package scenes import ( "image" "image/color" _ "image/jpeg" _ "image/png" "log" "mountain/internal/entities" "github.com/go-gl/mathgl/mgl64" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/ebitenutil" ) const ( Gravity = 0.5 JumpForce = -8.0 MoveSpeed = 4.0 ViewSize = 380 // 800 width, we have 2 viewports (380 each with 20 padding) ) type Player struct { Pos mgl64.Vec3 // 3D Kordinater: X (vänster/höger), Y (upp/ner), Z (djup) Vel mgl64.Vec3 // Hastighet Width, Height float64 // För (AABB) IsGrounded bool // Sprites SpriteRun *ebiten.Image SpriteIdle *ebiten.Image SpriteTop *ebiten.Image AnimationFrame int AnimationCounter int FacingRight bool } type PlayScene struct { world *entities.World player *Player leftView *ebiten.Image rightView *ebiten.Image } func NewPlayScene() *PlayScene { w, err := entities.LoadWorldFromTiled("mapp-maker/room1.tmj") if err != nil { log.Println("Kunde inte ladda room1:", err) w = entities.NewWorld(100, 10, 100) // Fallback tom värd om JSON saknas } pRun, _, err := ebitenutil.NewImageFromFile("assets/images/Warrior_1/Run.png") if err != nil { log.Println("Run sprite error:", err) pRun = ebiten.NewImage(96, 96) } pIdle, _, _ := ebitenutil.NewImageFromFile("assets/images/Warrior_1/Idle.png") if pIdle == nil { pIdle = pRun } pTop := ebiten.NewImage(96, 96) pTop.Fill(color.RGBA{255, 255, 0, 255}) player := &Player{ Pos: mgl64.Vec3{50.0 * entities.TileSize, 6.0 * entities.TileSize, 50.0 * entities.TileSize}, Width: 96, Height: 96, SpriteRun: pRun, SpriteIdle: pIdle, SpriteTop: pTop, FacingRight: true, } return &PlayScene{ world: w, player: player, leftView: ebiten.NewImage(ViewSize, ViewSize), rightView: ebiten.NewImage(ViewSize, ViewSize), } } func (s *PlayScene) Update() error { p := s.player p.Vel[0] = 0 p.Vel[2] = 0 isMoving := false if ebiten.IsKeyPressed(ebiten.KeyLeft) || ebiten.IsKeyPressed(ebiten.KeyA) { p.Vel[0] = -MoveSpeed p.FacingRight = false isMoving = true } if ebiten.IsKeyPressed(ebiten.KeyRight) || ebiten.IsKeyPressed(ebiten.KeyD) { p.Vel[0] = MoveSpeed p.FacingRight = true isMoving = true } if ebiten.IsKeyPressed(ebiten.KeyUp) || ebiten.IsKeyPressed(ebiten.KeyW) { p.Vel[2] = -MoveSpeed isMoving = true } if ebiten.IsKeyPressed(ebiten.KeyDown) || ebiten.IsKeyPressed(ebiten.KeyS) { p.Vel[2] = MoveSpeed isMoving = true } if ebiten.IsKeyPressed(ebiten.KeySpace) && p.IsGrounded { p.Vel[1] = JumpForce p.IsGrounded = false } if !p.IsGrounded { p.Vel[1] += Gravity } nextX := p.Pos[0] + p.Vel[0] nextY := p.Pos[1] + p.Vel[1] nextZ := p.Pos[2] + p.Vel[2] gridY := int((nextY + p.Height) / entities.TileSize) gridX := int((nextX + p.Width/2) / entities.TileSize) gridZ := int((nextZ + p.Width/2) / entities.TileSize) entY := s.world.GetEntityAt(gridX, gridY, gridZ) if entY != nil && entY.IsBlocking() && p.Vel[1] >= 0 { nextY = float64(gridY)*entities.TileSize - p.Height - 0.1 p.Vel[1] = 0 p.IsGrounded = true } else { p.IsGrounded = false } p.Pos[0] = nextX p.Pos[1] = nextY p.Pos[2] = nextZ // Kolla ifall vi står på en portal standEnt := s.world.GetEntityAt(gridX, gridY, gridZ) if prt, ok := standEnt.