Update tileset and settings, enhance logging

- Updated tileset configuration in 'tileset.tsj' to include new tiles and adjust dimensions.
- Added 'settings.json' for key bindings related to climbing and movement actions.
- Enhanced game logging in 'game.log' to track game start events and map loading.
- Updated the game binary to the latest version.
This commit is contained in:
2026-04-26 15:59:44 +02:00
parent ef550044ad
commit ede03ad026
22 changed files with 1237 additions and 482 deletions

View File

@@ -6,11 +6,11 @@ import (
)
type Tile struct {
pos mgl64.Vec3
health int
Climbable bool
SideImg *ebiten.Image
TopImg *ebiten.Image
pos mgl64.Vec3
health int
Climbable bool
SideImg *ebiten.Image
TopImg *ebiten.Image
}
func (t *Tile) Pos() mgl64.Vec3 { return t.pos }
@@ -25,22 +25,24 @@ func (t *Tile) Damage(am int) { t.health -= am }
func (t *Tile) Pickup() bool { return false }
func (t *Tile) GetHealth() int { return t.health }
func (t *Tile) DrawSide(screen interface{}, x, y float64, tint, alpha float32) {
func (t *Tile) DrawSide(screen interface{}, x, y float64, alpha float32) {
scr := screen.(*ebiten.Image)
if t.SideImg != nil {
op := &ebiten.DrawImageOptions{}
op.GeoM.Translate(x, y)
op.ColorScale.Scale(tint, tint, tint, alpha)
_, sh := t.SideImg.Bounds().Dx(), t.SideImg.Bounds().Dy()
op.GeoM.Translate(x, y-float64(sh-int(TileSize)))
op.ColorScale.Scale(alpha, alpha, alpha, alpha)
scr.DrawImage(t.SideImg, op)
}
}
func (t *Tile) DrawTop(screen interface{}, x, y float64, tint, alpha float32) {
func (t *Tile) DrawTop(screen interface{}, x, y float64, alpha float32) {
scr := screen.(*ebiten.Image)
if t.TopImg != nil {
op := &ebiten.DrawImageOptions{}
op.GeoM.Translate(x, y)
op.ColorScale.Scale(tint, tint, tint, alpha)
_, sh := t.TopImg.Bounds().Dx(), t.TopImg.Bounds().Dy()
op.GeoM.Translate(x, y-float64(sh-int(TileSize)))
op.ColorScale.Scale(alpha, alpha, alpha, alpha)
scr.DrawImage(t.TopImg, op)
}
}