Implementerat Tiled JSON Map parser med portaler mellan 2 st hundramappars rum

This commit is contained in:
2026-04-26 00:55:14 +02:00
parent feabe7366c
commit 93abb31ba7
9 changed files with 200609 additions and 31 deletions

View File

@@ -1,6 +1,156 @@
package entities
import "github.com/go-gl/mathgl/mgl64"
import (
"encoding/json"
"fmt"
"os"
"github.com/go-gl/mathgl/mgl64"
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
)
const (
TileSize = 32.0 // Varje block ar 32x32 world units
)
type World struct {
Width, Height, Depth int
Grid [][][]Entity
PortalTrigger string // Håller reda på om vi ska byta rum
}
func NewWorld(w, h, d int) *World {
grid := make([][][]Entity, w)
for x := 0; x < w; x++ {
grid[x] = make([][]Entity, h)
for y := 0; y < h; y++ {
grid[x][y] = make([]Entity, d)
}
}
return &World{Width: w, Height: h, Depth: d, Grid: grid, PortalTrigger: ""}
}
func (w *World) GetEntityAt(x, y, z int) Entity {
if x < 0 || x >= w.Width || y < 0 || y >= w.Height || z < 0 || z >= w.Depth {
return nil
}
return w.Grid[x][y][z]
}
func (w *World) SetEntityAt(x, y, z int, e Entity) {
if x < 0 || x >= w.Width || y < 0 || y >= w.Height || z < 0 || z >= w.Depth {
return
}
w.Grid[x][y][z] = e
if e != nil {
e.SetPos(mgl64.Vec3{float64(x), float64(y), float64(z)})
}
}
// Convert absolute 3D position to Grid index
func ToGridIndex(pos mgl64.Vec3) (int, int, int) {
return int(pos[0]/TileSize), int(pos[1]/TileSize), int(pos[2]/TileSize)
}
type TiledLayer struct {
Data []int `json:"data"`
Height int `json:"height"`
Name string `json:"name"`
Width int `json:"width"`
Type string `json:"type"`
}
type TiledMap struct {
Height int `json:"height"`
Width int `json:"width"`
Layers []TiledLayer `json:"layers"`
}
type Portal struct {
pos mgl64.Vec3
TargetMap string
}
func (p *Portal) Pos() mgl64.Vec3 { return p.pos }
func (p *Portal) SetPos(pos mgl64.Vec3) { p.pos = pos }
func (p *Portal) IsBlocking() bool { return false }
func (p *Portal) IsMovable() bool { return false }
func (p *Portal) Move(dx, dy, dz float64) {}
func (p *Portal) Damage(amount int) {}
func (p *Portal) Pickup() bool { return false }
func (p *Portal) GetHealth() int { return 100 }
func (p *Portal) DrawSide(screen interface{}, x, y float64) {}
func (p *Portal) DrawTop(screen interface{}, x, y float64) {}
// Ladda en värld från Tiled Export (.tmj)
func LoadWorldFromTiled(tmjPath string) (*World, error) {
fileData, err := os.ReadFile(tmjPath)
if err != nil {
return nil, fmt.Errorf("kunde inte lasa map %s: %v", tmjPath, err)
}
var tMap TiledMap
if err := json.Unmarshal(fileData, &tMap); err != nil {
return nil, err
}
w := NewWorld(tMap.Width, 10, tMap.Height) // 10 i djup(height y), tileHeight z = height i Json
tile12, _, _ := ebitenutil.NewImageFromFile("assets/images/1 Tiles/Tile_12.png")
tile02, _, _ := ebitenutil.NewImageFromFile("assets/images/1 Tiles/Tile_02.png")
tile31, _, _ := ebitenutil.NewImageFromFile("assets/images/1 Tiles/Tile_31.png")
for _, layer := range tMap.Layers {
if layer.Type != "tilelayer" {
continue
}
var yLevel int
fmt.Sscanf(layer.Name, "Y%d", &yLevel)
if yLevel < 0 || yLevel >= 10 {
continue
}
for i, tileID := range layer.Data {
if tileID == 0 {
continue
}
x := i % layer.Width
z := i / layer.Width
var ent Entity
if tileID == 3 { // Portal ID
target := "room2"
if tmjPath == "mapp-maker/room2.tmj" {
