Update tileset and settings, enhance logging
- Updated tileset configuration in 'tileset.tsj' to include new tiles and adjust dimensions. - Added 'settings.json' for key bindings related to climbing and movement actions. - Enhanced game logging in 'game.log' to track game start events and map loading. - Updated the game binary to the latest version.
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@@ -4,18 +4,18 @@ import "github.com/go-gl/mathgl/mgl64"
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// Entity definierar alla bas-objekt i varlden
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type Entity interface {
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Pos() mgl64.Vec3
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SetPos(pos mgl64.Vec3)
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IsBlocking() bool
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IsMovable() bool
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Pos() mgl64.Vec3
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SetPos(pos mgl64.Vec3)
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IsBlocking() bool
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IsMovable() bool
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IsClimbable() bool
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Move(dx, dy, dz float64)
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Damage(amount int)
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Pickup() bool
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GetHealth() int
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Move(dx, dy, dz float64)
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Damage(amount int)
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Pickup() bool
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GetHealth() int
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// Ritar ut framkallningen av spriten
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// sideView: ifall vi ritar från sidan (vänster) eller uppifrån (höger)
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DrawSide(screen interface{}, x, y float64, tint, alpha float32)
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DrawTop(screen interface{}, x, y float64, tint, alpha float32)
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// Ritar ut framkallningen av spriten
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// sideView: ifall vi ritar från sidan (vänster) eller uppifrån (höger)
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DrawSide(screen interface{}, x, y float64, alpha float32)
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DrawTop(screen interface{}, x, y float64, alpha float32)
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}
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