Update tileset and game log for improved asset management and debugging
- Modified tileset configuration to include multiple tile images with updated dimensions. - Enhanced game log to provide detailed startup information and entity loading for room1. - Updated binary file for the game executable. added climebol laders
This commit is contained in:
@@ -4,6 +4,7 @@
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"id": 1,
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"tiled_id": 1,
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"solid": true,
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"climbable": false,
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"sprites": {
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"top": "Tile_31",
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"side": "Tile_02"
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@@ -13,6 +14,7 @@
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"id": 2,
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"tiled_id": 2,
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"solid": true,
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"climbable": false,
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"sprites": {
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"top": "Tile_12",
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"side": "Tile_12"
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@@ -28,6 +30,34 @@
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},
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"target_map": "room2"
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},
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"ladder_1": {
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"id": 4,
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"tiled_id": 4,
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"solid": false,
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"climbable": true,
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"sprites": {
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"top": "../Ladders/1",
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"side": "../Ladders/1"
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}
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},
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"stone_1": {
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"id": 5,
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"tiled_id": 5,
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"solid": true,
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"sprites": {
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"top": "../Stones/1",
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"side": "../Stones/1"
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}
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},
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"tree_1": {
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"id": 6,
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"tiled_id": 6,
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"solid": true,
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"sprites": {
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"top": "../Trees/1",
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"side": "../Trees/1"
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}
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},
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"player": {
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"id": 100,
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"solid": true,
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File diff suppressed because it is too large
Load Diff
@@ -1,12 +1,46 @@
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{
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"columns": 1,
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"image": "../assets/images/1 Tiles/Tile_12.png",
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"imageheight": 32,
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"imagewidth": 32,
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"name": "MainTileset",
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"tilecount": 1,
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"tileheight": 32,
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"tilewidth": 32,
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"tilecount": 6,
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"tileheight": 96,
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"tilewidth": 96,
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"type": "tileset",
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"version": "1.9"
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}
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"version": "1.9",
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"tiles": [
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{
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"id": 0,
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"image": "../assets/images/1 Tiles/Tile_02.png",
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"imageheight": 32,
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"imagewidth": 32
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},
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{
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"id": 1,
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"image": "../assets/images/1 Tiles/Tile_12.png",
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"imageheight": 32,
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"imagewidth": 32
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},
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{
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"id": 2,
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"image": "../assets/images/1 Tiles/Tile_31.png",
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"imageheight": 32,
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"imagewidth": 32
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},
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{
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"id": 3,
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"image": "../assets/images/Ladders/1.png",
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"imageheight": 32,
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"imagewidth": 32
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},
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{
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"id": 4,
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"image": "../assets/images/Stones/1.png",
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"imageheight": 32,
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"imagewidth": 32
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},
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{
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"id": 5,
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"image": "../assets/images/Trees/1.png",
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"imageheight": 96,
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"imagewidth": 96
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}
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]
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}
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