(*entities.Portal); ok { log.Println("Byter rum till: ", prt.TargetMap) newW, err := entities.LoadWorldFromTiled("mapp-maker/" + prt.TargetMap + ".tmj") if err == nil { s.world = newW // Reset player position for new map if prt.TargetMap == "room1" { p.Pos = mgl64.Vec3{80.0 * entities.TileSize, 6.0 * entities.TileSize, 10.0 * entities.TileSize} } else { p.Pos = mgl64.Vec3{40.0 * entities.TileSize, 6.0 * entities.TileSize, 65.0 * entities.TileSize} } } } if isMoving { p.AnimationCounter++ if p.AnimationCounter > 5 { p.AnimationFrame = (p.AnimationFrame + 1) % 6 p.AnimationCounter = 0 } } else { p.AnimationFrame = 0 } return nil } func (s *PlayScene) Draw(screen *ebiten.Image) { screen.Fill(color.RGBA{20, 20, 20, 255}) s.leftView.Fill(color.RGBA{135, 206, 235, 255}) s.rightView.Fill(color.RGBA{50, 150, 50, 255}) playerGridZ := int((s.player.Pos[2] + s.player.Width/2) / entities.TileSize) playerGridY := int((s.player.Pos[1] + s.player.Height/2) / entities.TileSize) camX := s.player.Pos[0] - float64(ViewSize)/2.0 camY := s.player.Pos[1] - float64(ViewSize)/2.0 camZ := s.player.Pos[2] - float64(ViewSize)/2.0 // Vänster vy: Sido-vy (renderar alla X och Y objekt vid spelarens Z) for x := 0; x < s.world.Width; x++ { for y := 0; y < s.world.Height; y++ { ent := s.world.GetEntityAt(x, y, playerGridZ) if ent != nil { px := float64(x)*entities.TileSize - camX py := float64(y)*entities.TileSize - camY ent.DrawSide(s.leftView, px, py) } } } // Höger vy: Ovan-vy (renderar alla X och Z objekt vid underliggande rad) viewY := playerGridY if s.player.IsGrounded { viewY += 1 } for x := 0; x < s.world.Width; x++ { for z := 0; z < s.world.Depth; z++ { ent := s.world.GetEntityAt(x, viewY, z) if ent != nil { px := float64(x)*entities.TileSize - camX pz := float64(z)*entities.TileSize - camZ ent.DrawTop(s.rightView, px, pz) } } } s.drawPlayerSide(s.leftView, camX, camY) s.drawPlayerTop(s.rightView, camX, camZ) opL := &ebiten.DrawImageOptions{} opL.GeoM.Translate(10, 100) screen.DrawImage(s.leftView, opL) opR := &ebiten.DrawImageOptions{} opR.GeoM.Translate(410, 100) screen.DrawImage(s.rightView, opR) ebitenutil.DebugPrint(screen, "VÄNSTER (Sido vy) HÖGER (Top vy: Slice av din Hojd)") } func (s *PlayScene) drawPlayerSide(screen *ebiten.Image, camX, camY float64) { p := s.player sx := p.AnimationFrame * 96 srcRect := image.Rect(sx, 0, sx+96, 96) var activeSprite *ebiten.Image if p.Vel[0] != 0 || p.Vel[2] != 0 { // Is moving X or Z activeSprite = p.SpriteRun } else { activeSprite = p.SpriteIdle } subImg := activeSprite.SubImage(srcRect).(*ebiten.Image) op := &ebiten.DrawImageOptions{} if !p.FacingRight { op.GeoM.Scale(-1, 1) op.GeoM.Translate(96, 0) } drawX := p.Pos[0] - camX drawY := p.Pos[1] - camY op.GeoM.Translate(drawX, drawY) screen.DrawImage(subImg, op) } func (s *PlayScene) drawPlayerTop(screen *ebiten.Image, camX, camZ float64) { p := s.player op := &ebiten.DrawImageOptions{} drawX := p.Pos[0] - camX drawZ := p.Pos[2] - camZ op.GeoM.Translate(drawX, drawZ) screen.DrawImage(p.SpriteTop, op) }