dx) * sx + uy := (float64(py) + dy) * sy + if hasFill && inFill != nil && inFill(ux, uy) { + fillCov += 0.25 + } + if hasStroke && inStroke != nil && inStroke(ux, uy) { + strokeCov += 0.25 + } + } + } + if fillCov > 0 { + r.blend(px, py, fill, fillCov*opacity*attrFloat(attrs, "fill-opacity", 1)) + } + if strokeCov > 0 { + r.blend(px, py, stroke, strokeCov*opacity*attrFloat(attrs, "stroke-opacity", 1)) + } + } + } +} + +// coverageFuncs returns point-inside tests for the fill body and the +// stroke band of an element, in user coordinates. +func coverageFuncs(el *Elem, sw float64, attrs map[string]string) (inFill, inStroke func(x, y float64) bool) { + half := sw / 2 + switch el.Kind { + case "rect": + x0, y0, w, h := el.Nums[0], el.Nums[1], el.Nums[2], el.Nums[3] + inFill = func(x, y float64) bool { return x >= x0 && x <= x0+w && y >= y0 && y <= y0+h } + inStroke = func(x, y float64) bool { + near := func(v, edge float64) bool { return math.Abs(v-edge) <= half } + inX := x >= x0-half && x <= x0+w+half + inY := y >= y0-half && y <= y0+h+half + return (inX && (near(y, y0) || near(y, y0+h))) || (inY && (near(x, x0) || near(x, x0+w))) + } + case "circle": + cx, cy, rad := el.Nums[0], el.Nums[1], el.Nums[2] + inFill = func(x, y float64) bool { return math.Hypot(x-cx, y-cy) <= rad } + inStroke = func(x, y float64) bool { return math.Abs(math.Hypot(x-cx, y-cy)-rad) <= half } + case "ellipse": + cx, cy, rx, ry := el.Nums[0], el.Nums[1], el.Nums[2], el.Nums[3] + if rx <= 0 || ry <= 0 { + return nil, nil + } + norm := func(x, y float64) float64 { + dx, dy := (x-cx)/rx, (y-cy)/ry + return math.Sqrt(dx*dx + dy*dy) + } + inFill = func(x, y float64) bool { return norm(x, y) <= 1 } + inStroke = func(x, y float64) bool { + // approximate band by comparing scaled radial distance + n := norm(x, y) + tol := half / math.Min(rx, ry) + return math.Abs(n-1) <= tol + } + case "line": + seg := [2][2]float64{{el.Nums[0], el.Nums[1]}, {el.Nums[2], el.Nums[3]}} + inStroke = func(x, y float64) bool { return distSeg(x, y, seg[0], seg[1]) <= math.Max(half, 0.5) } + case "polyline", "polygon": + pts := el.Points + inStroke = func(x, y float64) bool { + last := len(pts) - 1 + for i := 0; i < last; i++ { + if distSeg(x, y, pts[i], pts[i+1]) <= math.Max(half, 0.5) { + return true + } + } + if el.Kind == "polygon" && distSeg(x, y, pts[last], pts[0]) <= math.Max(half, 0.5) { + return true + } + return false + } + if el.Kind == "polygon" { + inFill = func(x, y float64) bool { return pointInPolygon(x, y, pts) } + } + case "path": + subs, err := flattenPath(el.D) + if err != nil { + return nil, nil + } + inStroke = func(x, y float64) bool { + for _, sp := range subs { + for i := 0; i < len(sp)-1; i++ { + if distSeg(x, y, sp[i], sp[i+1]) <= math.Max(half, 0.5) { + return true + } + } + } + return false + } + inFill = func(x, y float64) bool { + in := false + for _, sp := range subs { + if pointInPolygon(x, y, sp) { + in = !in + } + } + return in + } + case "text": + // baseline box: width ~0.6em per char, height 1em above the + // baseline, honoring text-anchor — real