Files
Regin_mountain_of_treasures/internal/entities/tiles.go
Bjorn Blomberg ef550044ad Update tileset and game log for improved asset management and debugging
- Modified tileset configuration to include multiple tile images with updated dimensions.
- Enhanced game log to provide detailed startup information and entity loading for room1.
- Updated binary file for the game executable.
added climebol laders
2026-04-26 12:13:55 +02:00

47 lines
1.3 KiB
Go

package entities
import (
"github.com/go-gl/mathgl/mgl64"
"github.com/hajimehoshi/ebiten/v2"
)
type Tile struct {
pos mgl64.Vec3
health int
Climbable bool
SideImg *ebiten.Image
TopImg *ebiten.Image
}
func (t *Tile) Pos() mgl64.Vec3 { return t.pos }
func (t *Tile) SetPos(pos mgl64.Vec3) { t.pos = pos }
func (t *Tile) IsBlocking() bool { return !t.Climbable }
func (t *Tile) IsClimbable() bool { return t.Climbable }
func (t *Tile) IsMovable() bool { return false }
func (t *Tile) Move(dx, dy, dz float64) {
// Not feasible for soil etc.
}
func (t *Tile) Damage(am int) { t.health -= am }
func (t *Tile) Pickup() bool { return false }
func (t *Tile) GetHealth() int { return t.health }
func (t *Tile) DrawSide(screen interface{}, x, y float64, tint, alpha float32) {
scr := screen.(*ebiten.Image)
if t.SideImg != nil {
op := &ebiten.DrawImageOptions{}
op.GeoM.Translate(x, y)
op.ColorScale.Scale(tint, tint, tint, alpha)
scr.DrawImage(t.SideImg, op)
}
}
func (t *Tile) DrawTop(screen interface{}, x, y float64, tint, alpha float32) {
scr := screen.(*ebiten.Image)
if t.TopImg != nil {
op := &ebiten.DrawImageOptions{}
op.GeoM.Translate(x, y)
op.ColorScale.Scale(tint, tint, tint, alpha)
scr.DrawImage(t.TopImg, op)
}
}