target = "room1"
}
ent = &Portal{ TargetMap: target }
} else {
// Mark
if yLevel < 9 {
ent = &Tile{ SideImg: tile12, TopImg: tile12 }
} else {
ent = &Tile{ SideImg: tile02, TopImg: tile31 }
}
}
w.SetEntityAt(x, yLevel, z, ent)
}
}
return w, nil
}package entities
import (
"encoding/json"
"fmt"
"log"
"os"
"github.com/go-gl/mathgl/mgl64"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
)
const (
TileSize = 32.0 // Varje block ar 32x32 world units
@@ -9,6 +159,7 @@ TileSize = 32.0 // Varje block ar 32x32 world units
type World struct {
Width, Height, Depth int
Grid [][][]Entity
PortalTrigger string // Håller reda på om vi ska byta rum
}
func NewWorld(w, h, d int) *World {
@@ -19,7 +170,7 @@ for y := 0; y < h; y++ {
grid[x][y] = make([]Entity, d)
}
}
return &World{Width: w, Height: h, Depth: d, Grid: grid}
return &World{Width: w, Height: h, Depth: d, Grid: grid, PortalTrigger: ""}
}
func (w *World) GetEntityAt(x, y, z int) Entity {
@@ -43,3 +194,93 @@ e.SetPos(mgl64.Vec3{float64(x), float64(y), float64(z)})
func ToGridIndex(pos mgl64.Vec3) (int, int, int) {
return int(pos[0]), int(pos[1]), int(pos[2])
}
type TiledLayer struct {
Data []int `json:"data"`
Height int `json:"height"`
Name string `json:"name"`
Width int `json:"width"`
Type string `json:"type"`
}
type TiledMap struct {
Height int `json:"height"`
Width int `json:"width"`
Layers []TiledLayer `json:"layers"`
}
type Portal struct {
pos mgl64.Vec3
TargetMap string
}
func (p *Portal) Pos() mgl64.Vec3 { return p.pos }
func (p *Portal) SetPos(pos mgl64.Vec3) { p.pos = pos }
func (p *Portal) IsBlocking() bool { return false }
func (p *Portal) IsMovable() bool { return false }
func (p *Portal) Move(dx, dy, dz float64) {}
func (p *Portal) Damage(amount int) {}
func (p *Portal) Pickup() bool { return false }
func (p *Portal) GetHealth() int { return 100 }
func (p *Portal) DrawSide(screen interface{}, x, y float64) {}
func (p *Portal) DrawTop(screen interface{}, x, y float64) {}
// Ladda en värld från Tiled Export (.tmj)
func LoadWorldFromTiled(tmjPath string) (*World, error) {
fileData, err := os.ReadFile(tmjPath)
if err != nil {
return nil, fmt.Errorf("kunde inte lasa map %s: %v", tmjPath, err)
}
var tMap TiledMap
if err := json.Unmarshal(fileData, &tMap); err != nil {
return nil, err
}
w := NewWorld(tMap.Width, 10, tMap.Height) // 10 i djup(height y), tileHeight z = height i Json
tile12, _, _ := ebitenutil.NewImageFromFile("assets/images/1 Tiles/Tile_12.png")
tile02, _, _ := ebitenutil.NewImageFromFile("assets/images/1 Tiles/Tile_02.png")
tile31, _, _ := ebitenutil.NewImageFromFile("assets/images/1 Tiles/Tile_31.png")
for _, layer := range tMap.Layers {
if layer.Type != "tilelayer" {
continue
}
var yLevel int
fmt.Sscanf(layer.Name, "Y%d", &yLevel)
if yLevel < 0 || yLevel >= 10 {
continue
}
for i, tileID := range layer.Data {
if tileID == 0 {
continue
}
x := i % layer.Width
z := i / layer.Width
var ent Entity
if tileID == 3 { // Portal ID
log.Println("Hittade portal vid", x, yLevel, z)
target := "room2"
if tmjPath == "mapp-maker/room2.tmj" {
target = "room1"
}
ent = &Portal{ TargetMap: target }
} else {
// Mark
if yLevel < 9 {
ent = &Tile{ SideImg: tile12, TopImg: tile12 }
} else {
ent = &Tile{ SideImg: tile02, TopImg: tile31 }
}
}
w.SetEntityAt(x, yLevel, z, ent)
}
}
return w, nil
}