glyphs are out of scope + size := attrFloat(attrs, "font-size", 16) + x0, y0 := el.Nums[0], el.Nums[1] + w := 0.6 * size * float64(len([]rune(el.Text))) + switch attrs["text-anchor"] { + case "middle": + x0 -= w / 2 + case "end": + x0 -= w + } + edge := math.Max(size/12, 0.75) + inFill = func(x, y float64) bool { + return x >= x0 && x <= x0+w && y >= y0-size && y <= y0 && + (y >= y0-edge || y <= y0-size+edge || x <= x0+edge || x >= x0+w-edge) + } + } + return inFill, inStroke +} + +func paint(attrs map[string]string, key, kind string) (rgba, bool) { + v := attrs[key] + if v == "" { + if key == "fill" && kind != "line" && kind != "polyline" && kind != "path" { + return rgba{0, 0, 0, 1}, true // SVG default fill is black + } + return rgba{}, false + } + if v == "none" || v == "transparent" { + return rgba{}, false + } + return parseColor(v), true +} + +func attrFloat(attrs map[string]string, key string, def float64) float64 { + if v, ok := attrs[key]; ok { + if f, err := strconv.ParseFloat(v, 64); err == nil { + return f + } + } + return def +} + +func (r *Raster) blend(x, y int, c rgba, a float64) { + if a <= 0 { + return + } + if a > 1 { + a = 1 + } + i := y*r.W + x + p := r.Pix[i] + p[0] = c.r*a + p[0]*(1-a) + p[1] = c.g*a + p[1]*(1-a) + p[2] = c.b*a + p[2]*(1-a) + p[3] = math.Max(p[3], a) + r.Pix[i] = p +} + +func distSeg(x, y float64, a, b [2]float64) float64 { + dx, dy := b[0]-a[0], b[1]-a[1] + l2 := dx*dx + dy*dy + if l2 == 0 { + return math.Hypot(x-a[0], y-a[1]) + } + t := ((x-a[0])*dx + (y-a[1])*dy) / l2 + t = math.Max(0, math.Min(1, t)) + return math.Hypot(x-(a[0]+t*dx), y-(a[1]+t*dy)) +} + +func pointInPolygon(x, y float64, pts [][2]float64) bool { + in := false + n := len(pts) + for i, j := 0, n-1; i < n; j, i = i, i+1 { + xi, yi := pts[i][0], pts[i][1] + xj, yj := pts[j][0], pts[j][1] + if (yi > y) != (yj > y) && x < (xj-xi)*(y-yi)/(yj-yi)+xi { + in = !in + } + } + return in +} + +// parseColor handles #rgb/#rrggbb plus the CSS names agents actually +// use; unknown names render mid-gray rather than failing the preview. +func parseColor(s string) rgba { + s = strings.TrimSpace(strings.ToLower(s)) + if strings.HasPrefix(s, "#") { + h := s[1:] + if len(h) == 3 { + h = string([]byte{h[0], h[0], h[1], h[1], h[2], h[2]}) + } + if len(h) == 6 { + r, err1 := strconv.ParseUint(h[0:2], 16, 8) + g, err2 := strconv.ParseUint(h[2:4], 16, 8) + b, err3 := strconv.ParseUint(h[4:6], 16, 8) + if err1 == nil && err2 == nil && err3 == nil { + return rgba{float64(r), float64(g), float64(b), 1} + } + } + } + if c, ok := cssColors[s]; ok { + return c + } + return rgba{128, 128, 128, 1} +} + +var cssColors = map[string]rgba{ + "black": {0, 0, 0, 1}, "white": {255, 255, 255, 1}, "red": {255, 0, 0, 1}, + "green": {0, 128, 0, 1}, "lime": {0, 255, 0, 1}, "blue": {0, 0, 255, 1}, + "yellow": {255, 255, 0, 1}, "orange": {255, 165, 0, 1}, "purple": {128, 0, 128, 1}, + "gray": {128, 128, 128, 1}, "grey": {128, 128, 128, 1}, "silver": {192, 192, 192, 1}, + "cyan": {0, 255, 255, 1}, "magenta": {255, 0, 255, 1}, "pink": {255, 192, 203, 1}, + "brown": {165, 