Update tileset and settings, enhance logging

- Updated tileset configuration in 'tileset.tsj' to include new tiles and adjust dimensions.
- Added 'settings.json' for key bindings related to climbing and movement actions.
- Enhanced game logging in 'game.log' to track game start events and map loading.
- Updated the game binary to the latest version.
This commit is contained in:
2026-04-26 15:59:44 +02:00
parent ef550044ad
commit ede03ad026
22 changed files with 1237 additions and 482 deletions

View File

@@ -84,34 +84,36 @@ func (p *Portal) Move(dx, dy, dz float64) {}
func (p *Portal) Damage(amount int) {}
func (p *Portal) Pickup() bool { return false }
func (p *Portal) GetHealth() int { return 100 }
func (p *Portal) DrawSide(screen interface{}, x, y float64, tint, alpha float32) {
func (p *Portal) DrawSide(screen interface{}, x, y float64, alpha float32) {
scr := screen.(*ebiten.Image)
if p.SideImg != nil {
op := &ebiten.DrawImageOptions{}
op.GeoM.Translate(x, y)
op.ColorScale.Scale(tint, tint, tint, alpha)
_, sh := p.SideImg.Bounds().Dx(), p.SideImg.Bounds().Dy()
op.GeoM.Translate(x, y-float64(sh-int(TileSize)))
op.ColorScale.Scale(alpha, alpha, alpha, alpha)
scr.DrawImage(p.SideImg, op)
}
}
func (p *Portal) DrawTop(screen interface{}, x, y float64, tint, alpha float32) {
func (p *Portal) DrawTop(screen interface{}, x, y float64, alpha float32) {
scr := screen.(*ebiten.Image)
if p.TopImg != nil {
op := &ebiten.DrawImageOptions{}
op.GeoM.Translate(x, y)
op.ColorScale.Scale(tint, tint, tint, alpha)
_, sh := p.TopImg.Bounds().Dx(), p.TopImg.Bounds().Dy()
op.GeoM.Translate(x, y-float64(sh-int(TileSize)))
op.ColorScale.Scale(alpha, alpha, alpha, alpha)
scr.DrawImage(p.TopImg, op)
}
}
// EntityDef definierar egenskaperna för ett tile-id
type EntityDef struct {
ID int `json:"id"`
TiledID int `json:"tiled_id"`
Solid bool `json:"solid"`
Climbable bool `json:"climbable,omitempty"`
TargetMap string
SideImg *ebiten.Image
TopImg *ebiten.Image `json:"target_map,omitempty"`
ID int `json:"id"`
TiledID int `json:"tiled_id"`
Solid bool `json:"solid"`
Climbable bool `json:"climbable,omitempty"`
TargetMap string `json:"target_map,omitempty"`
SideImg *ebiten.Image `json:"-"`
TopImg *ebiten.Image `json:"-"`
Sprites struct {
Top string `json:"top"`
Side string `json:"side"`