Add new map and tileset files for Windows release

- Created test.tmj and test.tsj files in the maps directory.
- Added tileset.tsj with configuration for the MainTileset including image path and dimensions.
This commit is contained in:
2026-04-26 02:35:31 +02:00
parent 93abb31ba7
commit 16ae22bcba
255 changed files with 401031 additions and 237 deletions

45
assets/entity_defs.json Normal file
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{
"entity_types": {
"ground_grass": {
"id": 1,
"tiled_id": 1,
"solid": true,
"sprites": {
"top": "Tile_31",
"side": "Tile_02"
}
},
"ground_dirt": {
"id": 2,
"tiled_id": 2,
"solid": true,
"sprites": {
"top": "Tile_12",
"side": "Tile_12"
}
},
"portal_grass": {
"id": 3,
"tiled_id": 3,
"solid": false,
"sprites": {
"top": "Tile_31",
"side": "Tile_31"
},
"target_map": "room2"
},
"player": {
"id": 100,
"solid": true,
"sprites": {
"top": "player_idle",
"side": "player_idle"
},
"animations": {
"idle": {"frames": [0], "speed": 1},
"walk": {"frames": [1, 2, 3, 4], "speed": 5},
"jump": {"frames": [5, 6], "speed": 4}
}
}
}
}