42, 42, 1}, "navy": {0, 0, 128, 1}, "teal": {0, 128, 128, 1}, + "olive": {128, 128, 0, 1}, "maroon": {128, 0, 0, 1}, "aqua": {0, 255, 255, 1}, + "fuchsia": {255, 0, 255, 1}, "gold": {255, 215, 0, 1}, +} + +// ANSI renders the raster with truecolor half-blocks, two pixel rows +// per text row — same technique as spritec's preview. +func (r *Raster) ANSI() string { + const reset = "\x1b[0m" + var b strings.Builder + for y := 0; y < r.H; y += 2 { + for x := 0; x < r.W; x++ { + top := r.Pix[y*r.W+x] + var bot [4]float64 + if y+1 < r.H { + bot = r.Pix[(y+1)*r.W+x] + } + if top[3] == 0 && bot[3] == 0 { + b.WriteString(" ") + continue + } + fmt.Fprintf(&b, "\x1b[38;2;%d;%d;%dm\x1b[48;2;%d;%d;%dm▀%s", + int(top[0]), int(top[1]), int(top[2]), + int(bot[0]), int(bot[1]), int(bot[2]), reset) + } + b.WriteString("\n") + } + return b.String() +} diff --git a/svg-maker/svg/svg_test.go b/svg-maker/svg/svg_test.go new file mode 100644 index 0000000..8895a1e --- /dev/null +++ b/svg-maker/svg/svg_test.go @@ -0,0 +1,201 @@ +package svg + +import ( + "strings" + "testing" +) + +const sample = `# test scene +canvas 100 80 +bg #112233 +def accent #4f9cf9 +rect 10 10 30 20 fill=$accent rx=3 +circle 70 30 15 fill=#3fca7c stroke=white stroke-width=2 +line 0 70 100 70 stroke=red width=3 +polygon 10,60 30,40 50,60 fill=#e0a63f +path M60,60 L80,70 L90,50 Z stroke=white +text 50 25 "hi & " size=10 fill=white anchor=middle +group stroke=gray + line 5 5 15 15 +end +` + +func TestParseAndEmit(t *testing.T) { + xml, doc, err := Build(sample) + if err != nil { + t.Fatal(err) + } + if doc.W != 100 || doc.H != 80 || doc.Bg != "#112233" { + t.Errorf("canvas/bg wrong: %+v", doc) + } + for _, want := range []string{ + `viewBox="0 0 100 80"`, + ``, + } { + if !strings.Contains(xml, want) { + t.Errorf("emitted SVG missing %q\n%s", want, xml) + } + } +} + +func TestParseErrorsCarryLineNumbers(t *testing.T) { + cases := map[string]string{ + "canvas 100 100\nrect 1 2 3": "line 2", + "canvas 100 100\nrect 1 2 3 four": "not a number", + "canvas 100 100\ncircle 1 2 3 glow=yes": "unknown attribute", + "canvas 100 100\nrect 1 2 3 4 fill=$missing": "undefined color variable", + "canvas 100 100\nblob 1 2": "unknown element", + "canvas 100 100\ngroup\nline 1 2 3 4": "never closed", + "canvas 100 100\nend": "end without group", + "canvas 100 100\npath X10,10": "path", + "canvas 100 100\nrect 1 2 3 4 fill=#zzz": "non-hex", + "rect 1 2 3 4": "missing canvas", + } + for src, want := range cases { + _, _, err := Build(src) + if err == nil { + t.Errorf("no error for %q", src) + continue + } + if !strings.Contains(err.Error(), want) { + t.Errorf("error for %q = %q, want substring %q", src, err, want) + } + } +} + +func TestVisibilityDefaults(t *testing.T) { + xml, _, err := Build("canvas 10 10\nline 0 0 10 10\npolyline 0,0 5,5 10,0") + if err != nil { + t.Fatal(err) + } + if !strings.Contains(xml, ``) { + t.Errorf("line did not get default stroke:\n%s", xml) + } + if !strings.Contains(xml, `fill="none"`) { + t.Errorf("polyline did not get fill=none:\n%s", xml) + } +} + +func