View File

@@ -46,25 +46,10 @@ type PlayScene struct {
}
func NewPlayScene() *PlayScene {
w := entities.NewWorld(10, 10, 10)
tile12, _, _ := ebitenutil.NewImageFromFile("assets/images/1 Tiles/Tile_12.png")
tile02, _, _ := ebitenutil.NewImageFromFile("assets/images/1 Tiles/Tile_02.png")
tile31, _, _ := ebitenutil.NewImageFromFile("assets/images/1 Tiles/Tile_31.png")
for x := 0; x < 10; x++ {
for z := 0; z < 10; z++ {
// Surface grass
w.SetEntityAt(x, 9, z, &entities.Tile{
SideImg: tile02,
TopImg: tile31,
})
// Sub dirt
w.SetEntityAt(x, 8, z, &entities.Tile{
SideImg: tile12,
TopImg: tile12,
})
}
w, err := entities.LoadWorldFromTiled("mapp-maker/room1.tmj")
if err != nil {
log.Println("Kunde inte ladda room1:", err)
w = entities.NewWorld(100, 10, 100) // Fallback tom värd om JSON saknas
}
pRun, _, err := ebitenutil.NewImageFromFile("assets/images/Warrior_1/Run.png")
@@ -77,13 +62,13 @@ func NewPlayScene() *PlayScene {
pIdle = pRun
}
pTop := ebiten.NewImage(32, 32)
pTop := ebiten.NewImage(96, 96)
pTop.Fill(color.RGBA{255, 255, 0, 255})
player := &Player{
Pos: mgl64.Vec3{4.0 * entities.TileSize, 7.0 * entities.TileSize, 4.0 * entities.TileSize},
Width: 20,
Height: 40,
Pos: mgl64.Vec3{50.0 * entities.TileSize, 6.0 * entities.TileSize, 50.0 * entities.TileSize},
Width: 96,
Height: 96,
SpriteRun: pRun,
SpriteIdle: pIdle,
SpriteTop: pTop,
@@ -154,6 +139,22 @@ func (s *PlayScene) Update() error {
p.Pos[1] = nextY
p.Pos[2] = nextZ
// Kolla ifall vi står på en portal
standEnt := s.world.GetEntityAt(gridX, gridY, gridZ)
if prt, ok := standEnt.(*entities.Portal); ok {
log.Println("Byter rum till: ", prt.TargetMap)
newW, err := entities.LoadWorldFromTiled("mapp-maker/" + prt.TargetMap + ".tmj")
if err == nil {
s.world = newW
// Reset player position for new map
if prt.TargetMap == "room1" {
p.Pos = mgl64.Vec3{80.0 * entities.TileSize, 6.0 * entities.TileSize, 10.0 * entities.TileSize}
} else {
p.Pos = mgl64.Vec3{40.0 * entities.TileSize, 6.0 * entities.TileSize, 65.0 * entities.TileSize}
}
}
}
if isMoving {
p.AnimationCounter++
if p.AnimationCounter > 5 {
@@ -161,7 +162,7 @@ func (s *PlayScene) Update() error {
p.AnimationCounter = 0
}
} else {
p.AnimationFrame = 0
p.AnimationFrame = 0
}
return nil
@@ -225,11 +226,11 @@ func (s *PlayScene) Draw(screen *ebiten.Image) {
func (s *PlayScene) drawPlayerSide(screen *ebiten.Image, camX, camY float64) {
p := s.player
sx := p.AnimationFrame * 96
srcRect := image.Rect(sx, 0, sx+96, 96)
var activeSprite *ebiten.Image
if p.Vel[0] != 0 || p.Vel[2] != 0 { // Is moving X or Z
activeSprite = p.SpriteRun
} else {
@@ -244,8 +245,8 @@ func (s *PlayScene) drawPlayerSide(screen *ebiten.Image, camX, camY float64) {
op.GeoM.Translate(96, 0)
}
drawX := p.Pos[0] - camX - 38
drawY := p.Pos[1] - camY - 56
drawX := p.Pos[0] - camX
drawY := p.Pos[1] - camY
op.GeoM.Translate(drawX, drawY)
screen.DrawImage(subImg, op)
@@ -254,7 +255,7 @@ func (s *PlayScene) drawPlayerSide(screen *ebiten.Image, camX, camY float64) {
func (s *PlayScene) drawPlayerTop(screen *ebiten.Image, camX, camZ float64) {
p := s.player
op := &ebiten.DrawImageOptions{}
drawX := p.Pos[0] - camX
drawZ := p.Pos[2] - camZ
op.GeoM.Translate(drawX, drawZ)

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@@ -0,0 +1,14 @@
{
"automappingRulesFile": "",
"commands": [
],
"compatibilityVersion": 1100,
"extensionsPath": "extensions",
"folders": [
"."
],
"properties": [
],
"propertyTypes": [
]
}

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@@ -0,0 +1,18 @@
{
"activeFile": "",
"expandedProjectPaths": [
],
"fileStates": {
"start.tsx": {
"dynamicWrapping": true
}
},
"last.imagePath": "/home/brasse/repos/Regin_mountain_of_treasures/assets/images/1 Tiles",
"openFiles": [
],
"project": "R.M.O.T.tiled-project",
"recentFiles": [
],
"tileset.lastUsedFormat": "tsx",
"tileset.type": 1
}

100143
mapp-maker/room1.tmj Normal file

File diff suppressed because it is too large Load Diff

100143
mapp-maker/room2.tmj Normal file

File diff suppressed because it is too large Load Diff

6
mapp-maker/start.tsx Normal file
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@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.10" tiledversion="1.12.1" name="start" class="ground_1" tilewidth="32" tileheight="32" tilecount="1" columns="0">
<tile id="0">
<image source="../assets/images/1 Tiles/Tile_31.png" width="32" height="32"/>
</tile>
</tileset>

12
mapp-maker/tileset.tsj Normal file
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@@ -0,0 +1,12 @@
{
"columns": 1,
"image": "../assets/images/1 Tiles/Tile_12.png",
"imageheight": 32,
"imagewidth": 32,
"name": "MainTileset",
"tilecount": 1,
"tileheight": 32,
"tilewidth": 32,
"type": "tileset",
"version": "1.9"
}

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