Refaktoriserat kartan till en solid 3D-Array [][][]Entity och adderat dubbla views (TopDown & SideView) var spelaren laddar sina Animation Frames
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@@ -62,4 +62,4 @@ func (g *Game) ChangeScene(s SceneType) {
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case ScenePlay:
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g.currentScene = scenes.NewPlayScene()
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}
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}
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}
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