TestFlattenPath(t *testing.T) { + subs, err := flattenPath("M0,0 L10,0 V10 H0 Z") + if err != nil { + t.Fatal(err) + } + if len(subs) != 1 { + t.Fatalf("want 1 subpath, got %d", len(subs)) + } + pts := subs[0] + last := pts[len(pts)-1] + if last[0] != 0 || last[1] != 0 { + t.Errorf("Z should close back to start, ended at %v", last) + } + // curves flatten into many segments + subs, err = flattenPath("M0,0 Q50,100 100,0") + if err != nil { + t.Fatal(err) + } + if len(subs[0]) < 10 { + t.Errorf("quadratic should flatten to many points, got %d", len(subs[0])) + } + // relative commands + subs, err = flattenPath("m10,10 l10,0 l0,10 z") + if err != nil { + t.Fatal(err) + } + if got := subs[0][2]; got[0] != 20 || got[1] != 20 { + t.Errorf("relative path point = %v, want 20,20", got) + } + if _, err := flattenPath("L10,10"); err == nil { + t.Error("path not starting with M should fail") + } + if _, err := flattenPath("M0,0 A5,5 0 0 1 10,10"); err == nil { + t.Error("unsupported arc command should fail") + } +} + +func TestRasterShapes(t *testing.T) { + doc, err := Parse("canvas 100 100\nbg black\ncircle 50 50 30 fill=red") + if err != nil { + t.Fatal(err) + } + doc.normalize() + r := RenderGrid(doc, 50) + if r.W != 50 || r.H != 50 { + t.Fatalf("grid %dx%d, want 50x50", r.W, r.H) + } + center := r.Pix[25*r.W+25] + if center[0] < 200 || center[1] > 50 { + t.Errorf("center should be red, got %v", center) + } + corner := r.Pix[0] + if corner[0] > 50 && corner[1] > 50 && corner[2] > 50 { + t.Errorf("corner should be black, got %v", corner) + } +} + +func TestRasterPolygonFill(t *testing.T) { + doc, err := Parse("canvas 100 100\npolygon 0,0 100,0 100,100 0,100 fill=#00ff00") + if err != nil { + t.Fatal(err) + } + doc.normalize() + r := RenderGrid(doc, 20) + mid := r.Pix[10*r.W+10] + if mid[1] < 200 { + t.Errorf("polygon interior not filled: %v", mid) + } +} + +func TestANSIPreviewShape(t *testing.T) { + doc, _ := Parse("canvas 40 20\nbg #000000\nrect 0 0 40 20 fill=white") + doc.normalize() + out := RenderGrid(doc, 40).ANSI() + lines := strings.Split(strings.TrimRight(out, "\n"), "\n") + if len(lines) != 10 { // 20 pixel rows / 2 per text row + t.Errorf("ANSI preview has %d rows, want 10", len(lines)) + } + if !strings.Contains(out, "▀") { + t.Error("preview contains no half-block characters") + } +} + +func TestInfoWarnsOutsideCanvas(t *testing.T) { + doc, err := Parse("canvas 50 50\ncircle 25 25 10 fill=red\nrect 100 100 20 20 fill=blue\nline 40 40 60 60") + if err != nil { + t.Fatal(err) + } + doc.normalize() + info := Info(doc) + for _, want := range []string{ + "canvas: 50x50", + "circle:1", + "entirely outside", + "sticks outside", + } { + if !strings.Contains(info, want) { + t.Errorf("info missing %q:\n%s", want, info) + } + } +} + +func TestGroupAttrInheritanceInRaster(t *testing.T) { + doc, err := Parse("canvas 10 10\ngroup fill=#ff0000\nrect 0 0 10 10\nend") + if err != nil { + t.Fatal(err) + } + doc.normalize() + r := RenderGrid(doc, 10) + if p := r.Pix[5*r.W+5]; p[0] < 200 { + t.Errorf("group fill not inherited: %v", p) + } +}